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flightgear/src/AIModel/AIShip.hxx

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// FGAIShip - AIBase derived class creates an AI ship
//
// Written by David Culp, started November 2003.
// with major amendments and additions by Vivian Meazza, 2004 - 2007
//
// Copyright (C) 2003 David P. Culp - davidculp2@comcast.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _FG_AISHIP_HXX
#define _FG_AISHIP_HXX
#include "AIBase.hxx"
#include "AIFlightPlan.hxx"
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#include <simgear/scene/material/mat.hxx>
David Culp: Here's a new batch of AI code which includes a working radar instrument. I put the radar calculations into the existing AIAircraft class. It was easier that way, and it can always be migrated out later if we have to. Every tenth sim cycle the AIManager makes a copy of the current user state information. When the AIAircraft updates it uses this information to calculate the radar numbers. It calculates: 1) bearing from user to target 2) range to target in nautical miles 3) "horizontal offset" to target. This is the angle from the nose to the target, in degrees, from -180 to 180. This will be useful later for a HUD. 4) elevation, in degrees (vertical angle from user's position to target position) 5) vertical offset, in degrees (this is elevation corrected for user's pitch) 6) rdot (range rate in knots, note: not working yet, so I commented it out) and three items used by the radar instrument to place the "blip" 7) y_shift, in nautical miles 8) x_shift, in nautical miles 9) rotation, in degrees The radar instrument uses the above three items, and applies a scale factor to the x-shift and y-shift in order to match the instrument's scale. Changing the display scale can be done entirely in the XML code for the instrument. Right now it's set up only to display a 40 mile scale. The radar is an AWACS view, which is not very realistic, but it is useful and demonstrates the technology. With just a little more work I can get a HUD marker. All I need to do there is make a bank angle adjustment to the current values.
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class FGAIManager;
class FGAIShip : public FGAIBase {
public:
FGAIShip(object_type ot = otShip);
virtual ~FGAIShip();
virtual void readFromScenario(SGPropertyNode* scFileNode);
virtual bool init(bool search_in_AI_path=false);
virtual void bind();
virtual void unbind();
virtual void update(double dt);
void setFlightPlan(FGAIFlightPlan* f);
void setName(const string&);
void setRudder(float r);
void setRoll(double rl);
void ProcessFlightPlan( double dt);
void AccelTo(double speed);
void PitchTo(double angle);
void RollTo(double angle);
void YawTo(double angle);
void ClimbTo(double altitude);
void TurnTo(double heading);
void setCurrName(const string&);
void setNextName(const string&);
void setPrevName(const string&);
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void setLeadAngleGain(double g);
void setLeadAngleLimit(double l);
void setLeadAngleProp(double p);
void setRudderConstant(double rc);
void setSpeedConstant(double sc);
void setFixedTurnRadius(double ft);
void setTunnel(bool t);
void setInitialTunnel(bool t);
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void setWPNames();
void setWPPos();
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double sign(double x);
bool _hdg_lock;
bool _serviceable;
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bool _waiting;
bool _new_waypoint;
bool _tunnel, _initial_tunnel;
bool _restart;
virtual const char* getTypeString(void) const { return "ship"; }
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double _rudder_constant, _speed_constant, _hdg_constant, _limit ;
double _elevation_m, _elevation_ft;
double _missed_range, _tow_angle, _wait_count, _missed_count,_wp_range;
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double _dt_count, _next_run;
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FGAIFlightPlan::waypoint* prev; // the one behind you
FGAIFlightPlan::waypoint* curr; // the one ahead
FGAIFlightPlan::waypoint* next; // the next plus 1
protected:
string _name; // The name of this ship.
private:
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virtual void reinit() { init(); }
void setRepeat(bool r);
void setRestart(bool r);
void setMissed(bool m);
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void setServiceable(bool s);
void Run(double dt);
void setStartTime(const string&);
void setUntilTime(const string&);
//void setWPPos();
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void setWPAlt();
void setXTrackError();
SGGeod wppos;
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const SGMaterial* _material;
double getRange(double lat, double lon, double lat2, double lon2) const;
double getCourse(double lat, double lon, double lat2, double lon2) const;
double getDaySeconds();
double processTimeString(const string& time);
bool initFlightPlan();
bool advanceFlightPlan (double elapsed_sec, double day_sec);
float _rudder, _tgt_rudder;
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double _roll_constant, _roll_factor;
double _sp_turn_radius_ft, _rd_turn_radius_ft, _fixed_turn_radius;
double _old_range, _range_rate;
double _missed_time_sec;
double _start_sec;
double _day;
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double _lead_angle;
double _lead_angle_gain, _lead_angle_limit, _proportion;
double _course;
double _xtrack_error;
double _curr_alt, _prev_alt;
string _prev_name, _curr_name, _next_name;
string _path;
string _start_time, _until_time;
bool _repeat;
bool _fp_init;
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bool _missed;
};
#endif // _FG_AISHIP_HXX