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Tweaks to pitch/volume of a couple sound effects.

This commit is contained in:
curt 2001-11-30 17:55:28 +00:00
parent 71a562b695
commit 4b4394774b

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@ -78,8 +78,8 @@ FGFX::init ()
//
_crank = new FGSimpleSound(fgGetString("/sim/sounds/cranking",
"Sounds/cranking.wav"));
_crank->set_pitch(1.5);
_crank->set_volume(0.25);
_crank->set_pitch(1.25);
_crank->set_volume(0.175);
mgr->add(_crank, "crank");
@ -111,6 +111,7 @@ FGFX::init ()
//
_flaps = new FGSimpleSound(fgGetString("/sim/sounds/flaps",
"Sounds/flaps.wav"));
_flaps->set_volume(0.50);
mgr->add(_flaps, "flaps");
//
@ -210,9 +211,13 @@ FGFX::update ()
////////////////////////////////////////////////////////////////////
float rel_wind = cur_fdm_state->get_V_rel_wind(); // FPS
float airspeed_kt = cur_fdm_state->get_V_equiv_kts();
if (rel_wind > 60.0) { // a little off 30kt
float volume = rel_wind/600.0; // FIXME!!!
// float volume = rel_wind/600.0; // FIXME!!!
float volume = rel_wind/937.0; // FIXME!!!
double pitch = 1.0+(airspeed_kt/113.0);
_wind->set_volume(volume);
_wind->set_pitch(pitch);
set_playing("wind", true);
} else {
set_playing("wind", false);