57 lines
1.7 KiB
C
57 lines
1.7 KiB
C
/**************************************************************************
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* scenery.c -- data structures and routines for managing scenery.
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*
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* Written by Curtis Olson, started May 1997.
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*
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* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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* (Log is kept at end of this file)
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**************************************************************************/
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#include "scenery.h"
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#include "ParseVrml/parsevrml.h"
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/* Initialize the Scenery Management system */
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void fgSceneryInit() {
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/* nothing to do here yet */
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}
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/* Tell the scenery manager where we are so it can load the proper data, and
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* build the proper structures. */
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void fgSceneryUpdate(double lon, double lat, double elev) {
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/* a hardcoded hack follows */
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/* this routine should parse the file, and make calls back to the
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* scenery management system to build the appropriate structures */
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fgParseVRML("test.wrl");
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}
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/* Render out the current scene */
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void fgSceneryRender() {
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}
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/* $Log$
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/* Revision 1.1 1997/06/27 02:26:30 curt
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/* Initial revision.
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/*
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*/
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