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Author SHA1 Message Date
curt
2a73201ca8 More code shuffling. 2002-09-26 16:19:06 +00:00
curt
eaf4954441 Shuffling/reorganizing code. 2002-09-26 15:34:00 +00:00
curt
2a19fc2f53 Work on wiring the dme into the electrical model. 2002-09-26 14:13:42 +00:00
curt
4a28902197 Begin interfacing the navcom's to the electrical model. 2002-09-26 04:47:29 +00:00
curt
02d1d81348 Fixed a compiler warning. 2002-09-25 22:05:14 +00:00
curt
f6607cac90 Removed some depricated code snippets. 2002-09-23 18:52:21 +00:00
curt
5133b9467b Removed some left over debugging output. 2002-09-23 18:49:12 +00:00
curt
29e72b0b90 Various tweaks and fixes to navcom radios.
Oops, taking the address of a temporary in main.cxx: 3dcloud rendering.
2002-09-23 18:44:09 +00:00
curt
53b9eacf74 Stabalize cloud shading. 2002-09-19 02:21:23 +00:00
curt
3d2311d884 Split Nav/Com units out into their own source code file to continue the
process of simplifying radiostack.[ch]xx
2002-09-19 01:11:07 +00:00
curt
430f030cbf Make adf volume and adf on/off seperate properties. 2002-08-29 04:18:55 +00:00
curt
4f00d9a959 Tidy up the autoconf/automake configuration a bit.
- Removed some old cruft.

- Removed some support for older versions of automake which technically was
  correct, but caused the newer automakes to squawk warnings during an
  initial sanity check (which isn't done very intelligently.)

  NOTE: this fix is technically not correct for older version of automake.
  These older version use the variable "INCLUDES" internally and could have
  them already set to an important value.  That is why we were appending
  our values to them.  However, newer versions of automake don't set this
  value themselves so it is an error to append to a non-existant variable.
  We seem to "get away" with overwriting the value on older versions of
  automake, but if you have problems, consider upgrading to at least
  automake-1.5.
2002-08-25 19:40:04 +00:00
curt
9238050068 Add support for flipping the instrument panel vertically on screen (if
we want to do a full screen panel on a device that is mounted upside
down.)
2002-08-19 02:07:39 +00:00
curt
f4e1298a1a Added formatted time to property tree for use by 'virtual' instruments. 2002-07-30 02:56:42 +00:00
david
edaac686a2 Patch from Melchior Franx to restore fog on tdfx cards like the Voodoo3. 2002-07-27 22:31:40 +00:00
curt
493fcadacd Save state before drawing '3d' panel, and then restore it after. 2002-07-22 21:09:42 +00:00
david
def3c68ffa Patch from Cameron Moore:
* Rearranged member initializers to shut gcc -Wall up
2002-07-18 22:31:53 +00:00
david
ebb180f094 Patch from Cameron Moore:
* Fixed uninitialized values
2002-07-18 22:31:36 +00:00
david
5aee96c481 Change FGSteam into a proper subsystem rather than a collection of
static methods, and remove outdated dependency in panel_io.cxx.
2002-07-07 15:45:56 +00:00
david
bf58dbd3c9 Patch from Julian Foad:
- tidies up the update-time-step handling (making it a simple "dt");
- makes the altimeter get a proper pressure, and the (unused) vacuum
  calculation get a proper RPM (*);
- replaces property name look-ups with static pointers to property nodes.

Notes from DPM:

- the static pointers are a very bad idea, but they're only temporary;
  I plan to make FGSteam into a proper subsystem soon, and then they
  can be member variables
- I fixed the patch to get the current static pressure from the
  /environment/pressure-inhg property, so that the altimeter interacts
  properly with FGEnvironment
2002-07-07 13:29:52 +00:00
david
b2d8574b75 Remove a kludge that was introduced to work around the #defined "NONE". 2002-07-06 17:50:52 +00:00
david
30d239eeda Change identifiers to their new names to match hud.hxx. 2002-07-06 17:50:38 +00:00
david
fb40950e78 Prefix "HUD_" (or "HUD_FONT_" in two cases) to #defined identifiers.
Remove some unused #defines (not mentioned anywhere, even in
comments).
2002-07-06 17:50:16 +00:00
curt
5f37f2eaa5 Initial revision of a Bendix/King KT 70 transponder. 2002-07-04 21:37:34 +00:00
curt
ac61b8323e Fixed up a couple loose ends. 2002-07-04 21:37:06 +00:00
curt
2fec1506d3 A bunch of reorg and clean up of the KR 87 (adf) code including some
property renaming with corresponding changes to instruments in the base
package.
2002-07-03 23:35:21 +00:00
curt
24d14dd421 Updated adf property names. 2002-07-03 21:52:13 +00:00
curt
f6e8060879 A couple ADF needle direction tweaks. 2002-07-03 05:15:04 +00:00
curt
b3be31c5ab Add support for KR 87 annunciators. 2002-07-03 04:48:44 +00:00
david
e4d014a959 Commented out a cout statement. 2002-07-03 04:04:00 +00:00
curt
1bbc82a438 Default to ADF (rather than ANT) mode and start with the ADF turned on.
Oops, left in a debugging statement.
2002-07-02 22:39:04 +00:00
curt
aef1876858 - Oops, some name simplification led to overlapping variable names which caused
the adf needle to not point correctly, fixed.
- Make the code slightly smarter so ADF needle never takes the long way around
  to it's destination.
2002-07-02 22:35:15 +00:00
curt
fa6ad91fde Working on implimenting the timer features of the King KR 87 ADF (as well
as some of the other subtleties.)
2002-06-30 22:44:38 +00:00
david
b53cd9c59f 3D panel support from Andy Ross:
+ The panel(s) are now an first-class SSG node inside the aircraft
  scene graph.  There's a little code added to model.cxx to handle the
  parsing, but most of the changes are inside the new FGPanelNode
  class (Model/panelnode.[ch]xx).

+ The old FGPanel source changed a lot, but mostly cosmetically.  The
  virtual-cockpit code moved out into FGPanelNode, and the core
  rendering has been abstracted into a draw() method that doesn't try
  to set any OpenGL state.  I also replaced the old inter-layer offset
  code with glPolygonOffset, as calculating the right Z values is hard
  across the funky modelview matrix I need to use.  The older virtual
  panel code got away with it by disabling depth test, thus the "panel
  draws on top of yoke" bug.  PolygonOffset is really the appropriate
  solution for this sort of task anyway.

+ The /sim/virtual-cockpit property is no more.  The 2D panels are
  still specified in the -set.xml file, but 3D panels are part of the
  model file.

+ You can have as many 3D panels as you like.


Problems:

+ The mouse support isn't ready yet, so the 3D panels still aren't
  interactive.  Soon to come.

+ Being part of the same scene graph as the model, the 3D panels now
  "jitter" in exactly the same way.  While this makes the jitter of
  the attitude gyro less noticeable, it's still *very* noticeable and
  annoying.  I looked hard for this, and am at this point convinced
  that the problem is with the two orientation computations.  We have
  one in FGLocation that is used by the model code, and one in
  FGViewer that is used at the top of the scene graph.  My suspicion
  is that they don't agree exactly, so the final orientation matrix is
  the right answer plus the difference.  I did rule out the FDMs
  though.  None of them show more than about 0.0001 degree of
  orientation change between frames for a stopped aircraft.  That's
  within an order of magnitude of what you'd expect for the
  orientation change due to the rotation of the earth (which we don't
  model -- I cite it only as evidence of how small this is); far, far
  less than one pixel on the screen.

[and later]

OK, this is fixed by the attached panel.cxx file.  What's happened is
that the winding order for the text layer's polygons is wrong, so I
reverse it before drawing.  That's largely a hatchet job to make
things work for now, though.  We should figure out why the winding
order is wrong for only text layers and fix it.  I checked the plib
sources -- they're definitely doing things CCW, as is all the rest of
the panel code.

Odd.  I'm also not sure why the 2D panel doesn't care (it works in
both winding orders).  But this will allow you to check in working
code, anyway.  There's a big comment to this effect in there.
2002-06-28 14:17:40 +00:00
curt
a6c192911d Initialize a value so we don't see non-deterministic behavior. 2002-06-27 20:48:39 +00:00
curt
a7e237abd6 A little prepratory code reorganization before modeling the King KR 87
Silver Crown Digital ADF.
2002-06-16 00:05:07 +00:00
david
4acb59a020 Renamed property /steam/vertical-speed-fpm to /steam/vertical-speed-fps. 2002-06-05 22:39:00 +00:00
david
34e2e52158 Patch from Georg Kaiser. 2002-06-05 21:43:44 +00:00
curt
fcd6b28e0f Bernie Bright:
I've defined snprintf as _snprintf in compiler.h for MSVC and MINGW
targets and removed duplicate definitions from FG sources.
2002-05-17 16:41:27 +00:00
david
abdb5abb6a Fixed handling of delta time (just a kludge for now): VSI behaves
reasonably again, and DG doesn't drift too fast any more.
2002-05-14 14:21:27 +00:00
curt
47825dcbae Moved "scenery" from being declaried in scenery.cxx to being declared
in globals.hxx.
2002-05-14 05:22:52 +00:00
david
5a849b66e8 Major overhaul:
- changed FGSubsystem::update(int) to
  FGSubsystem::update(delta_time_sec); the argument is now delta time
  in seconds rather than milliseconds

- added FGSubsystem::suspend(), FGSubsystem::suspend(bool),
  FGSubsystem::resume(), and FGSubsystem::is_suspended(), all with
  default implementations; is_suspended takes account of the master
  freeze as well as the subsystem's individual suspended state

- the FDMs now use the delta time argument the same as the rest of
  FlightGear; formerly, main.cxx made a special case and passed a
  multiloop argument

- FDMs now calculate multiloop internally instead of relying on
  main.cxx

There are probably some problems -- I've done basic testing with the
major FDMs and subsystems, but we'll probably need a few weeks to
sniff out bugs.
2002-05-11 16:28:50 +00:00
david
f3eafe1007 Property patches from Frederic Bouvier:
The FlightGear patch is to take account the change in the getChildren
function that now returns a vector<SGPropertyNode_ptr>. If the
removeChild functionnality is to be added in FlightGear, all those
SGPropertyNode * floating around should be changed to
SGPropertyNode_ptr.
2002-05-11 00:59:26 +00:00
david
56473dc28d Mac OS X fixes and MSVC warning fixes from Jonathan Polley. 2002-05-10 23:35:06 +00:00
david
1e73f62481 Patch from Melchior Franz:
the states of all the volume buttons are requested in saveInitialState before
they are first set
2002-04-25 19:26:47 +00:00
curt
cf146a7d1b Fix a couple "make dist" problems that crept in since the last release.
Regengerate msvc project files.
2002-04-21 05:51:37 +00:00
curt
b36f19b871 Detect and recover from a math overflow that can possibly prevent panel text
from updating if the instrument panel is not drawn for more then 35.7
minutes.
2002-04-19 14:05:58 +00:00
curt
97cc733ac8 Tracked down a potential segfault when trying to audibly ident a vor station.
This led to an investigation into why the ident playing didn't work anymore.
Recent changes in the sound manager broke some assumptions the radiostack
code was making.  These patches should hopefully fix all that back up.
Erik, please review these changes to double check I didn't do more damage
than good. :-)
2002-04-18 21:43:00 +00:00
david
03c431aa56 Patch from Norman Vine to save some property lookups. 2002-04-12 12:44:58 +00:00
curt
ab0964384e Bernie Bright:
Here are the Boost-less FGEventMgr updates I promised.

Removed Boost dependencies from FGEventMgr.
Removed Boost configure check.
fgMethodCallback now handles const member functions.

I've successfully tested these changes with gcc and msvc.
2002-04-11 16:25:12 +00:00