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The "catching up on tile delete queue" doesn't justify an ALERT message.

It happens regularly during normal operation (ufo!) and only informs about
unfortunate, but known and deliberate behavior. The user can't do anything
about it, anyway. And finally: flooding the console with this message does
only *add* to fgfs' sluggish performance and makes every other message
go unnoticed.
This commit is contained in:
mfranz 2005-05-22 17:14:15 +00:00
parent e59d38bf00
commit 61b5efb772

View file

@ -359,8 +359,8 @@ void FGTileMgr::update_queues()
// get real serious and agressively free up some tiles so // get real serious and agressively free up some tiles so
// we don't explode our memory usage. // we don't explode our memory usage.
SG_LOG( SG_TERRAIN, SG_ALERT, SG_LOG( SG_TERRAIN, SG_WARN,
"Alert: catching up on tile delete queue" ); "Warning: catching up on tile delete queue" );
} }
FGTileEntry* e = delete_queue.front(); FGTileEntry* e = delete_queue.front();