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flightgear/src/AIModel/AIAircraft.hxx

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// FGAIAircraft - AIBase derived class creates an AI aircraft
//
// Written by David Culp, started October 2003.
//
// Copyright (C) 2003 David P. Culp - davidculp2@comcast.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _FG_AIAircraft_HXX
#define _FG_AIAircraft_HXX
#include "AIManager.hxx"
#include "AIBase.hxx"
#include <Traffic/SchedFlight.hxx>
#include <Traffic/Schedule.hxx>
#include <string>
SG_USING_STD(string);
class FGAIAircraft : public FGAIBase {
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private:
typedef struct {
double accel;
double decel;
double climb_rate;
double descent_rate;
double takeoff_speed;
double climb_speed;
double cruise_speed;
double descent_speed;
double land_speed;
} PERF_STRUCT;
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public:
enum aircraft_e {
LIGHT = 0,
WW2_FIGHTER,
JET_TRANSPORT,
JET_FIGHTER,
TANKER,
UFO
};
static const PERF_STRUCT settings[];
FGAIAircraft(FGAISchedule *ref=0);
~FGAIAircraft();
virtual void readFromScenario(SGPropertyNode* scFileNode);
virtual bool init();
virtual void bind();
virtual void unbind();
virtual void update(double dt);
void setPerformance(const std::string& perfString);
void SetPerformance(const PERF_STRUCT *ps);
void setFlightPlan(const std::string& fp, bool repat = false);
void SetFlightPlan(FGAIFlightPlan *f);
FGAIFlightPlan* GetFlightPlan() const { return fp; };
void AccelTo(double speed);
void PitchTo(double angle);
void RollTo(double angle);
void YawTo(double angle);
void ClimbTo(double altitude);
void TurnTo(double heading);
void ProcessFlightPlan( double dt, time_t now );
void setCallSign(const string& );
void setTACANChannelID(const string& );
void getGroundElev(double dt);
void doGroundAltitude();
void loadNextLeg ();
void setAcType(const string& ac) { acType = ac; };
void setCompany(const string& comp) { company = comp;};
inline void SetTanker(bool setting) { isTanker = setting; };
virtual const char* getTypeString(void) const { return "aircraft"; }
private:
FGAISchedule *trafficRef;
bool hdg_lock;
bool alt_lock;
double dt_count;
double dt_elev_count;
double headingChangeRate;
double groundTargetSpeed;
double groundOffset;
double dt;
const PERF_STRUCT *performance;
bool use_perf_vs;
SGPropertyNode_ptr refuel_node;
bool isTanker;
void Run(double dt);
double sign(double x);
string acType;
string company;
int spinCounter;
double prevSpeed;
double prev_dist_to_go;
bool _getGearDown() const;
bool reachedWaypoint;
string callsign; // The callsign of this tanker.
string TACAN_channel_id; // The TACAN channel of this tanker
bool contact; // set if this tanker is within fuelling range
};
#endif // _FG_AIAircraft_HXX