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flightgear/src/Main/renderer.hxx

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#ifndef __FG_RENDERER_HXX
#define __FG_RENDERER_HXX 1
#include <simgear/screen/extensions.hxx>
#include <simgear/scene/sky/sky.hxx>
#include <simgear/scene/util/SGPickCallback.hxx>
#include <osg/Camera>
#include <osgViewer/Viewer>
#include "FGManipulator.hxx"
#define FG_ENABLE_MULTIPASS_CLOUDS 1
class SGSky;
extern SGSky *thesky;
extern glPointParameterfProc glPointParameterfPtr;
extern glPointParameterfvProc glPointParameterfvPtr;
extern bool glPointParameterIsSupported;
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extern bool glPointSpriteIsSupported;
class FGRenderer {
public:
FGRenderer();
~FGRenderer();
void splashinit();
void init();
static void resize(int width, int height );
// calling update( refresh_camera_settings = false ) will not
// touch window or camera settings. This is useful for the tiled
// renderer which needs to set the view frustum itself.
static void update( bool refresh_camera_settings );
inline static void update() { update( true ); }
/** Set all the camera parameters at once. aspectRatio is height / width.
*/
static void setCameraParameters(float vfov, float aspectRatio,
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float zNear, float zFar);
/** Just pick into the scene and return the pick callbacks on the way ...
*/
static bool pick( unsigned x, unsigned y,
std::vector<SGSceneryPick>& pickList,
const osgGA::GUIEventAdapter* ea );
/** Get and set the OSG Viewer object, if any.
*/
osgViewer::Viewer* getViewer() { return viewer.get(); }
const osgViewer::Viewer* getViewer() const { return viewer.get(); }
void setViewer(osgViewer::Viewer* viewer) { this->viewer = viewer; }
/** Get and set the manipulator object, if any.
*/
FGManipulator* getManipulator() { return manipulator.get(); }
const FGManipulator* getManipulator() const { return manipulator.get(); }
void setManipulator(FGManipulator* manipulator) {
this->manipulator = manipulator;
}
/** Add a top level camera.
*/
void addCamera(osg::Camera* camera, bool useSceneData);
protected:
osg::ref_ptr<osgViewer::Viewer> viewer;
osg::ref_ptr<FGManipulator> manipulator;
};
bool fgDumpSceneGraphToFile(const char* filename);
bool fgDumpTerrainBranchToFile(const char* filename);
#endif