147 lines
3.3 KiB
C++
147 lines
3.3 KiB
C++
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#include <string.h>
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#include <iostream>
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#include <plib/pu.h>
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#include <simgear/debug/logstream.hxx>
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#include <Main/globals.hxx>
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#include <Main/fg_props.hxx>
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#include "new_gui.hxx"
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#include "menubar.hxx"
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////////////////////////////////////////////////////////////////////////
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// Static functions.
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////////////////////////////////////////////////////////////////////////
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static void
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menu_callback (puObject * object)
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{
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NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
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gui->getMenuBar()->fireItem(object);
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGMenuBar.
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////////////////////////////////////////////////////////////////////////
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FGMenuBar::FGMenuBar ()
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: _visible(false),
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_menuBar(0)
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{
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}
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FGMenuBar::~FGMenuBar ()
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{
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hide();
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delete _menuBar; // FIXME: check if PUI owns the pointer
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// Delete all those bindings
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map<string,vector<FGBinding *> >::iterator it;
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it = _bindings.begin();
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while (it != _bindings.end()) {
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for (int i = 0; i < it->second.size(); i++)
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delete it->second[i];
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}
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}
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void
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FGMenuBar::init ()
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{
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if (_menuBar != 0) // FIXME: check if PUI owns the pointer
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delete _menuBar;
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make_menubar();
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}
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void
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FGMenuBar::show ()
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{
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if (_menuBar != 0) {
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_menuBar->reveal();
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_visible = true;
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} else {
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SG_LOG(SG_GENERAL, SG_ALERT, "No menu bar to show");
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_visible = false;
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}
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}
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void
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FGMenuBar::hide ()
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{
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if (_menuBar != 0) {
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_menuBar->hide();
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} else {
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SG_LOG(SG_GENERAL, SG_ALERT, "No menu bar to show");
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}
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_visible = false;
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}
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bool
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FGMenuBar::isVisible () const
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{
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return _visible;
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}
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bool
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FGMenuBar::fireItem (puObject * item)
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{
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const char * name = item->getLegend();
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vector<FGBinding *> &bindings = _bindings[name];
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for (int i = 0; i < bindings.size(); i++)
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bindings[i]->fire();
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}
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void
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FGMenuBar::make_menu (SGPropertyNode_ptr node)
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{
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const char * name = strdup(node->getStringValue("label"));
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vector<SGPropertyNode_ptr> item_nodes = node->getChildren("item");
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int array_size = item_nodes.size() + 1;
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char ** items = new char*[array_size];
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puCallback * callbacks = new puCallback[array_size];
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for (int i = 0, j = item_nodes.size() - 1;
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i < item_nodes.size();
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i++, j--) {
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// Set up the PUI entries for this item
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items[j] = strdup((char *)item_nodes[i]->getStringValue("label"));
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callbacks[j] = menu_callback;
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// Load all the bindings for this item
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vector<SGPropertyNode_ptr> binding_nodes =
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item_nodes[i]->getChildren("binding");
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for (int k = 0; k < binding_nodes.size(); k++)
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_bindings[items[j]].push_back(new FGBinding(binding_nodes[k]));
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}
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items[item_nodes.size()] = 0;
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callbacks[item_nodes.size()] = 0;
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_menuBar->add_submenu(name, items, callbacks);
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}
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void
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FGMenuBar::make_menubar ()
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{
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_menuBar = new puMenuBar;
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SGPropertyNode props;
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fgLoadProps("gui/menubar.xml", &props);
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vector<SGPropertyNode_ptr> menu_nodes = props.getChildren("menu");
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for (int i = 0; i < menu_nodes.size(); i++)
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make_menu(menu_nodes[i]);
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_menuBar->close();
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}
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// end of menubar.cxx
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