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flightgear/src/Main/viewer.hxx

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// viewer.hxx -- class for managing a viewer in the flightgear world.
//
// Written by Curtis Olson, started August 1997.
// overhaul started October 2000.
//
// Copyright (C) 1997 - 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _VIEWER_HXX
#define _VIEWER_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <simgear/compiler.h>
#include <plib/sg.h> // plib include
#include "fgfs.hxx"
#define FG_FOV_MIN 0.1
#define FG_FOV_MAX 179.9
// Define a structure containing view information
class FGViewer {
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public:
enum fgViewType {
FG_RPH = 0,
FG_LOOKAT = 1,
FG_HPR = 2
};
private:
// flag forcing a recalc of derived view parameters
bool dirty;
protected:
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fgViewType _type;
// the field of view in the x (width) direction
double fov;
// ratio of x and y fov's; fov(y) = fov(x) * fov_ratio
double fov_ratio;
// ratio of window width and height; height = width * aspect_ratio
double aspect_ratio;
// the current view offset angle from forward (rotated about the
// view_up vector)
double view_offset;
bool reverse_view_offset;
// the goal view offset angle (used for smooth view changes)
double goal_view_offset;
// the view tilt angles
double view_tilt;
double goal_view_tilt;
// geodetic view position
sgdVec3 geod_view_pos;
// absolute view position in earth coordinates
sgdVec3 abs_view_pos;
// view position in opengl world coordinates (this is the
// abs_view_pos translated to scenery.center)
sgVec3 view_pos;
// radius to sea level from center of the earth (m)
double sea_level_radius;
// cartesion coordinates of current lon/lat if at sea level
// translated to scenery.center
sgVec3 zero_elev;
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// height ASL of the terrain for our current view position
// (future?) double ground_elev;
// pilot offset from center of gravity. The X axis is positive
// out the tail, Y is out the right wing, and Z is positive up.
// Distances in meters of course.
sgVec3 pilot_offset;
// surface vector heading south
sgVec3 surface_south;
// surface vector heading east (used to unambiguously align sky
// with sun)
sgVec3 surface_east;
// world up vector (normal to the plane tangent to the earth's
// surface at the spot we are directly above
sgVec3 world_up;
// sg versions of our friendly matrices
sgMat4 VIEW, VIEW_ROT, UP;
inline void set_dirty() { dirty = true; }
inline void set_clean() { dirty = false; }
// Update the view volume, position, and orientation
virtual void update() = 0;
public:
// Constructor
FGViewer( void );
// Destructor
virtual ~FGViewer( void );
virtual void init ();
virtual void bind ();
virtual void unbind ();
virtual void update (int dt);
//////////////////////////////////////////////////////////////////////
// setter functions
//////////////////////////////////////////////////////////////////////
inline void set_fov( double amount ) { fov = amount; }
// Don't provide set_fov_ratio explicitely. Use set_aspect_ratio
// instead.
inline void set_aspect_ratio( double r ) {
aspect_ratio = r;
fov_ratio = atan(tan(fov/2 * SG_DEGREES_TO_RADIANS) * aspect_ratio) *
SG_RADIANS_TO_DEGREES / (fov/2);
}
inline void set_view_offset( double a ) {
set_dirty();
view_offset = a;
}
inline void inc_view_offset( double amt ) {
set_dirty();
view_offset += amt;
}
inline void set_goal_view_offset( double a) {
set_dirty();
goal_view_offset = a;
while ( goal_view_offset < 0 ) {
goal_view_offset += 360.0;
}
while ( goal_view_offset > 360.0 ) {
goal_view_offset -= 360.0;
}
}
inline void set_reverse_view_offset( bool val ) {
reverse_view_offset = val;
}
inline void set_view_tilt( double a ) {
set_dirty();
view_tilt = a;
}
inline void inc_view_tilt( double amt ) {
set_dirty();
view_tilt += amt;
}
inline void set_goal_view_tilt( double a) {
set_dirty();
goal_view_tilt = a;
while ( goal_view_tilt < 0 ) {
goal_view_tilt += 360.0;
}
while ( goal_view_tilt > 360.0 ) {
goal_view_tilt -= 360.0;
}
}
inline void set_geod_view_pos( double lon, double lat, double alt ) {
// data should be in radians and meters asl
set_dirty();
// cout << "set_geod_view_pos = " << lon << ", " << lat << ", " << alt
// << endl;
sgdSetVec3( geod_view_pos, lon, lat, alt );
}
inline void set_pilot_offset( float x, float y, float z ) {
set_dirty();
sgSetVec3( pilot_offset, x, y, z );
}
inline void set_sea_level_radius( double r ) {
// data should be in meters from the center of the earth
set_dirty();
sea_level_radius = r;
}
//////////////////////////////////////////////////////////////////////
// accessor functions
//////////////////////////////////////////////////////////////////////
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inline int get_type() const { return _type ; }
inline int is_a( int t ) const { return get_type() == t ; }
inline bool is_dirty() const { return dirty; }
inline double get_fov() const { return fov; }
inline double get_aspect_ratio() const { return aspect_ratio; }
inline double get_fov_ratio() const { return fov_ratio; }
inline double get_view_offset() const { return view_offset; }
inline bool get_reverse_view_offset() const { return reverse_view_offset; }
inline double get_goal_view_offset() const { return goal_view_offset; }
inline double get_view_tilt() const { return view_tilt; }
inline double get_goal_view_tilt() const { return goal_view_tilt; }
inline double *get_geod_view_pos() { return geod_view_pos; }
inline float *get_pilot_offset() { return pilot_offset; }
inline double get_sea_level_radius() const { return sea_level_radius; }
//////////////////////////////////////////////////////////////////////
// derived values accessor functions
//////////////////////////////////////////////////////////////////////
inline double *get_abs_view_pos() {
if ( dirty ) { update(); }
return abs_view_pos;
}
inline float *get_view_pos() {
if ( dirty ) { update(); }
return view_pos;
}
inline float *get_zero_elev() {
if ( dirty ) { update(); }
return zero_elev;
}
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// (future?)
// inline double get_ground_elev() {
// if ( dirty ) { update(); }
// return ground_elev;
// }
inline float *get_surface_south() {
if ( dirty ) { update(); }
return surface_south;
}
inline float *get_surface_east() {
if ( dirty ) { update(); }
return surface_east;
}
inline float *get_world_up() {
if ( dirty ) { update(); }
return world_up;
}
inline const sgVec4 *get_VIEW() {
if ( dirty ) { update(); }
return VIEW;
}
inline const sgVec4 *get_VIEW_ROT() {
if ( dirty ) { update(); }
return VIEW_ROT;
}
inline const sgVec4 *get_UP() {
if ( dirty ) { update(); }
return UP;
}
};
#endif // _VIEWER_HXX