This follows from http://thread.gmane.org/gmane.games.flightgear.devel/78650 and
resolves the sign bug https://sourceforge.net/p/flightgear/codetickets/1778/ .
Combined with a matching change to FGData, this changes the HUD formats from the
current set of 3 (note that the text in brackets is not shown in the HUD
preferences PUI dialog, but is show here for reference):
0) Decimal degrees (37.618890N -122.375000W)
1) Degrees, minutes (37*37.133N -122*22.500W)
2) Degrees, minutes, seconds (37*37 08.0 N -122*22 30.0 W)
to (here the text in brackets will be shown in the PUI dialog):
0) DDD format (37.618890N 122.375000W)
1) DMM format (37*37.133'N 122*22.500'W)
2) DMS format (37*37'08.0"N 122*22'30.0"W)
3) Signed DDD format (37.618890 -122.375000)
4) Signed DMM format (37*37.133' -122*22.500')
5) Signed DMS format (37*37'08.0" -122*22'30.0")
6) Zero padded DDD (51.477500N 000.461389W)
7) Zero padded DMM (51*28.650'N 000*27.683'W)
8) Zero padded DMS (51*28'39.0"N 000*27'41.0"W)
9) Trinity House Navigation (51* 28'.650N 000* 27'.683W)
This is for the FGProperties::getLongitudeString() and
FGProperties::getLatitudeString() functions. The previous algorithm was to
round the degrees up by the smallest fraction required to prevent a round up to
60 minutes or seconds, and then round down the final minutes or seconds by the
same fraction. The new algorithm is to detect if the final minute or seconds
will be rounded to 60 by the string formatting and, if so, the higher unit
(degrees or minutes) is incremented by one, and the lower unit decremented by
60.
negative latitude/longitude coordinates resulted in negative WEST/
SOUTH coordinates for the default format 0 (zero).
This should be now fixed so that
+12.3 gets formatted as 12.3N/E
-12.3 gets formatted as 12.3S/W
Remove various hacks and make magvar work like a normal subsystem, as part of the environment manager. Fix the remaining users of the globals->get_mag accessor, and hence kill off the global pointer.
Replace SG_GENERAL by more specific log classes in many places.
Allow "," to separate logging classes (using "|" is odd on the
command-line).
Also add new option to make logging more useful for developers.
You can use:
--log-level=debug --log-class=environment
to only get environment debug messages, or
--log-level=debug --log-class=sound,ai
to only get debug messages related to the sound or AI subsystem.
localtime() is once commented out in simgear/io/sg_binobj.cxx and
a warning says the it can screw up sim time. This is only because
localtime() isn't thread-safe (and its thread-safe cousin localtime_r()
isn't portable). As long as all timing is done in the main thread
(which is the case) there should be no problem. Otherwise we'd have
to implement a simple mutex locked wrapper.
* experimental clean-up / reduction on two of the FG headers:
(I'm going to await feedback on the developers list before doing more of
these, to avoiding going over files multiple times, but in principle it
seems pretty straightforward.)
* final fixes for SG_USING_STD removal
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
extensions.hxx was pulling in all of Carbon to the global namespace
- very scary. As a result, I now need to explicitly include CoreFoundation
in fg_init.cxx.
- change SG_USING_STD(x) to using std::x
SimGear change. It changes all the SG_xxxx to be the 'real' includes, and gets
rid of many #ifdef SG_HAVE_STD_INCLUDES. As an added bonus, rather than
replacing 'SG_USING_NAMESPACE(std)' with 'using namespace std', I just fixed
the small number of places to use std:: explicitly. So we're no longer polluting
the global namespace with the entire contents of std, in many cases.
There is one more 'mechanical' change to come - getting rid of SG_USING_STD(X),
but I want to keep that separate from everything else. (There's another
mechnical change, replacing <math.h> with <cmath> and so on *everywhere*, but
one step at a time)
Thanks to tied functions, this is only executed when the node is read. This
will be done by the old & new HUD code, the latter of which won't have a
special lon/lat mode at all. Instead it will be regular labels that point
to these properties for displaying lon/lat.
I would have liked to avoid the duplication of code (lon and lat being
basically the same thing), and to avoid using static buffers and all, but
... if anyone wants to make it prettier, go ahead.
The format is controlled by /sim/lon-lat-format (will be changed if I
find a better place).