3c1a7174fb
Here's some new AI stuff. 1) AI objects must now be defined in a scenario file, not in preferences.xml or a *-set file. (Of course this doesn't prevent objects from being created dynamically, as with Durk's traffic manager). 2) A new demo_scenario file is attached. It creates 3 aircraft, a sailboat, and a thunderstorm. 3) Objects without flightplans live forever. 4) FGAIShip::ProcessFlightplan() is not yet implemented. 5) preferences.xml should now define only <enabled> and <scenario>
57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
// FGAIShip - AIBase derived class creates an AI ship
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//
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// Written by David Culp, started November 2003.
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//
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// Copyright (C) 2003 David P. Culp - davidculp2@comcast.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#ifndef _FG_AISHIP_HXX
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#define _FG_AISHIP_HXX
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#include "AIBase.hxx"
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class FGAIManager;
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class FGAIShip : public FGAIBase {
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public:
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FGAIShip(FGAIManager* mgr);
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~FGAIShip();
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bool init();
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virtual void bind();
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virtual void unbind();
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void update(double dt);
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void setFlightPlan(FGAIFlightPlan* f);
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void ProcessFlightPlan( double dt );
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void AccelTo(double speed);
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void PitchTo(double angle);
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void RollTo(double angle);
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void YawTo(double angle);
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void ClimbTo(double altitude);
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void TurnTo(double heading);
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private:
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bool hdg_lock;
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double rudder;
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void Run(double dt);
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double sign(double x);
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};
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#endif // _FG_AISHIP_HXX
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