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Author SHA1 Message Date
ehofman
2069bf3eb1 Replace axe by axis. Make sure the right number of joystick buttons is used. The number of defined buttons does not always equal the maximum number of allowed buttons. 2004-04-29 09:10:06 +00:00
ehofman
dd2e2c21a6 Revert the previous patch. The <target-platform> tag is not supported
anymore. Instead Frederic Bouvier suggests to add a <number> tag to
the axis definition which accepts values for <windows> and <unix>
for now but which can be extended later on:

<axis>
 <desc>Rudder</desc>
 <number>
  <unix>2</unix>
  <windows>3</windows>
 </number>
 <binding>
  <command>property-scale</command>
  <property>/controls/flight/rudder</property>
  <offset type="double">0.0</offset>
  <factor type="double">1.0</factor>
  <power type="double">2.0</power>
 </binding>
</axis>
2004-04-28 08:03:40 +00:00
ehofman
baa49ad145 Make it possible to define a <target-platform> tag in the joystick configuration file. This would make it possible to have different configuration files for Windows. Possible values are: Windows, UNIX or All. Not specifying the tag equals to 'All'. 2004-04-27 08:43:20 +00:00
andy
f46f962ca0 Revert the hard-coded keybindings I just replaced, and turn them into real
command bindings accessible from XML.  This still probably isn't a final
solution (which would drive the HUD from propery values), but it's a step
in the right direction anyway.
2004-04-05 19:38:50 +00:00
andy
27290ab0ef Restore the hard-coded HUD keybindings that I inadvertently killed
during deglutification.
2004-04-05 18:54:53 +00:00
andy
95e8b63988 I was too agressive in the fg_os port. Glut doesn't support grabbing
the keyboard modifiers outside of a key event handler, so adding the
fgGetKeyModifiers() call to doMouseMotion was broken.  The user could
see "phantom" modifier keys.
2004-04-01 23:28:47 +00:00
curt
2acdd02879 Clean up various compiler warnings that have crept into the code. This
by no means get's them all, but it's a start.
2004-04-01 15:27:53 +00:00
andy
c0b4531d04 Yank out all the glut dependencies and concentrate them in a (easily
reimplementable) Main/fg_os.cxx file.
2004-03-31 21:10:32 +00:00
curt
a1a68b9c93 Various preparations for the next release. 2004-03-18 02:37:01 +00:00
curt
da5ea10d5d Curt Olson:
Autopilot overhaul.
2004-01-31 19:47:45 +00:00
ehofman
2f764eb319 Make sure the mouse mode can be overriden by a commandline option 2003-12-28 17:42:26 +00:00
andy
d14bba8458 Fix for a premature deletion bug. The _arg SGPropertyNode* is passed
to handlers which might want to assign it to a SGPropertyNode_ptr for
reference counting (Nasal does, for instance, to prevent garbage
collector interactions).  If that smart pointer is then destroyed,
that will free this object while it is still live.

Simply use a SGPropertyNode_ptr here; the code ends up smaller as a
bonus, since FGBinding no longer has to deallocation for _arg.
2003-12-22 19:18:22 +00:00
david
d296e5a7df Use proper logging facility, and lower the priority of some of the
logging messages.  This is part of an effort to make FlightGear a bit
quieter during normal operations.
2003-11-24 17:45:35 +00:00
ehofman
4779557037 First, MSVC 7 bombs when a value greater than 255 is passed to
Frederic Bouvier:
First, MSVC 7 bombs when a value greater than 255 is passed to
issomething(), so I copy k to a char (unsigned ) kc before calling
them.

Second, with my french keyboard, and I thing this is the same for
a great number of countries, some characters from the regular ASCII
set can only be get with ALt Gr that appears to be CTRL+ALT.

Especially, I can't select the second engine because '@' is
AltGr+'à' nor all because '~' is AltGr+'é' (and I have to hit space
after otherwise I can get õ or ã that are not used in french) and
FG try to cope with the modifiers.

So, currently, we have to mask out CTRL and ALT modifiers when they
are together. The current bingings don't allow 2 simultaneous to
be declared so it shouldn't break anything.
2003-09-27 09:44:41 +00:00
ehofman
52ebc9ae4b CLear the key bindings before assigning new ones 2003-09-25 12:07:42 +00:00
ehofman
6f8aa7b331 Change GLUT_H to FG_GLUT_H to prevent a naming clash with freeglut. 2003-08-21 09:12:12 +00:00
ehofman
709f57fe91 Add the ability to add repeat intervals to joystick buttons using the interval-sec property 2003-07-02 19:21:11 +00:00
ehofman
27abc68450 Jim Wilson:
This patch adds an "interval-sec" property which allows fixing an interval in seconds (or fraction of seconds) for the repeats for emulated axis controls (digital hats) on joysticks.
2003-07-01 16:32:00 +00:00
curt
fdbc4672a8 Return to predawn version of input.[ch]xx until after the 0.9.2 release. 2003-06-04 14:22:51 +00:00
ehofman
f5e68169dc Just when you think you have it all sorted out, it stabbing you in the back. Make _last_dt 1.0 otherwise the tests will fail. 2003-06-04 14:14:12 +00:00
ehofman
ae51ae6882 Back out the joystick fixed timing patch for now 2003-06-04 14:02:23 +00:00
ehofman
bc767b9bba Add the axis buttons to the list of items to check only once every 50 ms. 2003-06-04 13:35:23 +00:00
ehofman
560fd191ac Restrict the update limitation to the buttons only 2003-06-04 12:46:49 +00:00
ehofman
cc89cf32c7 Dang! A last minute update, and no way to test it. :-/ Make he joysticks work again. 2003-06-04 11:27:41 +00:00
ehofman
15c54b57f9 Skip all empty bindings 2003-06-04 09:50:00 +00:00
ehofman
a2a496a84b Update the joystick 20 times per second 2003-06-04 09:30:48 +00:00
curt
3c7bdc31d9 Cosmetic changes for new code moved into simgear to make the naming scheme
better follow simgear conventions.
2003-05-13 03:18:42 +00:00
curt
2119db35c3 This is step "1" of probably "many" in the process of separating out the
scene management code and organizing it within simgear.  My strategy is
to identify the code I want to move, and break it's direct flightgear
dependencies.  Then it will be free to move over into the simgear package.

- Moved some property specific code into simgear/props/
- Split out the condition code from fgfs/src/Main/fg_props and put it
  in it's own source file in simgear/props/
- Created a scene subdirectory for scenery, model, and material property
  related code.
- Moved location.[ch]xx into simgear/scene/model/
- The location and condition code had dependencies on flightgear's global
  state (all the globals-> stuff, the flightgear property tree, etc.)  SimGear
  code can't depend on it so that data has to be passed as parameters to the
  functions/methods/constructors.
- This need to pass data as function parameters had a dramatic cascading
  effect throughout the FlightGear code.
2003-05-06 23:46:24 +00:00
ehofman
7948238156 Declare fgReshape into gui.h 2003-03-30 19:40:43 +00:00
ehofman
4b62426109 Move current_panel to globals 2003-03-30 12:46:08 +00:00
david
af38fe4803 Don't allow this subsystem to be suspended. 2003-03-01 21:29:31 +00:00
david
5d5de3c903 Removed a couple of the deprecated dialogs, and removed the old
predefined bindings for F11 and F12.  Instead, there is now a soft
binding from F11 to the autopilot dialog.
2003-01-18 21:59:25 +00:00
david
7d3c375df2 Remove the old built-in bindings for F8 and F10 (they can be done in
keyboard.xml now).
2003-01-18 21:12:27 +00:00
david
9e2707c9f8 Do late, lazy binding of commands from the command manager. 2003-01-18 16:25:50 +00:00
david
9d726c1bd8 Started a new FGMenuBar class to handle a different XML-configurable
menubar.  This one allows regular command bindings, with the
(temporary) condition that every menu item must have a unique text
label.  The new menubar is disabled by default; to enable it,
configure --with-new-menubar.
2003-01-16 18:06:27 +00:00
david
5424c65f00 Removed #ifdef FG_PLIB_JOYSTICK_GETNAME -- it's in 1.6, so we can rely
on it.
2003-01-11 16:27:56 +00:00
david
71f08e795d Patches from Erik Hofman for SGI compatibility:
Some more cmall changes to the SimGear header files and removed the
SG_HAVE_NATIVE_SGI_COMPILERS dependancies from FlightGear.

I've added a seperate JSBSim patch for the JSBSim source tree.
2002-12-31 18:26:02 +00:00
david
f85b9589da Fixed so that 2D panel bindings work again. 2002-12-23 19:16:58 +00:00
david
5c2fb92a92 Use SGPropertyNode_ptr and add a private copy constructor, both for
safety's sake.
2002-12-22 19:57:09 +00:00
david
f332d1b659 Removed redundant logging statement. 2002-12-12 17:55:49 +00:00
curt
43e48070fe - Some refactoring of the configure.ac script.
- Better Mac OS X support (they put glut.h in GLUT/glut.h) :-(
2002-12-10 20:50:48 +00:00
david
dd10ae6ba8 Patch from Andy Ross:
Indeed, there was no check for panel visibility in the input code.  I
guess we've never noticed because nothing was fighting for the same
real estate in the past.  This one-liner appears to fix the problem.

[also converted all tabs to spaces for Norm Vine]
2002-11-05 02:28:07 +00:00
curt
72017fc671 Andy Ross:
The biggest and coolest patch adds mouse sensitivity to the 3D
cockpits, so we can finally work the radios.  This ended up requiring
significant modifications outside of the 3D cockpit code.  Stuff folks
will want to look at:

+ The list of all "3D" cockpits is stored statically in the
   panelnode.cxx file.  This is clumsy, and won't migrate well to a
   multiple-aircraft feature.  Really, there should be a per-model list
   of 3D panels, but I couldn't find a clean place to put this.  The
   only handle you get back after parsing a model is a generic ssg
   node, to which I obviously can't add panel-specific methods.

+ The aircraft model is parsed *very* early in the initialization
   order.  Earlier, in fact, than the static list of allowable command
   bindings is built in fgInitCommands().  This is bad, as it means
   that mouse bindings on the instruments can't work yet.  I moved the
   call to fgInitCommands, but someone should look carefully to see
   that I picked the right place.  There's a lot of initialization
   code, and I got a little lost in there... :)

+ I added yet another "update" hook to the fgRenderFrame routine to
   hook the updates for the 3D panels.  This is only required for
   "mouse press delay", and it's a fairly clumsy mechanism based on
   frame rate instead of real time.  There appears to be delay handling
   already in place in the Input stuff, and there's a discussion going
   on about different mouse behavior right now.  Maybe this is a good
   time to unify these two (now three) approaches?
2002-10-29 19:44:03 +00:00
david
fa87fe5c1d Modified for simpler command-manager interface. 2002-10-26 01:19:23 +00:00
david
29eb5f7f5d Eliminated current_input and added FGInput to the subsystems managed
by FGSubsystemMgr.
2002-10-04 13:20:53 +00:00
david
942cf9e51d Accept multiple names for the same joystick. 2002-07-31 17:32:16 +00:00
david
e5f4da0e9a Problem reported by Erik Hofman:
Replaced left-over std::cout statements with SG_LOG statements.
2002-07-18 22:38:46 +00:00
david
ed917f8661 Patch from Cameron Moore:
* Fixed (un)signed comparisons
* Rearranged member initializers
2002-07-18 22:32:12 +00:00
david
1669820bba Modified to use named-joystick bindings when available (js-named
rather than js).  This functionality is available only with recent CVS
plib versions (i.e. since about May 2002).
2002-07-04 17:38:18 +00:00
david
1fe50d4cd2 Removed configuration option --with-old-mouse and FG_OLD_MOUSE macro.
Removed configuration option --with-new-environment and
FG_NEW_ENVIRONMENT macro.

Added configuration option --with-weathercm and FG_WEATHERCM macro.

FGEnvironment is now the default; use --with-weathercm to get the old
weather.
2002-05-12 00:12:19 +00:00