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flightgear/src/FDM/JSBSim/FGEngine.cpp

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGEngine.cpp
Author: Jon Berndt
Date started: 01/21/99
Called by: FGAircraft
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------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
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This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
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You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
See header file.
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HISTORY
--------------------------------------------------------------------------------
01/21/99 JSB Created
1999-09-07 23:15:45 +00:00
09/03/99 JSB Changed Rocket thrust equation to correct -= Thrust instead of
+= Thrust (thanks to Tony Peden)
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#ifdef FGFS
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# include <simgear/compiler.h>
# ifdef SG_HAVE_STD_INCLUDES
# include <fstream>
# else
# include <fstream.h>
# endif
#else
# include <fstream>
#endif
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#include "FGEngine.h"
#include "FGState.h"
#include "FGFDMExec.h"
#include "FGAtmosphere.h"
#include "FGFCS.h"
#include "FGAircraft.h"
#include "FGTranslation.h"
#include "FGRotation.h"
#include "FGPosition.h"
#include "FGAuxiliary.h"
#include "FGOutput.h"
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#include "FGDefs.h"
static const char *IdSrc = "$Header$";
static const char *IdHdr = "ID_ENGINE";
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGEngine::FGEngine(FGFDMExec* fdex, string enginePath, string engineName, int num) {
string fullpath;
string tag;
FDMExec = fdex;
State = FDMExec->GetState();
Atmosphere = FDMExec->GetAtmosphere();
FCS = FDMExec->GetFCS();
Aircraft = FDMExec->GetAircraft();
Translation = FDMExec->GetTranslation();
Rotation = FDMExec->GetRotation();
Position = FDMExec->GetPosition();
Auxiliary = FDMExec->GetAuxiliary();
Output = FDMExec->GetOutput();
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Name = engineName;
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# ifndef macintosh
fullpath = enginePath + "/" + engineName + ".xml";
# else
fullpath = enginePath + ";" + engineName + ".xml";
# endif
cout << " Reading engine: " << engineName << " from file: " << fullpath << endl;
ifstream enginefile(fullpath.c_str());
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if (enginefile) {
enginefile >> tag;
if (tag == "ROCKET") Type = etRocket;
else if (tag == "PISTON") Type = etPiston;
else if (tag == "TURBOPROP") Type = etTurboProp;
else if (tag == "TURBOJET") Type = etTurboJet;
else Type = etUnknown;
switch(Type) {
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case etTurboProp:
case etTurboJet:
cerr << "Unsupported Engine type" << tag << endl;
break;
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case etUnknown:
cerr << "Unknown engine type: " << tag << endl;
break;
case etPiston:
enginefile >> X;
enginefile >> Y;
enginefile >> Z;
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enginefile >> EnginePitch;
enginefile >> EngineYaw;
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enginefile >> BrakeHorsePower;
enginefile >> MaxThrottle;
enginefile >> MinThrottle;
enginefile >> SLFuelFlowMax;
enginefile >> SpeedSlope;
enginefile >> SpeedIntercept;
enginefile >> AltitudeSlope;
break;
case etRocket:
enginefile >> X;
enginefile >> Y;
enginefile >> Z;
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enginefile >> EnginePitch;
enginefile >> EngineYaw;
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enginefile >> SLThrustMax;
enginefile >> VacThrustMax;
enginefile >> MaxThrottle;
enginefile >> MinThrottle;
enginefile >> SLFuelFlowMax;
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enginefile >> SLOxiFlowMax;
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break;
}
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enginefile.close();
} else {
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cerr << "Unable to open engine definition file " << fullpath.c_str() << endl;
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}
EngineNumber = num;
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Thrust = PctPower = 0.0;
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Starved = Flameout = false;
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Running = true;
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}
FGEngine::~FGEngine(void) {}
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float FGEngine::CalcRocketThrust(void) {
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float lastThrust;
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Throttle = FCS->GetThrottlePos(EngineNumber);
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lastThrust = Thrust; // last actual thrust
if (Throttle < MinThrottle || Starved) {
PctPower = Thrust = 0.0; // desired thrust
Flameout = true;
} else {
PctPower = Throttle / MaxThrottle;
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Thrust = PctPower*((1.0 - Atmosphere->GetDensityRatio())*(VacThrustMax - SLThrustMax) +
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SLThrustMax); // desired thrust
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Flameout = false;
}
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if(State->Getdt() > 0.0) {
Thrust -= 0.8*(Thrust - lastThrust); // actual thrust
}
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return Thrust;
}
float FGEngine::CalcPistonThrust(void) {
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float v,h,pa;
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Throttle = FCS->GetThrottlePos(EngineNumber);
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Throttle /= 100;
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v = Translation->GetVt();
h = Position->Geth();
if (v < 10)
v = 10;
if (h < 0)
h = 0;
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pa=(SpeedSlope*v + SpeedIntercept)*(1 +AltitudeSlope*h)*BrakeHorsePower;
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Thrust = Throttle*(pa*HPTOFTLBSSEC)/v;
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return Thrust;
}
float FGEngine::CalcThrust(void) {
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if(Running) {
switch(Type) {
case etRocket:
return CalcRocketThrust();
// break;
case etPiston:
return CalcPistonThrust();
// break;
default:
return 9999.0;
// break;
}
} else {
return 0;
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}
}
float FGEngine::CalcFuelNeed() {
FuelNeed = SLFuelFlowMax*PctPower;
return FuelNeed;
}
float FGEngine::CalcOxidizerNeed() {
OxidizerNeed = SLOxiFlowMax*PctPower;
return OxidizerNeed;
}