// FGAIAircraft - AIBase derived class creates an AI aircraft // // Written by David Culp, started October 2003. // // Copyright (C) 2003 David P. Culp - davidculp2@comcast.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifndef _FG_AIAircraft_HXX #define _FG_AIAircraft_HXX #include "AIManager.hxx" #include "AIBase.hxx" #include #include #include SG_USING_STD(string); class FGAIAircraft : public FGAIBase { private: typedef struct { double accel; double decel; double climb_rate; double descent_rate; double takeoff_speed; double climb_speed; double cruise_speed; double descent_speed; double land_speed; } PERF_STRUCT; public: enum aircraft_e { LIGHT = 0, WW2_FIGHTER, JET_TRANSPORT, JET_FIGHTER, TANKER, UFO }; static const PERF_STRUCT settings[]; FGAIAircraft(FGAISchedule *ref=0); ~FGAIAircraft(); virtual void readFromScenario(SGPropertyNode* scFileNode); virtual bool init(); virtual void bind(); virtual void unbind(); virtual void update(double dt); void setPerformance(const std::string& perfString); void SetPerformance(const PERF_STRUCT *ps); void setFlightPlan(const std::string& fp, bool repat = false); void SetFlightPlan(FGAIFlightPlan *f); FGAIFlightPlan* GetFlightPlan() const { return fp; }; void AccelTo(double speed); void PitchTo(double angle); void RollTo(double angle); void YawTo(double angle); void ClimbTo(double altitude); void TurnTo(double heading); void ProcessFlightPlan( double dt, time_t now ); void setCallSign(const string& ); void setTACANChannelID(const string& ); void getGroundElev(double dt); void doGroundAltitude(); void loadNextLeg (); void setAcType(const string& ac) { acType = ac; }; void setCompany(const string& comp) { company = comp;}; inline void SetTanker(bool setting) { isTanker = setting; }; virtual const char* getTypeString(void) const { return "aircraft"; } private: FGAISchedule *trafficRef; bool hdg_lock; bool alt_lock; double dt_count; double dt_elev_count; double headingChangeRate; double groundTargetSpeed; double groundOffset; double dt; const PERF_STRUCT *performance; bool use_perf_vs; SGPropertyNode_ptr refuel_node; bool isTanker; void Run(double dt); double sign(double x); string acType; string company; int spinCounter; double prevSpeed; double prev_dist_to_go; bool _getGearDown() const; bool reachedWaypoint; string callsign; // The callsign of this tanker. string TACAN_channel_id; // The TACAN channel of this tanker bool contact; // set if this tanker is within fuelling range }; #endif // _FG_AIAircraft_HXX