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10 commits

Author SHA1 Message Date
curt
2c6db0ec35 Created an FGTileMgr class to encapsulate the high level tile management
tasks.
Created a tile load queue.  When we init, or cross a tile boundary, we
  stuff the new tiles to be loaded on a load queue, and then only load
  one tile per frame.  This will need further refinement, but it is better
  than what we had.
1999-06-13 05:58:02 +00:00
curt
28ee2efbf9 Changes to support plib-1.0.7's font code.
GUI improvements contributed by Norman Vine.
3dfx.sh wrapper script now sets voodoo2 variables as well.
Start of support for user defined texture scale.
Start of support for precalculated texture coordinates.
1999-05-12 02:07:21 +00:00
curt
bc91f0ce1c Borland portability fixes contributed by Charlie Hotchkiss. 1999-05-08 02:33:13 +00:00
curt
7f6b697ea6 Changes for the MacOS port contributed by Darrell Walisser. 1999-04-27 19:27:45 +00:00
curt
78757ea9dd Changes by NHV to allow the sim to be reset. 1999-04-27 15:52:32 +00:00
curt
71613dd4ee Fix from Norman to make some of his optimization work better. 1999-04-15 23:59:01 +00:00
curt
fcfbba74db Changed contributed by Durk Talsma:
- Converted struct fgTIME to class FGTime
- Don't draw textured moon/sun halos when --disable-textures requested
1999-04-08 19:53:46 +00:00
curt
f5067f82cb Removed in-src cvs logs. 1999-04-06 23:37:07 +00:00
curt
29f6d05875 Initial revision 1999-04-05 21:32:32 +00:00
Tim Moore
66a0be21da Merge FG_Simulator as subdirectory 2009-09-14 13:38:55 +02:00