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flightgear/src/GUI/menubar.cxx

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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <string.h>
#include <iostream>
#include <plib/pu.h>
#include <simgear/debug/logstream.hxx>
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#include <Autopilot/auto_gui.hxx>
#include <Input/input.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include "new_gui.hxx"
#include "menubar.hxx"
////////////////////////////////////////////////////////////////////////
// FIXME!!
//
// Deprecated wrappers for old menu commands.
//
// DO NOT ADD TO THESE. THEY WILL BE DELETED SOON!
//
// These are defined in gui_funcs.cxx. They should be replaced with
// user-configured dialogs and new commands where necessary.
////////////////////////////////////////////////////////////////////////
extern void reInit (puObject *);
static bool
do_reinit_dialog (const SGPropertyNode * arg)
{
reInit(0);
return true;
}
#if defined(TR_HIRES_SNAP)
extern void dumpHiResSnapShot (puObject *);
static bool
do_hires_snapshot_dialog (const SGPropertyNode * arg)
{
dumpHiResSnapShot(0);
return true;
}
#endif // TR_HIRES_SNAP
#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
extern void printScreen (puObject *);
static bool
do_print_dialog (const SGPropertyNode * arg)
{
printScreen(0);
return true;
}
#endif
extern void prop_pickerView (puObject *);
static bool
do_properties_dialog (const SGPropertyNode * arg)
{
prop_pickerView(0);
return true;
}
extern void AddWayPoint (puObject *);
static bool
do_ap_add_waypoint_dialog (const SGPropertyNode * arg)
{
AddWayPoint(0);
return true;
}
extern void PopWayPoint (puObject *);
static bool
do_ap_pop_waypoint_dialog (const SGPropertyNode * arg)
{
PopWayPoint(0);
return true;
}
extern void ClearRoute (puObject *);
static bool
do_ap_clear_route_dialog (const SGPropertyNode * arg)
{
ClearRoute(0);
return true;
}
#if 0
extern void fgAPAdjust (puObject *);
static bool
do_ap_adjust_dialog (const SGPropertyNode * arg)
{
fgAPAdjust(0);
return true;
}
#endif
extern void fgLatLonFormatToggle (puObject *);
static bool
do_lat_lon_format_dialog (const SGPropertyNode * arg)
{
fgLatLonFormatToggle(0);
return true;
}
extern void helpCb (puObject *);
static bool
do_help_dialog (const SGPropertyNode * arg)
{
helpCb(0);
return true;
}
static struct {
const char * name;
SGCommandMgr::command_t command;
} deprecated_dialogs [] = {
{ "old-reinit-dialog", do_reinit_dialog },
#if defined(TR_HIRES_SNAP)
{ "old-hires-snapshot-dialog", do_hires_snapshot_dialog },
#endif
#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
{ "old-print-dialog", do_print_dialog },
#endif
{ "old-properties-dialog", do_properties_dialog },
{ "old-ap-add-waypoint-dialog", do_ap_add_waypoint_dialog },
{ "old-ap-pop-waypoint-dialog", do_ap_pop_waypoint_dialog },
{ "old-ap-clear-route-dialog", do_ap_clear_route_dialog },
{ "old-lat-lon-format-dialog", do_lat_lon_format_dialog },
{ "old-help-dialog", do_help_dialog },
{ 0, 0 }
};
static void
add_deprecated_dialogs ()
{
SG_LOG(SG_GENERAL, SG_INFO, "Initializing old dialog commands:");
for (int i = 0; deprecated_dialogs[i].name != 0; i++) {
SG_LOG(SG_GENERAL, SG_INFO, " " << deprecated_dialogs[i].name);
globals->get_commands()->addCommand(deprecated_dialogs[i].name,
deprecated_dialogs[i].command);
}
}
////////////////////////////////////////////////////////////////////////
// Static functions.
////////////////////////////////////////////////////////////////////////
static void
menu_callback (puObject * object)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
gui->getMenuBar()->fireItem(object);
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGMenuBar.
////////////////////////////////////////////////////////////////////////
FGMenuBar::FGMenuBar ()
: _visible(false),
_menuBar(0)
{
}
FGMenuBar::~FGMenuBar ()
{
destroy_menubar();
}
void
FGMenuBar::init ()
{
delete _menuBar; // FIXME: check if PUI owns the pointer
make_menubar();
// FIXME: temporary commands to get at
// old, hard-coded dialogs.
add_deprecated_dialogs();
}
void
FGMenuBar::show ()
{
if (_menuBar != 0)
_menuBar->reveal();
_visible = true;
}
void
FGMenuBar::hide ()
{
if (_menuBar != 0)
_menuBar->hide();
_visible = false;
}
bool
FGMenuBar::isVisible () const
{
return _visible;
}
void
FGMenuBar::fireItem (puObject * item)
{
const char * name = item->getLegend();
vector<FGBinding *> &bindings = _bindings[name];
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int nBindings = bindings.size();
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for (int i = 0; i < nBindings; i++)
bindings[i]->fire();
}
void
FGMenuBar::make_menu (SGPropertyNode * node)
{
const char * name = strdup(node->getStringValue("label"));
vector<SGPropertyNode_ptr> item_nodes = node->getChildren("item");
int array_size = item_nodes.size();
char ** items = make_char_array(array_size);
puCallback * callbacks = make_callback_array(array_size);
for (unsigned int i = 0, j = item_nodes.size() - 1;
i < item_nodes.size();
i++, j--) {
// Set up the PUI entries for this item
items[j] = strdup((char *)item_nodes[i]->getStringValue("label"));
callbacks[j] = menu_callback;
// Load all the bindings for this item
vector<SGPropertyNode_ptr> bindings = item_nodes[i]->getChildren("binding");
SGPropertyNode * dest = fgGetNode("/sim/bindings/menu", true);
for (unsigned int k = 0; k < bindings.size(); k++) {
unsigned int m = 0;
SGPropertyNode *binding;
while (dest->getChild("binding", m))
m++;
binding = dest->getChild("binding", m, true);
copyProperties(bindings[k], binding);
_bindings[items[j]].push_back(new FGBinding(binding));
}
}
_menuBar->add_submenu(name, items, callbacks);
}
void
FGMenuBar::make_menubar ()
{
SGPropertyNode *targetpath;
targetpath = fgGetNode("/sim/menubar/default",true);
// fgLoadProps("gui/menubar.xml", targetpath);
/* NOTE: there is no check to see whether there's any usable data at all
*
* This would also have the advantage of being able to create some kind of
* 'fallback' menu - just in case that either menubar.xml is empty OR that
* its XML data is not valid, that way we would avoid displaying an
* unusable menubar without any functionality - if we decided to add another
* char * element to the commands structure in
* $FG_SRC/src/Main/fgcommands.cxx
* we could additionally save each function's (short) description and use
* this as label for the fallback PUI menubar item labels - as a workaround
* one might simply use the internal fgcommands and put them into the
* fallback menu, so that the user is at least able to re-init the menu
* loading - just in case there was some malformed XML in it
* (it happend to me ...)
*/
make_menubar(targetpath);
}
/* WARNING: We aren't yet doing any validation of what's found - but since
* this isn't done with menubar.xml either, it should not really matter
* right now. Although one should later on consider to validate the
* contents, whether they are representing a 'legal' menubar structure.
*/
void
FGMenuBar::make_menubar(SGPropertyNode * props)
{
// Just in case.
destroy_menubar();
_menuBar = new puMenuBar;
vector<SGPropertyNode_ptr> menu_nodes = props->getChildren("menu");
for (unsigned int i = 0; i < menu_nodes.size(); i++)
make_menu(menu_nodes[i]);
_menuBar->close();
make_map(props);
if (_visible)
_menuBar->reveal();
else
_menuBar->hide();
}
void
FGMenuBar::destroy_menubar ()
{
if ( _menuBar == 0 )
return;
hide();
puDeleteObject(_menuBar);
unsigned int i;
// Delete all the character arrays
// we were forced to keep around for
// plib.
SG_LOG(SG_GENERAL, SG_INFO, "Deleting char arrays");
for (i = 0; i < _char_arrays.size(); i++) {
for (int j = 0; _char_arrays[i][j] != 0; j++)
free(_char_arrays[i][j]); // added with strdup
delete[] _char_arrays[i];
}
// Delete all the callback arrays
// we were forced to keep around for
// plib.
SG_LOG(SG_GENERAL, SG_INFO, "Deleting callback arrays");
for (i = 0; i < _callback_arrays.size(); i++)
delete[] _callback_arrays[i];
// Delete all those bindings
SG_LOG(SG_GENERAL, SG_INFO, "Deleting bindings");
map<string,vector<FGBinding *> >::iterator it;
it = _bindings.begin();
for (it = _bindings.begin(); it != _bindings.end(); it++) {
SG_LOG(SG_GENERAL, SG_INFO, "Deleting bindings for " << it->first);
for ( i = 0; i < it->second.size(); i++ )
delete it->second[i];
}
SG_LOG(SG_GENERAL, SG_INFO, "Done.");
}
struct EnabledListener : SGPropertyChangeListener {
void valueChanged(SGPropertyNode* node) {
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
if (!gui)
return;
FGMenuBar *menubar = gui->getMenuBar();
if (menubar)
menubar->enable_item(node->getParent(), node->getBoolValue());
}
};
void
FGMenuBar::add_enabled_listener(SGPropertyNode * node)
{
if (!node->hasValue("enabled"))
node->setBoolValue("enabled", true);
enable_item(node, node->getBoolValue("enabled"));
node->getNode("enabled")->addChangeListener(new EnabledListener());
}
void
FGMenuBar::make_map(SGPropertyNode * node)
{
int menu_index = 0;
for (puObject *obj = ((puGroup *)_menuBar)->getFirstChild();
obj; obj = obj->getNextObject()) {
// skip puPopupMenus. They are also children of _menuBar,
// but we access them via getUserData() (see below)
if (!(obj->getType() & PUCLASS_ONESHOT))
continue;
SGPropertyNode *menu = node->getNode("menu", menu_index, false);
if (!menu) {
SG_LOG(SG_GENERAL, SG_WARN, "<menu> without node: "
<< node->getPath() << "/menu[" << menu_index << ']');
continue;
}
_entries[menu->getPath()] = obj;
add_enabled_listener(menu);
puPopupMenu *popup = (puPopupMenu *)obj->getUserData();
if (!popup)
continue;
// the entries are for some reason reversed (last first), and we
// don't know yet how many will be usable; so we collect first
vector<puObject *> e;
for (puObject *me = ((puGroup *)popup)->getFirstChild();
me; me = me->getNextObject())
e.push_back(me);
for (unsigned int i = 0; i < e.size(); i++) {
SGPropertyNode *item = menu->getNode("item", e.size() - i - 1, false);
if (!item) {
SG_LOG(SG_GENERAL, SG_WARN, "menu <item> without node: "
<< menu->getPath() << "/item[" << i << ']');
continue;
}
_entries[item->getPath()] = e[i];
add_enabled_listener(item);
}
menu_index++;
}
}
bool
FGMenuBar::enable_item(const SGPropertyNode * node, bool state)
{
if (!node || _entries.find(node->getPath()) == _entries.end()) {
SG_LOG(SG_GENERAL, SG_WARN, "Trying to enable/disable "
"non-existent menu item");
return false;
}
puObject *object = _entries[node->getPath()];
if (state)
object->activate();
else
object->greyOut();
return true;
}
char **
FGMenuBar::make_char_array (int size)
{
char ** list = new char*[size+1];
for (int i = 0; i <= size; i++)
list[i] = 0;
_char_arrays.push_back(list);
return list;
}
puCallback *
FGMenuBar::make_callback_array (int size)
{
puCallback * list = new puCallback[size+1];
for (int i = 0; i <= size; i++)
list[i] = 0;
_callback_arrays.push_back(list);
return list;
}
// end of menubar.cxx