curt
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61a8afa06a
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Tons of little changes to clean up the code and to remove fatal errors
when building with the c++ compiler.
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1998-01-19 18:40:33 +00:00 |
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curt
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ecf19f8af4
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Beginning to integrate Tile management subsystem.
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1998-01-08 02:22:11 +00:00 |
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curt
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9d5eb462c9
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Miscellaneous tweaks.
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1998-01-07 03:31:27 +00:00 |
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curt
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abbcf855c4
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Merged in Durk's changes ...
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1997-12-30 16:36:51 +00:00 |
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curt
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83e648b7d6
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Aligned sky with sun so dusk/dawn effects can be correct relative to the sun.
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1997-12-22 04:14:33 +00:00 |
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curt
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ac3a2bce72
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Working on scene rendering order and options.
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1997-12-19 16:45:00 +00:00 |
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curt
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6c9aa9527d
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Add xgl wrappers for debugging.
Generate terrain normals on the fly.
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1997-12-15 23:54:53 +00:00 |
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curt
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7ad1e2be73
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Working on new scenery subsystem.
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1997-10-30 12:38:43 +00:00 |
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curt
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604f038cfb
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Continuing to try to align stars correctly.
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1997-09-22 14:44:21 +00:00 |
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curt
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b185b1a4d9
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Changed naming scheme of basic shared structures.
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1997-08-27 03:30:20 +00:00 |
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curt
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89a65000a5
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Merged in initial HUD and Joystick code.
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1997-08-25 20:27:23 +00:00 |
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curt
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68af57b759
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Working on redoing internal coordinate systems & scenery transformations.
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1997-07-31 22:52:27 +00:00 |
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curt
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9c4b4abb50
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Moved fg_random routines from Util/ to Math/
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1997-07-30 16:12:41 +00:00 |
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curt
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f43e375d62
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Working on scenery transformations to enable us to fly fluidly over the
poles with no discontinuity/distortion in scenery.
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1997-07-07 20:59:48 +00:00 |
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curt
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7aff56c284
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Working on Makefile structure.
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1997-06-27 21:38:14 +00:00 |
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