up in list/textbox etc. (This should really be separately settable
via style definition, but it's very rarely used and a change now
is probably not worth it as we'll probably switch to osgWidget,
anyway.)
there is no valid active runway. This is not ideal, since it masks underlying
problems - the real fix is to make the runway-use code more robust and
validate input XML.
instrument of the same name. In the future I'd prefer to rename the
instrument class instead (FGMarkerBeaconReciever?) but this is the safest
change for now.
Thanks (again) to Yon Uriarte for pointing out the problem (which seems to
affect MSVC more than gcc)
notion of a 'displacedThreshold'. Now there's just a real threshold,
displaced or otherwise, and people who care about the paved area can use
'begin' and 'end'. Thanks to John Denker for pointing out the confusion this
leads to. Using 'end' also gets rid of the 'reverseThreshold' name, which was
clearly a bad choice of mine.
saving for beacons, but since they're surprisingly few (in nav.dat), not a
an enormous saving in real terms. The major motivation is that marker beacons
don't behave like other NavRecords for radio interaction - they have no ident,
frequency or range (in the sense that NavRecord means them).
This makes taxiways smaller (important since at present there are so many).
Restructure the apt.dat parsing code to use a helper class instead of one long
function, and to do less work when parsing the file.
Some of these ideas come from Yon Uriarte's patches - thanks Yon.
This was lost when I stopped cloning the near camera to make the far
camera. The result was a lot of breakage, including explicit camera
configurations not working and various ordering issues too.
This seems to be accepted OSG usage for slave cameras. It's possible
that this order is important for rendering instruments that use RTT
textures on systems without frame buffer object support. I'm thinking
that the resulting bugs may be implicated in the "black rectangle" problem.
The near/far boundary, called "near-field", can be set to 0 which
disables the far camera and renders the whole scene using only one
camera. I'm hoping that this may be useful in resolving some
system-specific rendering bugs.
Various fixes were made to correctly render the scene using only the
near camera.
airportList search function. At least for me (with a mutex-based SGAtomic),
large vectors of referenced-pointers is a Bad Thing - copying on vector
resize is thrashing the locks.