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flightgear/src/FDM/JSBSim/FGEngine.cpp

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGEngine.cpp
Author: Jon Berndt
Date started: 01/21/99
Called by: FGAircraft
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------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
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This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
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You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
See header file.
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HISTORY
--------------------------------------------------------------------------------
01/21/99 JSB Created
1999-09-07 23:15:45 +00:00
09/03/99 JSB Changed Rocket thrust equation to correct -= Thrust instead of
+= Thrust (thanks to Tony Peden)
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#ifdef FGFS
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# include <simgear/compiler.h>
# ifdef SG_HAVE_STD_INCLUDES
# include <fstream>
# else
# include <fstream.h>
# endif
#else
# if defined(sgi) && !defined(__GNUC__)
# include <fstream.h>
# else
# include <fstream>
# endif
#endif
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#include "FGEngine.h"
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#include "FGTank.h"
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_ENGINE;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGEngine::FGEngine(FGFDMExec* exec) {
FDMExec = exec;
State = FDMExec->GetState();
Atmosphere = FDMExec->GetAtmosphere();
FCS = FDMExec->GetFCS();
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Propulsion = FDMExec->GetPropulsion();
Aircraft = FDMExec->GetAircraft();
Translation = FDMExec->GetTranslation();
Rotation = FDMExec->GetRotation();
Position = FDMExec->GetPosition();
Auxiliary = FDMExec->GetAuxiliary();
Output = FDMExec->GetOutput();
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Mixture = 1.0; // FIXME: get actual value
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Thrust = PctPower = 0.0;
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Starved = Flameout = false;
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Running = true;
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if (debug_lvl & 2) cout << "Instantiated: FGEngine" << endl;
TrimMode = false;
}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGEngine::~FGEngine()
{
if (debug_lvl & 2) cout << "Destroyed: FGEngine" << endl;
}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// This base class function should be called from within the
// derived class' Calculate() function before any other calculations are done.
// This base class method removes fuel from the fuel tanks as appropriate,
// and sets the starved flag if necessary.
void FGEngine::ConsumeFuel(void) {
float Fshortage, Oshortage;
FGTank* Tank;
if (TrimMode) return;
Fshortage = Oshortage = 0.0;
for (unsigned int i=0; i<SourceTanks.size(); i++) {
Tank = Propulsion->GetTank(i);
if (Tank->GetType() == FGTank::ttFUEL) {
Fshortage += Tank->Reduce(CalcFuelNeed()/Propulsion->GetnumSelectedFuelTanks());
} else {
Oshortage += Tank->Reduce(CalcOxidizerNeed()/Propulsion->GetnumSelectedOxiTanks());
}
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}
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if (Fshortage < 0.00 || Oshortage < 0.00) Starved = true;
else Starved = false;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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float FGEngine::CalcFuelNeed(void) {
FuelNeed = SLFuelFlowMax*PctPower*State->Getdt()*Propulsion->GetRate();
return FuelNeed;
}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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float FGEngine::CalcOxidizerNeed(void) {
OxidizerNeed = SLOxiFlowMax*PctPower*State->Getdt()*Propulsion->GetRate();
return OxidizerNeed;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGEngine::SetPlacement(float x, float y, float z, float pitch, float yaw) {
X = x;
Y = y;
Z = z;
EnginePitch = pitch;
EngineYaw = yaw;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGEngine::AddFeedTank(int tkID)
{
SourceTanks.push_back(tkID);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGEngine::Debug(void)
{
//TODO: Add your source code here
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}