2002-01-18 22:38:47 +00:00
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// fg_fx.cxx -- Sound effect management class implementation
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2001-10-28 16:27:16 +00:00
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//
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// Started by David Megginson, October 2001
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// (Reuses some code from main.cxx, probably by Curtis Olson)
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//
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// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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2001-12-09 04:28:51 +00:00
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#include <FDM/flight.hxx> // FIXME: remove direct dependencies
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2001-11-06 22:32:26 +00:00
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#include <Main/fg_props.hxx>
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2001-10-28 16:27:16 +00:00
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2001-12-09 04:28:51 +00:00
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#include "fg_fx.hxx"
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2001-10-28 16:27:16 +00:00
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2001-11-30 20:55:14 +00:00
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static const char * engine_names[FGFX::MAX_ENGINES] = {
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"engine0",
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"engine1"
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};
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static const char * crank_names[FGFX::MAX_ENGINES] = {
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"crank0",
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"crank1"
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};
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2001-10-28 16:27:16 +00:00
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FGFX::FGFX ()
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2001-11-06 22:32:26 +00:00
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: _old_flap_position(0),
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2001-12-03 22:48:49 +00:00
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_old_gear_position(0),
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2001-10-28 16:27:16 +00:00
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_wind(0),
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_stall(0),
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_rumble(0),
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_flaps(0),
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2001-12-03 22:48:49 +00:00
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_gear_up(0),
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_gear_dn(0),
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2001-10-28 16:27:16 +00:00
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_squeal(0),
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2001-11-06 22:32:26 +00:00
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_click(0),
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_stall_warning_prop(0),
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2001-12-03 22:48:49 +00:00
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_flaps_prop(0),
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_gear_prop(0)
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2001-10-28 16:27:16 +00:00
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{
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2001-11-30 20:55:14 +00:00
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for (int i = 0; i < MAX_ENGINES; i++) {
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_engine[i] = 0;
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_crank[i] = 0;
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_engine_running_prop[i] = 0;
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_engine_cranking_prop[i] = 0;
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}
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2001-10-28 16:27:16 +00:00
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}
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FGFX::~FGFX ()
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{
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// FIXME: is this right, or does the
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// sound manager assume pointer ownership?
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2001-11-30 20:55:14 +00:00
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for (int i = 0; i < MAX_ENGINES; i++) {
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delete _engine[i];
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delete _crank[i];
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}
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2001-10-28 16:27:16 +00:00
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delete _wind;
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delete _stall;
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delete _rumble;
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delete _flaps;
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2001-12-03 22:48:49 +00:00
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delete _gear_up;
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delete _gear_dn;
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2001-10-28 16:27:16 +00:00
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delete _squeal;
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delete _click;
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}
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void
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FGFX::init ()
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{
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FGSoundMgr * mgr = globals->get_soundmgr();
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2001-12-09 05:20:13 +00:00
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int i;
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2001-10-28 16:27:16 +00:00
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//
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2001-11-30 20:55:14 +00:00
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// Create and add engine-related sounds.
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2001-10-28 16:27:16 +00:00
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//
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2001-12-09 05:20:13 +00:00
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for (i = 0; i < MAX_ENGINES; i++) {
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2001-11-30 20:55:14 +00:00
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// Engine
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_engine[i] =
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2001-12-03 22:48:49 +00:00
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new FGSimpleSound(fgGetString("/sim/sounds/engine/path",
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"Sounds/wasp.wav"));
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_engine[i]->set_volume(fgGetFloat("/sim/sounds/engine/volume", 1.0));
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_engine[i]->set_pitch(fgGetFloat("/sim/sounds/engine/pitch", 1.0));
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2001-11-30 20:55:14 +00:00
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mgr->add(_engine[i], engine_names[i]);
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// Starter
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2001-12-03 22:48:49 +00:00
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_crank[i] = new FGSimpleSound(fgGetString("/sim/sounds/cranking/path",
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2001-11-30 20:55:14 +00:00
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"Sounds/cranking.wav"));
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2002-01-18 22:38:47 +00:00
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_crank[i]->set_volume(fgGetFloat("/sim/sounds/cranking/volume", 0.5));
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2002-02-05 15:57:46 +00:00
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_crank[i]->set_pitch(fgGetFloat("/sim/sounds/cranking/pitch", 0.80));
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2001-11-30 20:55:14 +00:00
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mgr->add(_crank[i], crank_names[i]);
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}
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2001-10-28 16:27:16 +00:00
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//
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// Create and add the wind noise.
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//
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2001-12-03 22:48:49 +00:00
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_wind = new FGSimpleSound(fgGetString("/sim/sounds/wind/path",
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2001-11-06 22:32:26 +00:00
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"Sounds/wind.wav"));
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2001-12-03 22:48:49 +00:00
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_wind->set_volume(fgGetFloat("/sim/sounds/wind/volume", 1.0));
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_wind->set_pitch(fgGetFloat("/sim/sounds/wind/pitch", 1.0));
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2001-10-28 16:27:16 +00:00
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mgr->add(_wind, "wind");
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//
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// Create and add the stall noise.
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//
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2001-12-03 22:48:49 +00:00
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_stall = new FGSimpleSound(fgGetString("/sim/sounds/stall/path",
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2001-10-28 16:27:16 +00:00
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"Sounds/stall.wav"));
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2001-12-03 22:48:49 +00:00
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_stall->set_volume(fgGetFloat("/sim/sounds/stall/volume", 1.0));
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_stall->set_pitch(fgGetFloat("/sim/sounds/stall/pitch", 1.0));
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2001-10-28 16:27:16 +00:00
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mgr->add(_stall, "stall");
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//
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// Create and add the rumble noise.
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//
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2001-12-03 22:48:49 +00:00
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_rumble = new FGSimpleSound(fgGetString("/sim/sounds/rumble/path",
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2001-10-28 16:27:16 +00:00
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"Sounds/rumble.wav"));
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2001-12-03 22:48:49 +00:00
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_rumble->set_volume(fgGetFloat("/sim/sounds/rumble/volume", 1.0));
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_rumble->set_pitch(fgGetFloat("/sim/sounds/rumble/pitch", 1.0));
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2001-10-28 16:27:16 +00:00
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mgr->add(_rumble, "rumble");
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2001-11-06 22:32:26 +00:00
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//
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// Create and add the flaps noise
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//
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2001-12-03 22:48:49 +00:00
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_flaps = new FGSimpleSound(fgGetString("/sim/sounds/flaps/path",
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2001-11-06 22:32:26 +00:00
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"Sounds/flaps.wav"));
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2002-01-18 22:38:47 +00:00
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_flaps->set_volume(fgGetFloat("/sim/sounds/flaps/volume", 0.25));
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2001-12-03 22:48:49 +00:00
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_flaps->set_pitch(fgGetFloat("/sim/sounds/flaps/pitch", 1.0));
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2001-11-06 22:32:26 +00:00
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mgr->add(_flaps, "flaps");
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2001-12-03 22:48:49 +00:00
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//
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// Create and add the gear noises.
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//
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_gear_up = new FGSimpleSound(fgGetString("/sim/sounds/gear-up/path",
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"Sounds/gear-up.wav"));
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_gear_dn = new FGSimpleSound(fgGetString("/sim/sounds/gear-down/path",
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"Sounds/gear-dn.wav"));
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_gear_up->set_volume(fgGetFloat("/sim/sounds/gear-up/volume", 1.0));
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_gear_dn->set_volume(fgGetFloat("/sim/sounds/gear-down/volume", 1.0));
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_gear_up->set_pitch(fgGetFloat("/sim/sounds/gear-up/pitch", 1.0));
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_gear_dn->set_pitch(fgGetFloat("/sim/sounds/gear-down/pitch", 1.0));
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mgr->add(_gear_up, "gear-up");
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mgr->add(_gear_dn, "gear-down");
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2001-10-28 16:27:16 +00:00
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//
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// Create and add the squeal noise.
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//
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2001-12-03 22:48:49 +00:00
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_squeal = new FGSimpleSound(fgGetString("/sim/sounds/squeal/path",
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2001-10-28 16:27:16 +00:00
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"Sounds/squeal.wav"));
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2001-12-03 22:48:49 +00:00
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_squeal->set_volume(fgGetFloat("/sim/sounds/squeal/volume", 1.0));
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_squeal->set_pitch(fgGetFloat("/sim/sounds/squeal/pitch", 1.0));
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2001-10-28 16:27:16 +00:00
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mgr->add(_squeal, "squeal");
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2001-12-21 04:53:37 +00:00
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//
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// Simplistic wheel spin model for audio effect purposes only. We
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// don't want to play a full squeel, if the wheel has only departed
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// from the ground for a split second.
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//
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for (i = 0; i < MAX_GEAR; i++) {
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_wheel_spin[i] = 0.0;
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}
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2001-10-28 16:27:16 +00:00
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//
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// Create and add the click noise.
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2001-12-03 22:48:49 +00:00
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_click = new FGSimpleSound(fgGetString("/sim/sounds/click/path",
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2001-10-28 16:27:16 +00:00
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"Sounds/click.wav"));
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2002-02-05 15:57:46 +00:00
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_flaps->set_volume(fgGetFloat("/sim/sounds/click/volume", 0.5));
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2001-12-03 22:48:49 +00:00
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_flaps->set_pitch(fgGetFloat("/sim/sounds/click/pitch", 1.0));
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2001-10-28 16:27:16 +00:00
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mgr->add(_click, "click");
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2001-11-06 22:32:26 +00:00
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////////////////////////////////////////////////////////////////////
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// Grab some properties.
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////////////////////////////////////////////////////////////////////
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2001-12-09 05:20:13 +00:00
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for (i = 0; i < MAX_ENGINES; i++) {
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2002-01-19 05:34:03 +00:00
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SGPropertyNode * node = fgGetNode("engines/engine", i, true);
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_engine_running_prop[i] = node->getChild("running", 0, true);
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_engine_cranking_prop[i] = node->getChild("cranking", 0, true);
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2001-11-30 20:55:14 +00:00
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}
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2001-12-06 23:10:50 +00:00
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_stall_warning_prop = fgGetNode("/sim/aero/alarms/stall-warning", true);
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2001-12-03 22:48:49 +00:00
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_vc_prop = fgGetNode("/velocities/airspeed-kt", true);
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2001-11-06 22:32:26 +00:00
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_flaps_prop = fgGetNode("/controls/flaps", true);
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2001-12-03 22:48:49 +00:00
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_gear_prop = fgGetNode("/controls/gear-down", true);
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2001-10-28 16:27:16 +00:00
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}
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void
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FGFX::bind ()
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{
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}
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void
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FGFX::unbind ()
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{
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}
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void
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2001-12-22 17:33:27 +00:00
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FGFX::update (int dt)
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2001-10-28 16:27:16 +00:00
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{
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2001-11-06 22:32:26 +00:00
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FGSoundMgr * mgr = globals->get_soundmgr();
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2001-12-09 05:20:13 +00:00
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int i;
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2001-10-28 16:27:16 +00:00
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////////////////////////////////////////////////////////////////////
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// Update the engine sound.
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////////////////////////////////////////////////////////////////////
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2001-11-30 20:55:14 +00:00
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2001-12-09 05:20:13 +00:00
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for (i = 0; i < MAX_ENGINES; i++) {
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2001-10-28 16:27:16 +00:00
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2002-01-19 05:34:03 +00:00
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SGPropertyNode * node = fgGetNode("engines/engine", i, true);
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if (_engine_running_prop[i]->getBoolValue()) {
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2001-10-28 16:27:16 +00:00
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// pitch corresponds to rpm
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// volume corresponds to manifold pressure
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2001-11-30 20:55:14 +00:00
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double rpm_factor;
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2002-01-19 05:34:03 +00:00
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rpm_factor = node->getDoubleValue("rpm") / 2500.0;
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2001-11-30 20:55:14 +00:00
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double pitch = 0.3 + rpm_factor * 3.0;
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// don't run at absurdly slow rates -- not realistic
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// and sounds bad to boot. :-)
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if (pitch < 0.7)
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pitch = 0.7;
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if (pitch > 5.0)
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pitch = 5.0;
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double mp_factor;
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2002-01-19 05:34:03 +00:00
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mp_factor = node->getDoubleValue("mp-osi") / 100;
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2001-11-30 20:55:14 +00:00
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double volume = 0.15 + mp_factor / 2.0;
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if (volume < 0.15)
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volume = 0.15;
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if (volume > 0.5)
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volume = 0.5;
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_engine[i]->set_pitch( pitch );
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_engine[i]->set_volume( volume );
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set_playing(engine_names[i], true);
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} else {
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set_playing(engine_names[i], false);
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}
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2001-10-28 16:27:16 +00:00
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2001-11-06 22:32:26 +00:00
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// FIXME
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2001-11-30 20:55:14 +00:00
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set_playing(crank_names[i], _engine_cranking_prop[i]->getBoolValue());
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}
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2001-11-06 22:32:26 +00:00
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////////////////////////////////////////////////////////////////////
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// Update the wind noise.
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////////////////////////////////////////////////////////////////////
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2002-01-18 22:38:47 +00:00
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// The wind sound is airspeed and altitude
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// dependent. The wind noise should become
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// silent at about 65000 feet, and is based
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// on a logarithmic scale.
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2001-11-06 22:32:26 +00:00
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float rel_wind = cur_fdm_state->get_V_rel_wind(); // FPS
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2002-01-18 22:38:47 +00:00
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float alt_vol = 1-log(cur_fdm_state->get_Altitude()/65000.0)/4.81;
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if ((rel_wind > 2.0) && (alt_vol > 0.2)) {
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float volume = rel_wind/937;
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double pitch = 1.0+(rel_wind/53.0);
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_wind->set_volume(volume*alt_vol/2);
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2001-11-30 17:55:28 +00:00
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_wind->set_pitch(pitch);
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2001-11-06 22:32:26 +00:00
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set_playing("wind", true);
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2001-10-28 16:27:16 +00:00
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} else {
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2001-11-06 22:32:26 +00:00
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set_playing("wind", false);
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2001-10-28 16:27:16 +00:00
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}
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////////////////////////////////////////////////////////////////////
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2001-11-06 22:32:26 +00:00
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// Update the stall horn.
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2001-10-28 16:27:16 +00:00
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////////////////////////////////////////////////////////////////////
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2001-11-06 22:32:26 +00:00
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double stall = _stall_warning_prop->getDoubleValue();
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2001-12-03 22:48:49 +00:00
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double vc = _vc_prop->getDoubleValue();
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if (stall > 0.0 && vc > 30.0) {
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2001-11-06 22:32:26 +00:00
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_stall->set_volume(stall);
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set_playing("stall", true);
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} else {
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set_playing("stall", false);
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}
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2001-10-28 16:27:16 +00:00
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2001-11-06 22:32:26 +00:00
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////////////////////////////////////////////////////////////////////
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// Update the rumble.
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////////////////////////////////////////////////////////////////////
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2001-10-28 16:27:16 +00:00
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2001-11-06 22:32:26 +00:00
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float gearOnGround = 0;
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// Calculate whether a squeal is
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// required, and set the volume.
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// Currently, the squeal volume is the
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// current local down velocity in feet
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// per second divided by 10.0, and
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// will not be played if under 0.1.
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// FIXME: take rotational velocities
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// into account as well.
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2002-01-19 05:34:03 +00:00
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for (i = 0; i < MAX_GEAR; i++) {
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SGPropertyNode * node = fgGetNode("gear/gear", i, true);
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2001-12-21 04:53:37 +00:00
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// cout << "air speed = " << cur_fdm_state->get_V_equiv_kts();
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// cout << " wheel " << i << " speed = " << _wheel_spin[i];
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2002-01-19 05:34:03 +00:00
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if (node->getBoolValue("wow")) {
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2001-11-06 22:32:26 +00:00
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gearOnGround++;
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if (!_gear_on_ground[i]) {
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2001-12-21 04:53:37 +00:00
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// wheel just touched down
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// 3 parts horizontal velocity + 1 part vertical velocity
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double squeal_volume = 0.75 * cur_fdm_state->get_V_equiv_kts() / 90.0
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+ 0.25 * cur_fdm_state->get_V_down() / 5.0;
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// scale volume by difference between wheel spin speed and
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// ground speed
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double diff = fabs( cur_fdm_state->get_V_equiv_kts()
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- _wheel_spin[i] );
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// cout << " speed diff = " << diff;
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double scale_factor = 0.0;
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if ( diff > 10 ) {
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scale_factor = ( diff - 10.0 ) / 30.0f;
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if ( scale_factor > 1.0 ) { scale_factor = 1.0; }
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}
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// cout << " scale_factor = " << scale_factor;
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squeal_volume *= scale_factor;
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if (squeal_volume > 0.1) {
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_squeal->set_volume(squeal_volume);
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_squeal->set_pitch(1.25);
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mgr->play_once("squeal");
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}
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_gear_on_ground[i] = true;
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2001-11-06 22:32:26 +00:00
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}
|
2001-12-21 04:53:37 +00:00
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// cout << " wow";
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_wheel_spin[i] = cur_fdm_state->get_V_equiv_kts();
|
2001-11-06 22:32:26 +00:00
|
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} else {
|
2001-12-21 04:53:37 +00:00
|
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|
// cout << " airborn";
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|
|
_gear_on_ground[i] = false;
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|
|
/* fix me: wheel spindown is currently frame rate dependent which
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|
it shouldn't be */
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_wheel_spin[i] -= 0.2;
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|
if ( _wheel_spin[i] < 0.0 ) { _wheel_spin[i] = 0.0; }
|
2001-11-06 22:32:26 +00:00
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}
|
2001-12-21 04:53:37 +00:00
|
|
|
// cout << endl;
|
2001-11-06 22:32:26 +00:00
|
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|
}
|
2001-10-28 16:27:16 +00:00
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|
2001-11-06 22:32:26 +00:00
|
|
|
// Now, if any of the gear is in
|
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|
|
// contact with the ground play the
|
2002-01-18 22:38:47 +00:00
|
|
|
// rumble sound. The volume is a
|
|
|
|
// logarthmic scale of the absolute
|
|
|
|
// velocity in knots divided by 12.0.
|
|
|
|
// No rumble will be played if the
|
|
|
|
// velocity is under ~0.25 kt.
|
2001-11-06 22:32:26 +00:00
|
|
|
double speed = cur_fdm_state->get_V_equiv_kts();
|
2002-01-18 22:38:47 +00:00
|
|
|
if (gearOnGround > 0 && speed > 0.5) {
|
2002-01-19 05:34:03 +00:00
|
|
|
double volume = 2.0 * (gearOnGround/MAX_GEAR) * log(speed)/12; //(speed/60.0);
|
2001-11-06 22:32:26 +00:00
|
|
|
_rumble->set_volume(volume);
|
|
|
|
set_playing("rumble", true);
|
|
|
|
} else {
|
|
|
|
set_playing("rumble", false);
|
|
|
|
}
|
2001-10-28 16:27:16 +00:00
|
|
|
|
2001-11-06 22:32:26 +00:00
|
|
|
|
2001-12-03 22:48:49 +00:00
|
|
|
////////////////////////////////////////////////////////////////////
|
2001-11-06 22:32:26 +00:00
|
|
|
// Check for flap movement.
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
double flap_position = _flaps_prop->getDoubleValue();
|
|
|
|
if (fabs(flap_position - _old_flap_position) > 0.1) {
|
|
|
|
mgr->play_once("flaps");
|
|
|
|
_old_flap_position = flap_position;
|
|
|
|
}
|
2001-10-28 16:27:16 +00:00
|
|
|
|
2001-12-03 22:48:49 +00:00
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
// Check for gear movement.
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
double gear_position = _gear_prop->getDoubleValue();
|
|
|
|
if (gear_position != _old_gear_position) {
|
|
|
|
if (gear_position < _old_gear_position) {
|
|
|
|
mgr->play_once("gear-up");
|
|
|
|
} else {
|
|
|
|
mgr->play_once("gear-down");
|
|
|
|
}
|
|
|
|
_old_gear_position = gear_position;
|
|
|
|
}
|
|
|
|
|
2001-10-28 16:27:16 +00:00
|
|
|
// TODO: click
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2001-11-06 22:32:26 +00:00
|
|
|
|
|
|
|
void
|
|
|
|
FGFX::set_playing (const char * soundName, bool state)
|
|
|
|
{
|
|
|
|
FGSoundMgr * mgr = globals->get_soundmgr();
|
|
|
|
bool playing = mgr->is_playing(soundName);
|
|
|
|
if (state && !playing)
|
|
|
|
mgr->play_looped(soundName);
|
|
|
|
else if (!state && playing)
|
|
|
|
mgr->stop(soundName);
|
|
|
|
}
|
|
|
|
|
2001-10-28 16:27:16 +00:00
|
|
|
// end of fg_fx.cxx
|