2002-02-23 21:20:00 +00:00
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// model.hxx - manage a 3D aircraft model.
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// Written by David Megginson, started 2002.
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//
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// This file is in the Public Domain, and comes with no warranty.
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#ifndef __MODEL_HXX
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#define __MODEL_HXX 1
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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2002-02-26 00:10:06 +00:00
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#include <vector>
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SG_USING_STD(vector);
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2002-04-20 14:07:34 +00:00
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#include <plib/sg.h>
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2002-08-07 01:34:49 +00:00
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#include <plib/ssg.h>
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2002-04-20 14:07:34 +00:00
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2003-05-06 23:46:24 +00:00
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#include <simgear/math/point3d.hxx>
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#include <simgear/props/props.hxx>
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2002-11-03 15:42:11 +00:00
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2002-04-20 14:07:34 +00:00
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// Don't pull in the headers, since we don't need them here.
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2002-04-20 17:07:47 +00:00
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class ssgBranch;
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2002-05-03 21:09:14 +00:00
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class ssgCutout;
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2002-04-20 14:07:34 +00:00
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class ssgEntity;
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class ssgRangeSelector;
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class ssgSelector;
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class ssgTransform;
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class SGInterpTable;
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class FGCondition;
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class FGLocation;
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2002-02-23 21:20:00 +00:00
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2002-03-27 13:00:25 +00:00
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// Has anyone done anything *really* stupid, like making min and max macros?
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#ifdef min
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#undef min
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#endif
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#ifdef max
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#undef max
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#endif
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2002-06-10 13:20:26 +00:00
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2002-08-07 01:34:49 +00:00
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/**
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* Load a 3D model with or without XML wrapper.
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*
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* If the path ends in ".xml", then it will be used as a property-
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* list wrapper to add animations to the model.
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*
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* Subsystems should not normally invoke this function directly;
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* instead, they should use the FGModelLoader declared in loader.hxx.
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*/
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2003-05-06 23:46:24 +00:00
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ssgBranch * fgLoad3DModel( const string& fg_root, const string &path,
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2003-05-08 15:56:31 +00:00
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SGPropertyNode *prop_root, double sim_time_sec );
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2002-02-23 21:20:00 +00:00
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2002-03-30 21:24:19 +00:00
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2002-08-07 01:34:49 +00:00
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////////////////////////////////////////////////////////////////////////
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// Model placement.
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////////////////////////////////////////////////////////////////////////
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/**
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* A wrapper for a model with a definite placement.
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*/
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2002-06-10 13:20:26 +00:00
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class FGModelPlacement
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{
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public:
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FGModelPlacement ();
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virtual ~FGModelPlacement ();
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2003-05-06 23:46:24 +00:00
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virtual void init( const string &fg_root,
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const string &path,
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SGPropertyNode *prop_root,
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double sim_time_sec );
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virtual void update( const Point3D scenery_center );
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2002-06-10 13:20:26 +00:00
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virtual ssgEntity * getSceneGraph () { return (ssgEntity *)_selector; }
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virtual FGLocation * getFGLocation () { return _location; }
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virtual bool getVisible () const;
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virtual void setVisible (bool visible);
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virtual double getLongitudeDeg () const { return _lon_deg; }
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virtual double getLatitudeDeg () const { return _lat_deg; }
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virtual double getElevationFt () const { return _elev_ft; }
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virtual void setLongitudeDeg (double lon_deg);
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virtual void setLatitudeDeg (double lat_deg);
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virtual void setElevationFt (double elev_ft);
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virtual void setPosition (double lon_deg, double lat_deg, double elev_ft);
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virtual double getRollDeg () const { return _roll_deg; }
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virtual double getPitchDeg () const { return _pitch_deg; }
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virtual double getHeadingDeg () const { return _heading_deg; }
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virtual void setRollDeg (double roll_deg);
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virtual void setPitchDeg (double pitch_deg);
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virtual void setHeadingDeg (double heading_deg);
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virtual void setOrientation (double roll_deg, double pitch_deg,
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2002-08-07 01:34:49 +00:00
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double heading_deg);
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2003-03-19 20:45:09 +00:00
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// Addition by Diarmuid Tyson for Multiplayer Support
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// Allows multiplayer to get players position transform
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virtual const sgVec4 *get_POS() { return POS; }
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2002-06-10 13:20:26 +00:00
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private:
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2003-03-19 20:45:09 +00:00
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2002-08-07 01:34:49 +00:00
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// Geodetic position
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2002-06-10 13:20:26 +00:00
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double _lon_deg;
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double _lat_deg;
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double _elev_ft;
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2002-08-07 01:34:49 +00:00
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// Orientation
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2002-06-10 13:20:26 +00:00
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double _roll_deg;
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double _pitch_deg;
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double _heading_deg;
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ssgSelector * _selector;
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ssgTransform * _position;
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2002-08-07 01:34:49 +00:00
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// Location
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2002-06-10 13:20:26 +00:00
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FGLocation * _location;
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2003-03-19 20:45:09 +00:00
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// Addition by Diarmuid Tyson for Multiplayer Support
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// Moved from update method
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// POS for transformation Matrix
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sgMat4 POS;
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2002-06-10 13:20:26 +00:00
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};
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2002-02-23 21:20:00 +00:00
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#endif // __MODEL_HXX
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