2000-12-03 20:15:46 +00:00
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// newcache.cxx -- routines to handle scenery tile caching
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//
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// Written by Curtis Olson, started December 2000.
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//
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// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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2001-05-15 22:30:39 +00:00
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#include <GL/gl.h>
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2000-12-03 20:15:46 +00:00
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#include <plib/ssg.h> // plib include
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#include <simgear/bucket/newbucket.hxx>
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#include <simgear/debug/logstream.hxx>
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2001-03-25 14:20:12 +00:00
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#include <simgear/misc/sg_path.hxx>
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2000-12-03 20:15:46 +00:00
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#include <Main/globals.hxx>
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2001-07-22 19:51:16 +00:00
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#include <Main/viewer.hxx>
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2000-12-03 20:15:46 +00:00
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#include <Scenery/scenery.hxx> // for scenery.center
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#include "newcache.hxx"
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#include "tileentry.hxx"
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2001-04-11 02:47:15 +00:00
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SG_USING_NAMESPACE(std);
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2000-12-03 20:15:46 +00:00
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// Constructor
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2001-05-30 18:21:03 +00:00
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FGNewCache::FGNewCache( void ) :
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max_cache_size(50)
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{
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2000-12-03 20:15:46 +00:00
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tile_cache.clear();
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}
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// Destructor
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FGNewCache::~FGNewCache( void ) {
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}
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// Free a tile cache entry
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void FGNewCache::entry_free( long cache_index ) {
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2001-04-02 02:59:31 +00:00
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SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING CACHE ENTRY = " << cache_index );
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2001-05-19 16:59:43 +00:00
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FGTileEntry *tile = tile_cache[cache_index];
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tile->disconnect_ssg_nodes();
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2001-05-31 04:25:43 +00:00
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#ifdef WISH_PLIB_WAS_THREADED // but it isn't
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2001-05-20 06:49:06 +00:00
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tile->sched_removal();
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2001-05-31 04:25:43 +00:00
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#else
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2001-05-19 16:59:43 +00:00
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tile->free_tile();
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delete tile;
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#endif
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2000-12-03 20:15:46 +00:00
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tile_cache.erase( cache_index );
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}
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// Initialize the tile cache subsystem
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void FGNewCache::init( void ) {
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_TERRAIN, SG_INFO, "Initializing the tile cache." );
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2000-12-03 20:15:46 +00:00
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_TERRAIN, SG_INFO, " max cache size = "
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2000-12-03 20:15:46 +00:00
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<< max_cache_size );
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_TERRAIN, SG_INFO, " current cache size = "
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2000-12-03 20:15:46 +00:00
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<< tile_cache.size() );
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2001-11-12 22:05:47 +00:00
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#if 0 // don't clear the cache
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2001-05-30 18:21:03 +00:00
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clear_cache();
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#endif
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2000-12-03 20:15:46 +00:00
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_TERRAIN, SG_INFO, " done with init()" );
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2000-12-03 20:15:46 +00:00
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}
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// Search for the specified "bucket" in the cache
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2001-04-11 02:47:15 +00:00
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bool FGNewCache::exists( const SGBucket& b ) const {
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2000-12-03 20:15:46 +00:00
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long tile_index = b.gen_index();
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2001-04-11 02:47:15 +00:00
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const_tile_map_iterator it = tile_cache.find( tile_index );
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2000-12-03 20:15:46 +00:00
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return ( it != tile_cache.end() );
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}
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// Ensure at least one entry is free in the cache
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2001-07-20 22:25:12 +00:00
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bool FGNewCache::make_space() {
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2001-03-29 01:42:31 +00:00
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SG_LOG( SG_TERRAIN, SG_DEBUG, "Make space in cache" );
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_TERRAIN, SG_DEBUG, "cache entries = " << tile_cache.size() );
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2001-03-29 01:42:31 +00:00
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SG_LOG( SG_TERRAIN, SG_DEBUG, "max size = " << max_cache_size );
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2000-12-03 20:15:46 +00:00
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if ( (int)tile_cache.size() < max_cache_size ) {
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// space in the cache, return
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2001-07-20 22:25:12 +00:00
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return true;
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2000-12-03 20:15:46 +00:00
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}
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while ( (int)tile_cache.size() >= max_cache_size ) {
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sgdVec3 abs_view_pos;
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float dist;
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float max_dist = 0.0;
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int max_index = -1;
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// we need to free the furthest entry
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tile_map_iterator current = tile_cache.begin();
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tile_map_iterator end = tile_cache.end();
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for ( ; current != end; ++current ) {
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long index = current->first;
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FGTileEntry *e = current->second;
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2001-11-12 22:05:47 +00:00
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if ( e->is_loaded() && (e->get_pending_models() == 0) ) {
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2001-04-11 02:47:15 +00:00
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// calculate approximate distance from view point
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sgdCopyVec3( abs_view_pos,
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Major viewer-code overhaul from Jim Wilson:
Description:
This update includes the new viewer interface as proposed by David M. and
a first pass at cleaning up the viewer/view manager code by Jim W.
Note that I have dropped Main/viewer_lookat.?xx and Main/viewer_rph.?xx and
modified the Makefile.am accordingly.
Detail of work:
Overall:
The code reads a little easier. There are still some unnecessary bits in
there and I'd like to supplement the comments in the viewer.hxx with a tiny
bit on each interface group and what the groupings mean (similar but briefer
than what you emailed me the other day). I tried not to mess up the style,
but there is an occasional inconsistency. In general I wouldn't call it done
(especially since there's no tower yet! :)), but I'd like to get this out
there so others can comment, and test.
In Viewer:
The interface as you suggested has been implemented. Basically everything
seems to work as it did visually. There is no difference that I can see in
performance, although some things might be a tiny bit faster.
I've merged the lookat and rph (pilot view) code into the recalc for the
viewer. There is still some redundancy between the two, but a lot has been
removed. In some cases I've taken some code that we'd likely want to inline
anyway and left it in there in duplicate. You'll see that the code for both
looks a little cleaner. I need to take a closer look at the rotations in
particular. I've cleaned up a little there, but I suspect more can be done
to streamline this.
The external declaration to the Quat_mat in mouse.cxx has been removed. IMHO
the quat doesn't serve any intrinsic purpose in mouse.cxx, but I'm not about
to rip it out. It would seem that there more conventional ways to get
spherical data that are just as fast. In any case all the viewer was pulling
from the quat matrix was the pitch value so I modified mouse.cxx to output to
our pitchOffset input and that works fine.
I've changed the native values to degrees from radians where appropriate.
This required a conversion from degrees to radians in a couple modules that
access the interface. Perhaps we should add interface calls that do the
conversion, e.g. a getHeadingOffset_rad() to go along with the
getHeadingOffset_deg().
On the view_offset (now headingOffset) thing there are two entry points
because of the ability to instantly switch views or to scroll to a new view
angle (by hitting the numeric keys for example). This leaves an anomaly in
the interface which should be resolved by adding "goal" settings to the
interface, e.g. a setGoalHeadingOffset_deg(), setGoalPitchOffset_deg(), etc.
Other than these two issues, the next step here will be to look at some
further optimizations, and to write support code for a tower view. That
should be fairly simple at this point. I was considering creating a
"simulated tower view" or "pedestrian view" that defaulted to a position off
to the right of whereever the plane is at the moment you switch to the tower
view. This could be a fall back when we don't have an actual tower location
at hand (as would be the case with rural airports).
ViewManager:
Basically all I did here was neaten things up by ripping out excess crap and
made it compatible as is with the new interface.
The result is that viewmanager is now ready to be developed. The two
preexisting views are still hardcoded into the view manager. The next step
would be to design configuration xml (eg /sim/view[x]/config/blahblah) that
could be used to set up as many views as we want. If we want to take the easy
way out, we might want to insist that view[0] be a pilot-view and have
viewmanager check for that.
2002-03-20 17:43:28 +00:00
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globals->get_current_view()->get_absolute_view_pos() );
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2001-04-11 02:47:15 +00:00
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SG_LOG( SG_TERRAIN, SG_DEBUG, "DIST Abs view pos = "
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<< abs_view_pos[0] << ","
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<< abs_view_pos[1] << ","
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<< abs_view_pos[2] );
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SG_LOG( SG_TERRAIN, SG_DEBUG,
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" ref point = " << e->center );
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sgdVec3 center;
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sgdSetVec3( center,
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e->center.x(), e->center.y(), e->center.z() );
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dist = sgdDistanceVec3( center, abs_view_pos );
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SG_LOG( SG_TERRAIN, SG_DEBUG, " distance = " << dist );
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if ( dist > max_dist ) {
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max_dist = dist;
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max_index = index;
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}
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2001-11-12 22:05:47 +00:00
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} else {
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SG_LOG( SG_TERRAIN, SG_INFO, "loaded = " << e->is_loaded()
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<< " pending models = " << e->get_pending_models() );
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}
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2000-12-03 20:15:46 +00:00
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}
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// If we made it this far, then there were no open cache entries.
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2001-07-20 22:25:12 +00:00
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// We will instead free the furthest cache entry and return true
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2001-11-12 22:05:47 +00:00
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SG_LOG( SG_TERRAIN, SG_INFO, " max_dist = " << max_dist );
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SG_LOG( SG_TERRAIN, SG_INFO, " index = " << max_index );
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2000-12-03 20:15:46 +00:00
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if ( max_index >= 0 ) {
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entry_free( max_index );
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2001-07-20 22:25:12 +00:00
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return true;
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2000-12-03 20:15:46 +00:00
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} else {
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2001-07-20 22:25:12 +00:00
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SG_LOG( SG_TERRAIN, SG_ALERT, "WHOOPS!!! can't make_space(), tile "
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2001-11-12 22:05:47 +00:00
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"cache is full, but no entries available for removal." );
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2001-07-20 22:25:12 +00:00
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return false;
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2000-12-03 20:15:46 +00:00
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}
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}
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2002-01-17 00:03:02 +00:00
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SG_LOG( SG_TERRAIN, SG_ALERT, "WHOOPS!!! Hit an unhandled condition in "
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"FGNewCache::make_space()." );
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return false;
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2000-12-03 20:15:46 +00:00
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}
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2001-04-11 02:47:15 +00:00
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2001-05-30 18:21:03 +00:00
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// Clear all completely loaded tiles (ignores partially loaded tiles)
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void FGNewCache::clear_cache() {
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tile_map_iterator current = tile_cache.begin();
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tile_map_iterator end = tile_cache.end();
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for ( ; current != end; ++current ) {
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long index = current->first;
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SG_LOG( SG_TERRAIN, SG_DEBUG, "clearing " << index );
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FGTileEntry *e = current->second;
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2001-11-12 22:05:47 +00:00
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if ( e->is_loaded() && (e->get_pending_models() == 0) ) {
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2001-05-30 18:21:03 +00:00
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e->tile_bucket.make_bad();
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entry_free(index);
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}
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}
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// and ... just in case we missed something ...
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2002-05-14 05:49:47 +00:00
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globals->get_scenery()->get_terrain_branch()->removeAllKids();
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2001-05-30 18:21:03 +00:00
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}
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2001-04-11 02:47:15 +00:00
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/**
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* Create a new tile and schedule it for loading.
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*/
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2001-07-20 22:25:12 +00:00
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bool FGNewCache::insert_tile( FGTileEntry *e ) {
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2001-04-11 02:47:15 +00:00
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// clear out a distant entry in the cache if needed.
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2001-07-20 22:25:12 +00:00
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if ( make_space() ) {
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2001-11-12 22:05:47 +00:00
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// register it in the cache
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long tile_index = e->get_tile_bucket().gen_index();
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tile_cache[tile_index] = e;
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2001-04-11 02:47:15 +00:00
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2001-11-12 22:05:47 +00:00
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return true;
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2001-07-20 22:25:12 +00:00
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} else {
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2001-11-12 22:05:47 +00:00
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// failed to find cache space
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2001-04-11 02:47:15 +00:00
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2001-11-12 22:05:47 +00:00
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return false;
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2001-07-20 22:25:12 +00:00
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}
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2001-04-11 02:47:15 +00:00
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}
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Major viewer-code overhaul from Jim Wilson:
Description:
This update includes the new viewer interface as proposed by David M. and
a first pass at cleaning up the viewer/view manager code by Jim W.
Note that I have dropped Main/viewer_lookat.?xx and Main/viewer_rph.?xx and
modified the Makefile.am accordingly.
Detail of work:
Overall:
The code reads a little easier. There are still some unnecessary bits in
there and I'd like to supplement the comments in the viewer.hxx with a tiny
bit on each interface group and what the groupings mean (similar but briefer
than what you emailed me the other day). I tried not to mess up the style,
but there is an occasional inconsistency. In general I wouldn't call it done
(especially since there's no tower yet! :)), but I'd like to get this out
there so others can comment, and test.
In Viewer:
The interface as you suggested has been implemented. Basically everything
seems to work as it did visually. There is no difference that I can see in
performance, although some things might be a tiny bit faster.
I've merged the lookat and rph (pilot view) code into the recalc for the
viewer. There is still some redundancy between the two, but a lot has been
removed. In some cases I've taken some code that we'd likely want to inline
anyway and left it in there in duplicate. You'll see that the code for both
looks a little cleaner. I need to take a closer look at the rotations in
particular. I've cleaned up a little there, but I suspect more can be done
to streamline this.
The external declaration to the Quat_mat in mouse.cxx has been removed. IMHO
the quat doesn't serve any intrinsic purpose in mouse.cxx, but I'm not about
to rip it out. It would seem that there more conventional ways to get
spherical data that are just as fast. In any case all the viewer was pulling
from the quat matrix was the pitch value so I modified mouse.cxx to output to
our pitchOffset input and that works fine.
I've changed the native values to degrees from radians where appropriate.
This required a conversion from degrees to radians in a couple modules that
access the interface. Perhaps we should add interface calls that do the
conversion, e.g. a getHeadingOffset_rad() to go along with the
getHeadingOffset_deg().
On the view_offset (now headingOffset) thing there are two entry points
because of the ability to instantly switch views or to scroll to a new view
angle (by hitting the numeric keys for example). This leaves an anomaly in
the interface which should be resolved by adding "goal" settings to the
interface, e.g. a setGoalHeadingOffset_deg(), setGoalPitchOffset_deg(), etc.
Other than these two issues, the next step here will be to look at some
further optimizations, and to write support code for a tower view. That
should be fairly simple at this point. I was considering creating a
"simulated tower view" or "pedestrian view" that defaulted to a position off
to the right of whereever the plane is at the moment you switch to the tower
view. This could be a fall back when we don't have an actual tower location
at hand (as would be the case with rural airports).
ViewManager:
Basically all I did here was neaten things up by ripping out excess crap and
made it compatible as is with the new interface.
The result is that viewmanager is now ready to be developed. The two
preexisting views are still hardcoded into the view manager. The next step
would be to design configuration xml (eg /sim/view[x]/config/blahblah) that
could be used to set up as many views as we want. If we want to take the easy
way out, we might want to insist that view[0] be a pilot-view and have
viewmanager check for that.
2002-03-20 17:43:28 +00:00
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