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Initial revision.

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curt 1997-06-27 02:26:30 +00:00
parent 812700adda
commit 2f5bc89a7a

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Scenery/scenery.c Normal file
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/**************************************************************************
* scenery.c -- data structures and routines for managing scenery.
*
* Written by Curtis Olson, started May 1997.
*
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#include "scenery.h"
#include "ParseVrml/parsevrml.h"
/* Initialize the Scenery Management system */
void fgSceneryInit() {
/* nothing to do here yet */
}
/* Tell the scenery manager where we are so it can load the proper data, and
* build the proper structures. */
void fgSceneryUpdate(double lon, double lat, double elev) {
/* a hardcoded hack follows */
/* this routine should parse the file, and make calls back to the
* scenery management system to build the appropriate structures */
fgParseVRML("test.wrl");
}
/* Render out the current scene */
void fgSceneryRender() {
}
/* $Log$
/* Revision 1.1 1997/06/27 02:26:30 curt
/* Initial revision.
/*
*/