- added gear up and gear down sounds
- changed all sound file properties to end in /path for pathname, and added /sound and /pitch (with current values as defaults) - don't activate the stall horn if CAS is less than 30kt (this needs to be refined somehow) - declarations to support changes to cxx file
This commit is contained in:
parent
5513830175
commit
cec011503c
2 changed files with 71 additions and 14 deletions
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@ -40,14 +40,18 @@ static const char * crank_names[FGFX::MAX_ENGINES] = {
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FGFX::FGFX ()
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: _old_flap_position(0),
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_old_gear_position(0),
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_wind(0),
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_stall(0),
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_rumble(0),
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_flaps(0),
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_gear_up(0),
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_gear_dn(0),
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_squeal(0),
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_click(0),
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_stall_warning_prop(0),
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_flaps_prop(0)
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_flaps_prop(0),
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_gear_prop(0)
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{
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for (int i = 0; i < MAX_ENGINES; i++) {
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_engine[i] = 0;
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@ -70,6 +74,8 @@ FGFX::~FGFX ()
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delete _rumble;
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delete _flaps;
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delete _gear_up;
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delete _gear_dn;
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delete _squeal;
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delete _click;
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}
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@ -86,14 +92,17 @@ FGFX::init ()
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for (int i = 0; i < MAX_ENGINES; i++) {
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// Engine
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_engine[i] =
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new FGSimpleSound(fgGetString("/sim/sounds/engine", "Sounds/wasp.wav"));
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new FGSimpleSound(fgGetString("/sim/sounds/engine/path",
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"Sounds/wasp.wav"));
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_engine[i]->set_volume(fgGetFloat("/sim/sounds/engine/volume", 1.0));
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_engine[i]->set_pitch(fgGetFloat("/sim/sounds/engine/pitch", 1.0));
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mgr->add(_engine[i], engine_names[i]);
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// Starter
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_crank[i] = new FGSimpleSound(fgGetString("/sim/sounds/cranking",
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_crank[i] = new FGSimpleSound(fgGetString("/sim/sounds/cranking/path",
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"Sounds/cranking.wav"));
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_crank[i]->set_pitch(1.25);
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_crank[i]->set_volume(0.175);
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_crank[i]->set_volume(fgGetFloat("/sim/sounds/cranking/volume", 0.175));
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_crank[i]->set_pitch(fgGetFloat("/sim/sounds/cranking/pitch", 1.25));
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mgr->add(_crank[i], crank_names[i]);
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}
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@ -101,45 +110,70 @@ FGFX::init ()
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//
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// Create and add the wind noise.
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//
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_wind = new FGSimpleSound(fgGetString("/sim/sounds/wind",
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_wind = new FGSimpleSound(fgGetString("/sim/sounds/wind/path",
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"Sounds/wind.wav"));
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_wind->set_volume(fgGetFloat("/sim/sounds/wind/volume", 1.0));
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_wind->set_pitch(fgGetFloat("/sim/sounds/wind/pitch", 1.0));
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mgr->add(_wind, "wind");
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//
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// Create and add the stall noise.
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//
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_stall = new FGSimpleSound(fgGetString("/sim/sounds/stall",
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_stall = new FGSimpleSound(fgGetString("/sim/sounds/stall/path",
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"Sounds/stall.wav"));
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_stall->set_volume(fgGetFloat("/sim/sounds/stall/volume", 1.0));
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_stall->set_pitch(fgGetFloat("/sim/sounds/stall/pitch", 1.0));
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mgr->add(_stall, "stall");
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//
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// Create and add the rumble noise.
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//
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_rumble = new FGSimpleSound(fgGetString("/sim/sounds/rumble",
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_rumble = new FGSimpleSound(fgGetString("/sim/sounds/rumble/path",
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"Sounds/rumble.wav"));
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_rumble->set_volume(fgGetFloat("/sim/sounds/rumble/volume", 1.0));
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_rumble->set_pitch(fgGetFloat("/sim/sounds/rumble/pitch", 1.0));
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mgr->add(_rumble, "rumble");
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//
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// Create and add the flaps noise
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//
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_flaps = new FGSimpleSound(fgGetString("/sim/sounds/flaps",
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_flaps = new FGSimpleSound(fgGetString("/sim/sounds/flaps/path",
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"Sounds/flaps.wav"));
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_flaps->set_volume(0.50);
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_flaps->set_volume(fgGetFloat("/sim/sounds/flaps/volume", 0.5));
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_flaps->set_pitch(fgGetFloat("/sim/sounds/flaps/pitch", 1.0));
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mgr->add(_flaps, "flaps");
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//
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// Create and add the gear noises.
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//
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_gear_up = new FGSimpleSound(fgGetString("/sim/sounds/gear-up/path",
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"Sounds/gear-up.wav"));
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_gear_dn = new FGSimpleSound(fgGetString("/sim/sounds/gear-down/path",
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"Sounds/gear-dn.wav"));
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_gear_up->set_volume(fgGetFloat("/sim/sounds/gear-up/volume", 1.0));
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_gear_dn->set_volume(fgGetFloat("/sim/sounds/gear-down/volume", 1.0));
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_gear_up->set_pitch(fgGetFloat("/sim/sounds/gear-up/pitch", 1.0));
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_gear_dn->set_pitch(fgGetFloat("/sim/sounds/gear-down/pitch", 1.0));
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mgr->add(_gear_up, "gear-up");
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mgr->add(_gear_dn, "gear-down");
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//
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// Create and add the squeal noise.
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//
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_squeal = new FGSimpleSound(fgGetString("/sim/sounds/squeal",
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_squeal = new FGSimpleSound(fgGetString("/sim/sounds/squeal/path",
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"Sounds/squeal.wav"));
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_squeal->set_volume(fgGetFloat("/sim/sounds/squeal/volume", 1.0));
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_squeal->set_pitch(fgGetFloat("/sim/sounds/squeal/pitch", 1.0));
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mgr->add(_squeal, "squeal");
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//
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// Create and add the click noise.
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_click = new FGSimpleSound(fgGetString("/sim/sounds/click",
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_click = new FGSimpleSound(fgGetString("/sim/sounds/click/path",
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"Sounds/click.wav"));
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_flaps->set_volume(fgGetFloat("/sim/sounds/click/volume", 1.0));
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_flaps->set_pitch(fgGetFloat("/sim/sounds/click/pitch", 1.0));
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mgr->add(_click, "click");
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@ -155,7 +189,9 @@ FGFX::init ()
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_engine_cranking_prop[i] = fgGetNode(buf, true);
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}
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_stall_warning_prop = fgGetNode("/sim/aircraft/alarms/stall-warning", true);
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_vc_prop = fgGetNode("/velocities/airspeed-kt", true);
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_flaps_prop = fgGetNode("/controls/flaps", true);
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_gear_prop = fgGetNode("/controls/gear-down", true);
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}
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void
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@ -249,7 +285,8 @@ FGFX::update ()
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////////////////////////////////////////////////////////////////////
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double stall = _stall_warning_prop->getDoubleValue();
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if (stall > 0.0) {
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double vc = _vc_prop->getDoubleValue();
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if (stall > 0.0 && vc > 30.0) {
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_stall->set_volume(stall);
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set_playing("stall", true);
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} else {
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@ -306,7 +343,7 @@ FGFX::update ()
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}
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Check for flap movement.
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////////////////////////////////////////////////////////////////////
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@ -316,6 +353,21 @@ FGFX::update ()
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_old_flap_position = flap_position;
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}
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////////////////////////////////////////////////////////////////////
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// Check for gear movement.
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////////////////////////////////////////////////////////////////////
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double gear_position = _gear_prop->getDoubleValue();
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if (gear_position != _old_gear_position) {
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if (gear_position < _old_gear_position) {
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mgr->play_once("gear-up");
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} else {
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mgr->play_once("gear-down");
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}
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_old_gear_position = gear_position;
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}
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// TODO: click
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}
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@ -65,6 +65,7 @@ private:
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void set_playing (const char * soundName, bool state = true);
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double _old_flap_position;
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double _old_gear_position;
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bool _gear_on_ground[MAX_GEAR];
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@ -77,6 +78,8 @@ private:
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// one-off sounds
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FGSimpleSound * _flaps;
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FGSimpleSound * _gear_up;
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FGSimpleSound * _gear_dn;
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FGSimpleSound * _squeal;
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FGSimpleSound * _click;
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@ -84,7 +87,9 @@ private:
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const SGPropertyNode * _engine_running_prop[MAX_ENGINES];
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const SGPropertyNode * _engine_cranking_prop[MAX_ENGINES];
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const SGPropertyNode * _stall_warning_prop;
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const SGPropertyNode * _vc_prop;
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const SGPropertyNode * _flaps_prop;
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const SGPropertyNode * _gear_prop;
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};
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