/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGEngine.cpp Author: Jon Berndt Date started: 01/21/99 Called by: FGAircraft ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- See header file. HISTORY -------------------------------------------------------------------------------- 01/21/99 JSB Created 09/03/99 JSB Changed Rocket thrust equation to correct -= Thrust instead of += Thrust (thanks to Tony Peden) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifdef FGFS # include # ifdef SG_HAVE_STD_INCLUDES # include # else # include # endif #else # if defined(sgi) && !defined(__GNUC__) # include # else # include # endif #endif #include "FGEngine.h" #include "FGTank.h" static const char *IdSrc = "$Id$"; static const char *IdHdr = ID_ENGINE; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ FGEngine::FGEngine(FGFDMExec* exec) { FDMExec = exec; State = FDMExec->GetState(); Atmosphere = FDMExec->GetAtmosphere(); FCS = FDMExec->GetFCS(); Propulsion = FDMExec->GetPropulsion(); Aircraft = FDMExec->GetAircraft(); Translation = FDMExec->GetTranslation(); Rotation = FDMExec->GetRotation(); Position = FDMExec->GetPosition(); Auxiliary = FDMExec->GetAuxiliary(); Output = FDMExec->GetOutput(); Mixture = 1.0; // FIXME: get actual value Thrust = PctPower = 0.0; Starved = Flameout = false; Running = true; if (debug_lvl & 2) cout << "Instantiated: FGEngine" << endl; TrimMode = false; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGEngine::~FGEngine() { if (debug_lvl & 2) cout << "Destroyed: FGEngine" << endl; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // This base class function should be called from within the // derived class' Calculate() function before any other calculations are done. // This base class method removes fuel from the fuel tanks as appropriate, // and sets the starved flag if necessary. void FGEngine::ConsumeFuel(void) { float Fshortage, Oshortage; FGTank* Tank; if (TrimMode) return; Fshortage = Oshortage = 0.0; for (unsigned int i=0; iGetTank(i); if (Tank->GetType() == FGTank::ttFUEL) { Fshortage += Tank->Reduce(CalcFuelNeed()/Propulsion->GetnumSelectedFuelTanks()); } else { Oshortage += Tank->Reduce(CalcOxidizerNeed()/Propulsion->GetnumSelectedOxiTanks()); } } if (Fshortage < 0.00 || Oshortage < 0.00) Starved = true; else Starved = false; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% float FGEngine::CalcFuelNeed(void) { FuelNeed = SLFuelFlowMax*PctPower*State->Getdt()*Propulsion->GetRate(); return FuelNeed; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% float FGEngine::CalcOxidizerNeed(void) { OxidizerNeed = SLOxiFlowMax*PctPower*State->Getdt()*Propulsion->GetRate(); return OxidizerNeed; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGEngine::SetPlacement(float x, float y, float z, float pitch, float yaw) { X = x; Y = y; Z = z; EnginePitch = pitch; EngineYaw = yaw; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGEngine::AddFeedTank(int tkID) { SourceTanks.push_back(tkID); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGEngine::Debug(void) { //TODO: Add your source code here }