From 61b5efb772dfbfaa571d6f3692c06ea80badea46 Mon Sep 17 00:00:00 2001 From: mfranz Date: Sun, 22 May 2005 17:14:15 +0000 Subject: [PATCH] The "catching up on tile delete queue" doesn't justify an ALERT message. It happens regularly during normal operation (ufo!) and only informs about unfortunate, but known and deliberate behavior. The user can't do anything about it, anyway. And finally: flooding the console with this message does only *add* to fgfs' sluggish performance and makes every other message go unnoticed. --- src/Scenery/tilemgr.cxx | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Scenery/tilemgr.cxx b/src/Scenery/tilemgr.cxx index c0676ad70..e502f55bd 100644 --- a/src/Scenery/tilemgr.cxx +++ b/src/Scenery/tilemgr.cxx @@ -359,8 +359,8 @@ void FGTileMgr::update_queues() // get real serious and agressively free up some tiles so // we don't explode our memory usage. - SG_LOG( SG_TERRAIN, SG_ALERT, - "Alert: catching up on tile delete queue" ); + SG_LOG( SG_TERRAIN, SG_WARN, + "Warning: catching up on tile delete queue" ); } FGTileEntry* e = delete_queue.front();