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712 commits

Author SHA1 Message Date
curt
00ccbd1f25 Added initial support for native SGI compilers. 1999-02-26 22:08:34 +00:00
curt
62a42862f7 Initial Revision. 1999-02-13 01:12:03 +00:00
curt
4b2dfde7bf Allow auto-throttle adjustment while active. 1999-02-12 23:22:35 +00:00
curt
4793414f88 Changes to allow adjustment of the autopilot settings while it is activated. 1999-02-12 22:17:59 +00:00
curt
dcc2c53143 Changes contributed by Norman Vine to allow adjustment of the autopilot
while it is activated.
1999-02-12 22:17:14 +00:00
curt
8b0110fe5d Updates and fixes from Friedemann. 1999-02-12 01:46:29 +00:00
curt
397ca564b3 Interface with Jon's submitted JSBsim changes. 1999-02-11 21:09:40 +00:00
curt
f4e3e8bc92 New changes to address various feedback from initial release. 1999-02-11 21:05:34 +00:00
curt
bfbee6c124 Final changes for 0.58 1999-02-11 02:02:08 +00:00
curt
5b299a2594 Dist. tweaks. 1999-02-11 01:09:56 +00:00
curt
c27844393d Incorporating Jon S. Berndt's flight model code. 1999-02-05 21:29:38 +00:00
curt
b8d59efa71 Modifications to incorporate Jon S. Berndts flight model code. 1999-02-05 21:28:09 +00:00
curt
bef268a4cd Initial revision. 1999-02-05 21:26:01 +00:00
curt
91cb0e2a99 MSVC++ portability changes by Bernie Bright:
Lib/Serial/serial.[ch]xx: Initial Windows support - incomplete.
Simulator/Astro/stars.cxx: typo? included <stdio> instead of <cstdio>
Simulator/Cockpit/hud.cxx: Added Standard headers
Simulator/Cockpit/panel.cxx: Redefinition of default parameter
Simulator/Flight/flight.cxx: Replaced cout with FG_LOG.  Deleted <stdio.h>
Simulator/Main/fg_init.cxx:
Simulator/Main/GLUTmain.cxx:
Simulator/Main/options.hxx: Shuffled <fg_serial.hxx> dependency
Simulator/Objects/material.hxx:
Simulator/Time/timestamp.hxx: VC++ friend kludge
Simulator/Scenery/tile.[ch]xx: Fixed using std::X declarations
Simulator/Main/views.hxx: Added a constant
1999-02-02 20:13:29 +00:00
curt
1209546e08 Renamed FlightGear/Simulator/Flight to FlightGear/Simulator/FDM since
Jon accepted my offer to do this and thought it was a good idea.
1999-02-01 21:33:23 +00:00
curt
aee2c4cfca Removed unused variables. 1999-02-01 21:15:43 +00:00
curt
9cf94c3811 Bug fix in vertex order of inner disk (fan) of the sky dome. 1999-02-01 21:09:00 +00:00
curt
4657515bb2 Optimizations from Norman Vine. 1999-02-01 21:08:33 +00:00
curt
0d30a845d0 Move sun/solaris specific stuff to compiler.h 1999-01-27 04:50:18 +00:00
curt
11a561872a Fixes so that the sim can start out at an airport below sea level. 1999-01-27 04:49:48 +00:00
curt
3e918d1df1 Game mode fixes from Norman Vine.
Initial altitude setting tweaks and fixes (especially for when starting
below sea level.)
1999-01-27 04:49:17 +00:00
curt
5faef1c9d6 Set the runway height in cur_fdm_state as well as base_fdm_state. 1999-01-27 04:48:39 +00:00
curt
25c007cdd6 C++ style refinements by Bernie Bright. 1999-01-27 04:48:13 +00:00
curt
802920f55b Make lower end of altitude = -500 so the altimeter is guaged below zero (such
as in death valley.)
1999-01-27 04:47:52 +00:00
curt
717254c2cd Removed code to make sun appear larger at the horizon. 1999-01-27 04:46:45 +00:00
curt
2170594b5c Don't know how this got in, but it is gone now. 1999-01-22 16:03:13 +00:00
curt
308f7d4d3e Sun portability hack. 1999-01-21 20:14:18 +00:00
curt
b3bb7c714e Fixed some problems with timing of output strings.
Added checksum support for nmea and garmin output.
1999-01-21 00:55:01 +00:00
curt
24fc48a0d5 Tweaked FDM interface.
Testing check sum support for NMEA serial output.
1999-01-20 13:42:22 +00:00
curt
de4713bf2a MacOS portability changes contributed by "Robert Puyol" <puyol@abvent.fr> 1999-01-19 20:57:00 +00:00
curt
de73ec942c Some joystick tweaks by Norman Vine. 1999-01-19 17:52:30 +00:00
curt
3e18bab646 Working on being able to extrapolate a new position and orientation
based on a position, orientation, and time offset.
1999-01-19 17:52:06 +00:00
curt
12dac83b21 Convert fgTIMESTAMP to FGTimeStamp which holds usec instead of ms. 1999-01-09 13:37:32 +00:00
curt
442fb251e4 Fixed AOA reading on HUD.
Continued work on time jitter compensation.
1999-01-08 19:27:34 +00:00
curt
529e57a87c Beginning work on compensating for sim time vs. real world time "jitter". 1999-01-08 03:23:51 +00:00
curt
9a8b4dab10 Portability changes and updates from Bernie Bright. 1999-01-07 20:25:32 +00:00
curt
e8d0a16e41 Updated struct fgGENERAL to class FGGeneral. 1999-01-07 20:24:43 +00:00
curt
ff5e127a23 Update fgGENERAL to FGGeneral. 1999-01-07 20:24:17 +00:00
curt
4d29bd8d65 Updates from Friedemann Reinhard. 1999-01-07 19:25:53 +00:00
curt
3042852e7d Removed unneeded #include 1999-01-06 21:54:18 +00:00
curt
e4d747e7ac New frame rate counting mechanism. 1998-12-18 23:40:55 +00:00
curt
2ff224ba0c Collapsed out the FGState variables not currently needed. They are just
commented out and can be readded easily at any time.  The point of this
exersize is to determine which variables were or were not currently being
used.
1998-12-18 23:37:06 +00:00
curt
9ff1f466d9 Converted to a simpler frame rate counting method. 1998-12-18 23:35:09 +00:00
curt
750b319de7 LaRCsim maintains all it's variables internally. I had been copying all of
them back and forth to the FG struture everytime I updated the flight model.
However, I have realized that this is not necessary.  I just need to copy
the control positions and environmental parameters into the LaRCsim structure
before updating the FDM, then copy every thing back out into the publick FGFS
structure afterwords.  This seems to solve (or at least help) a westward
drift problem some poeple had been observing.
1998-12-14 13:31:06 +00:00
curt
ef4d103735 Removed some old, outdated, no longer needed code. 1998-12-14 13:27:47 +00:00
curt
871c005f13 #include tweaks. 1998-12-11 20:26:54 +00:00
curt
790657391d Fixed view frustum culling accuracy bug so we can look out the sides and
back without tri-stripes dropping out.
1998-12-11 20:26:25 +00:00
curt
f450f4a9af Converted "class fgVIEW" to "class FGView" and updated to make data
members private and make required accessor functions.
1998-12-09 18:50:12 +00:00
curt
7acf7cd038 Sun now appears to grow in size as it gets very low in the horizon. 1998-12-08 21:42:31 +00:00
curt
800b484493 Fixed a problem with the initial starting altitude. "v->abs_view_pos" wasn't
being calculated correctly at the beginning causing the first terrain
intersection to fail, returning a ground altitude of zero, causing the plane
to free fall for one frame, until the ground altitude was corrected, but now
being under the ground we got a big bounce and the plane always ended up
upside down.
1998-12-06 14:52:54 +00:00