Game mode fixes from Norman Vine.
Initial altitude setting tweaks and fixes (especially for when starting below sea level.)
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2 changed files with 35 additions and 11 deletions
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@ -839,11 +839,14 @@ int fgGlutInit( int *argc, char **argv ) {
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xglutCreateWindow("Flight Gear");
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} else {
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// Open the cool new 'game mode' window
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string game_mode_params = "width=" + current_options.get_xsize();
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game_mode_params += "height=" + current_options.get_ysize();
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game_mode_params += " bpp=16";
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cout << "game mode params = " << game_mode_params;
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glutGameModeString( game_mode_params.c_str() );
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char game_mode_str[256];
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sprintf( game_mode_str, "width=%d height=%d bpp=16",
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current_options.get_xsize(),
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current_options.get_ysize() );
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FG_LOG( FG_GENERAL, FG_INFO,
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"game mode params = " << game_mode_str );
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glutGameModeString( game_mode_str );
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glutEnterGameMode();
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}
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@ -1003,6 +1006,11 @@ int main( int argc, char **argv ) {
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// $Log$
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// Revision 1.83 1999/01/27 04:49:17 curt
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// Game mode fixes from Norman Vine.
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// Initial altitude setting tweaks and fixes (especially for when starting
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// below sea level.)
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//
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// Revision 1.82 1999/01/20 13:42:24 curt
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// Tweaked FDM interface.
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// Testing check sum support for NMEA serial output.
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@ -189,30 +189,41 @@ int fgInitSubsystems( void )
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exit(-1);
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}
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FG_LOG( FG_GENERAL, FG_DEBUG,
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"Current terrain elevation after tile mgr init " <<
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scenery.cur_elev );
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// Calculate ground elevation at starting point (we didn't have
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// tmp_abs_view_pos calculated when fgTileMgrUpdate() was called above
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//
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// calculalate a cartesian point somewhere along the line between
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// the center of the earth and our view position. Doesn't have to
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// be the exact elevation (this is good because we don't know it
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// yet :-)
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// now handled inside of the fgTileMgrUpdate()
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/*
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geod_pos = Point3D( f->get_Longitude(), f->get_Latitude(), 0.0);
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tmp_abs_view_pos = fgGeodToCart(geod_pos);
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FG_LOG( FG_GENERAL, FG_DEBUG,
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"Altitude before update " << scenery.cur_elev );
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FG_LOG( FG_GENERAL, FG_DEBUG,
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"Initial abs_view_pos = " << tmp_abs_view_pos );
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scenery.cur_elev =
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fgTileMgrCurElevOLD( f->get_Longitude(),
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f->get_Latitude(),
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tmp_abs_view_pos );
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fgTileMgrCurElev( f->get_Longitude(), f->get_Latitude(),
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tmp_abs_view_pos );
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FG_LOG( FG_GENERAL, FG_DEBUG,
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"Altitude after update " << scenery.cur_elev );
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*/
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fgFDMSetGroundElevation( current_options.get_flight_model(),
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scenery.cur_elev );
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// Reset our altitude if we are below ground
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FG_LOG( FG_GENERAL, FG_DEBUG, "Current altitude = " << f->get_Altitude() );
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FG_LOG( FG_GENERAL, FG_DEBUG, "Current runway altitude = " <<
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f->get_Runway_altitude() );
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if ( f->get_Altitude() < f->get_Runway_altitude() + 3.758099) {
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f->set_Altitude( f->get_Runway_altitude() + 3.758099 );
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}
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@ -381,6 +392,11 @@ int fgInitSubsystems( void )
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// $Log$
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// Revision 1.63 1999/01/27 04:49:19 curt
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// Game mode fixes from Norman Vine.
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// Initial altitude setting tweaks and fixes (especially for when starting
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// below sea level.)
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//
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// Revision 1.62 1999/01/20 13:42:25 curt
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// Tweaked FDM interface.
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// Testing check sum support for NMEA serial output.
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