diff --git a/src/Scenery/tilemgr.cxx b/src/Scenery/tilemgr.cxx index c0676ad70..e502f55bd 100644 --- a/src/Scenery/tilemgr.cxx +++ b/src/Scenery/tilemgr.cxx @@ -359,8 +359,8 @@ void FGTileMgr::update_queues() // get real serious and agressively free up some tiles so // we don't explode our memory usage. - SG_LOG( SG_TERRAIN, SG_ALERT, - "Alert: catching up on tile delete queue" ); + SG_LOG( SG_TERRAIN, SG_WARN, + "Warning: catching up on tile delete queue" ); } FGTileEntry* e = delete_queue.front();