2003-11-28 15:48:05 +00:00
|
|
|
// FGAIShip - AIBase derived class creates an AI ship
|
|
|
|
//
|
|
|
|
// Written by David Culp, started November 2003.
|
|
|
|
//
|
|
|
|
// Copyright (C) 2003 David P. Culp - davidculp2@comcast.net
|
|
|
|
//
|
|
|
|
// This program is free software; you can redistribute it and/or
|
|
|
|
// modify it under the terms of the GNU General Public License as
|
|
|
|
// published by the Free Software Foundation; either version 2 of the
|
|
|
|
// License, or (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful, but
|
|
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
// General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU General Public License
|
|
|
|
// along with this program; if not, write to the Free Software
|
|
|
|
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
|
|
|
|
#ifndef _FG_AISHIP_HXX
|
|
|
|
#define _FG_AISHIP_HXX
|
|
|
|
|
|
|
|
#include "AIBase.hxx"
|
David Culp:
Here's a new batch of AI code which includes a working radar instrument.
I put the radar calculations into the existing AIAircraft class. It was
easier that way, and it can always be migrated out later if we have to.
Every tenth sim cycle the AIManager makes a copy of the current user state
information. When the AIAircraft updates it uses this information to
calculate the radar numbers. It calculates:
1) bearing from user to target
2) range to target in nautical miles
3) "horizontal offset" to target. This is the angle from the nose to the
target, in degrees, from -180 to 180. This will be useful later for a HUD.
4) elevation, in degrees (vertical angle from user's position to target
position)
5) vertical offset, in degrees (this is elevation corrected for user's pitch)
6) rdot (range rate in knots, note: not working yet, so I commented it out)
and three items used by the radar instrument to place the "blip"
7) y_shift, in nautical miles
8) x_shift, in nautical miles
9) rotation, in degrees
The radar instrument uses the above three items, and applies a scale factor to
the x-shift and y-shift in order to match the instrument's scale. Changing
the display scale can be done entirely in the XML code for the instrument.
Right now it's set up only to display a 40 mile scale.
The radar is an AWACS view, which is not very realistic, but it is useful and
demonstrates the technology. With just a little more work I can get a HUD
marker. All I need to do there is make a bank angle adjustment to the
current values.
2004-02-27 10:20:17 +00:00
|
|
|
class FGAIManager;
|
2003-11-28 15:48:05 +00:00
|
|
|
|
|
|
|
class FGAIShip : public FGAIBase {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
David Culp:
Here's a new batch of AI code which includes a working radar instrument.
I put the radar calculations into the existing AIAircraft class. It was
easier that way, and it can always be migrated out later if we have to.
Every tenth sim cycle the AIManager makes a copy of the current user state
information. When the AIAircraft updates it uses this information to
calculate the radar numbers. It calculates:
1) bearing from user to target
2) range to target in nautical miles
3) "horizontal offset" to target. This is the angle from the nose to the
target, in degrees, from -180 to 180. This will be useful later for a HUD.
4) elevation, in degrees (vertical angle from user's position to target
position)
5) vertical offset, in degrees (this is elevation corrected for user's pitch)
6) rdot (range rate in knots, note: not working yet, so I commented it out)
and three items used by the radar instrument to place the "blip"
7) y_shift, in nautical miles
8) x_shift, in nautical miles
9) rotation, in degrees
The radar instrument uses the above three items, and applies a scale factor to
the x-shift and y-shift in order to match the instrument's scale. Changing
the display scale can be done entirely in the XML code for the instrument.
Right now it's set up only to display a 40 mile scale.
The radar is an AWACS view, which is not very realistic, but it is useful and
demonstrates the technology. With just a little more work I can get a HUD
marker. All I need to do there is make a bank angle adjustment to the
current values.
2004-02-27 10:20:17 +00:00
|
|
|
FGAIShip(FGAIManager* mgr);
|
2003-11-28 15:48:05 +00:00
|
|
|
~FGAIShip();
|
|
|
|
|
|
|
|
bool init();
|
2003-12-21 20:12:55 +00:00
|
|
|
virtual void bind();
|
|
|
|
virtual void unbind();
|
2003-11-28 15:48:05 +00:00
|
|
|
void update(double dt);
|
2004-05-29 11:39:10 +00:00
|
|
|
void setFlightPlan(FGAIFlightPlan* f);
|
|
|
|
void ProcessFlightPlan( double dt );
|
2003-11-28 15:48:05 +00:00
|
|
|
|
|
|
|
void AccelTo(double speed);
|
|
|
|
void PitchTo(double angle);
|
|
|
|
void RollTo(double angle);
|
|
|
|
void YawTo(double angle);
|
|
|
|
void ClimbTo(double altitude);
|
|
|
|
void TurnTo(double heading);
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
bool hdg_lock;
|
|
|
|
double rudder;
|
|
|
|
|
|
|
|
void Run(double dt);
|
|
|
|
double sign(double x);
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // _FG_AISHIP_HXX
|