2000-12-03 20:15:46 +00:00
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// newcache.cxx -- routines to handle scenery tile caching
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//
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// Written by Curtis Olson, started December 2000.
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//
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// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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2001-05-15 22:30:39 +00:00
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#include <GL/gl.h>
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2000-12-03 20:15:46 +00:00
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#include <plib/ssg.h> // plib include
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#include <simgear/bucket/newbucket.hxx>
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#include <simgear/debug/logstream.hxx>
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2001-03-25 14:20:12 +00:00
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#include <simgear/misc/sg_path.hxx>
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2000-12-03 20:15:46 +00:00
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#include <Main/globals.hxx>
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#include <Scenery/scenery.hxx> // for scenery.center
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#include "newcache.hxx"
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#include "tileentry.hxx"
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2001-04-11 02:47:15 +00:00
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SG_USING_NAMESPACE(std);
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2000-12-03 20:15:46 +00:00
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// Constructor
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FGNewCache::FGNewCache( void ) {
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tile_cache.clear();
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}
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// Destructor
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FGNewCache::~FGNewCache( void ) {
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}
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// Free a tile cache entry
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void FGNewCache::entry_free( long cache_index ) {
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2001-04-02 02:59:31 +00:00
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SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING CACHE ENTRY = " << cache_index );
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2000-12-03 20:15:46 +00:00
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FGTileEntry *e = tile_cache[cache_index];
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e->free_tile();
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2001-04-11 02:47:15 +00:00
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delete e;
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2000-12-03 20:15:46 +00:00
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tile_cache.erase( cache_index );
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}
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// Initialize the tile cache subsystem
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void FGNewCache::init( void ) {
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2001-03-29 01:42:31 +00:00
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// This is a hack that should really get cleaned up at some point
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extern ssgBranch *terrain;
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_TERRAIN, SG_INFO, "Initializing the tile cache." );
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2000-12-03 20:15:46 +00:00
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// expand cache if needed. For best results ... i.e. to avoid
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// tile load problems and blank areas:
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max_cache_size = 50; // a random number to start with
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_TERRAIN, SG_INFO, " max cache size = "
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2000-12-03 20:15:46 +00:00
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<< max_cache_size );
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_TERRAIN, SG_INFO, " current cache size = "
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2000-12-03 20:15:46 +00:00
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<< tile_cache.size() );
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tile_map_iterator current = tile_cache.begin();
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tile_map_iterator end = tile_cache.end();
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for ( ; current != end; ++current ) {
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long index = current->first;
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_TERRAIN, SG_DEBUG, "clearing " << index );
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2000-12-03 20:15:46 +00:00
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FGTileEntry *e = current->second;
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e->tile_bucket.make_bad();
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entry_free(index);
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}
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// and ... just in case we missed something ...
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terrain->removeAllKids();
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_TERRAIN, SG_INFO, " done with init()" );
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2000-12-03 20:15:46 +00:00
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}
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// Search for the specified "bucket" in the cache
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2001-04-11 02:47:15 +00:00
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bool FGNewCache::exists( const SGBucket& b ) const {
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2000-12-03 20:15:46 +00:00
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long tile_index = b.gen_index();
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2001-04-11 02:47:15 +00:00
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const_tile_map_iterator it = tile_cache.find( tile_index );
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2000-12-03 20:15:46 +00:00
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return ( it != tile_cache.end() );
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}
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2001-04-11 02:47:15 +00:00
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// depricated for threading
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#if 0
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2000-12-03 20:15:46 +00:00
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// Fill in a tile cache entry with real data for the specified bucket
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2000-12-13 20:36:04 +00:00
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void FGNewCache::fill_in( const SGBucket& b ) {
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2001-03-29 01:42:31 +00:00
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SG_LOG( SG_TERRAIN, SG_DEBUG, "FILL IN CACHE ENTRY = " << b.gen_index() );
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2000-12-03 20:15:46 +00:00
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// clear out a distant entry in the cache if needed.
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make_space();
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// create the entry
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2001-03-29 01:42:31 +00:00
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FGTileEntry *e = new FGTileEntry( b );
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2000-12-03 20:15:46 +00:00
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// register it in the cache
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long tile_index = b.gen_index();
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tile_cache[tile_index] = e;
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2001-03-25 14:20:12 +00:00
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SGPath tile_path;
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2001-03-26 18:22:31 +00:00
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if ( globals->get_fg_scenery() != (string)"" ) {
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2001-01-13 22:06:39 +00:00
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tile_path.set( globals->get_fg_scenery() );
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2000-12-03 20:15:46 +00:00
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} else {
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2001-01-13 22:06:39 +00:00
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tile_path.set( globals->get_fg_root() );
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2000-12-03 20:15:46 +00:00
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tile_path.append( "Scenery" );
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}
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// Load the appropriate data file
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2001-03-29 01:42:31 +00:00
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e->load( tile_path, true );
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2000-12-03 20:15:46 +00:00
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}
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2001-04-11 02:47:15 +00:00
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#endif
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2000-12-03 20:15:46 +00:00
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// Ensure at least one entry is free in the cache
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void FGNewCache::make_space() {
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2001-03-29 01:42:31 +00:00
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SG_LOG( SG_TERRAIN, SG_DEBUG, "Make space in cache" );
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_TERRAIN, SG_DEBUG, "cache entries = " << tile_cache.size() );
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2001-03-29 01:42:31 +00:00
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SG_LOG( SG_TERRAIN, SG_DEBUG, "max size = " << max_cache_size );
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2000-12-03 20:15:46 +00:00
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if ( (int)tile_cache.size() < max_cache_size ) {
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// space in the cache, return
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return;
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}
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while ( (int)tile_cache.size() >= max_cache_size ) {
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sgdVec3 abs_view_pos;
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float dist;
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float max_dist = 0.0;
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int max_index = -1;
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// we need to free the furthest entry
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tile_map_iterator current = tile_cache.begin();
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tile_map_iterator end = tile_cache.end();
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for ( ; current != end; ++current ) {
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long index = current->first;
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FGTileEntry *e = current->second;
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2001-04-11 02:47:15 +00:00
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if ( e->is_loaded() ) {
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// calculate approximate distance from view point
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sgdCopyVec3( abs_view_pos,
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globals->get_current_view()->get_abs_view_pos() );
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SG_LOG( SG_TERRAIN, SG_DEBUG, "DIST Abs view pos = "
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<< abs_view_pos[0] << ","
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<< abs_view_pos[1] << ","
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<< abs_view_pos[2] );
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SG_LOG( SG_TERRAIN, SG_DEBUG,
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" ref point = " << e->center );
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sgdVec3 center;
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sgdSetVec3( center,
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e->center.x(), e->center.y(), e->center.z() );
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dist = sgdDistanceVec3( center, abs_view_pos );
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SG_LOG( SG_TERRAIN, SG_DEBUG, " distance = " << dist );
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if ( dist > max_dist ) {
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max_dist = dist;
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max_index = index;
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}
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2000-12-03 20:15:46 +00:00
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}
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}
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// If we made it this far, then there were no open cache entries.
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// We will instead free the furthest cache entry and return it's
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// index.
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if ( max_index >= 0 ) {
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_TERRAIN, SG_DEBUG, " max_dist = " << max_dist );
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SG_LOG( SG_TERRAIN, SG_DEBUG, " index = " << max_index );
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2000-12-03 20:15:46 +00:00
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entry_free( max_index );
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} else {
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_TERRAIN, SG_ALERT, "WHOOPS!!! Dying in next_avail()" );
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2000-12-03 20:15:46 +00:00
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exit( -1 );
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}
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}
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}
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2001-04-11 02:47:15 +00:00
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/**
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* Create a new tile and schedule it for loading.
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*/
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void
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2001-04-14 03:11:39 +00:00
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FGNewCache::insert_tile( FGTileEntry *e )
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2001-04-11 02:47:15 +00:00
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{
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// clear out a distant entry in the cache if needed.
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make_space();
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// register it in the cache
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2001-04-14 03:11:39 +00:00
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long tile_index = e->get_tile_bucket().gen_index();
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2001-04-11 02:47:15 +00:00
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tile_cache[tile_index] = e;
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}
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