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flightgear/src/Main/renderer.hxx

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#ifndef __FG_RENDERER_HXX
#define __FG_RENDERER_HXX 1
#include <simgear/screen/extensions.hxx>
#include <simgear/scene/sky/sky.hxx>
#define FG_ENABLE_MULTIPASS_CLOUDS 1
class SGSky;
extern SGSky *thesky;
extern glPointParameterfProc glPointParameterfPtr;
extern glPointParameterfvProc glPointParameterfvPtr;
extern bool glPointParameterIsSupported;
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extern bool glPointSpriteIsSupported;
class FGRenderer {
public:
FGRenderer();
~FGRenderer();
void init();
static void resize(int width, int height );
// calling update( refresh_camera_settings = false ) will not
// touch window or camera settings. This is useful for the tiled
// renderer which needs to set the view frustum itself.
static void update( bool refresh_camera_settings );
inline static void update() { update( true ); }
/** FlightGear code should use this routine to set the FOV rather
* than calling the ssg routine directly
*/
static void setFOV( float w, float h );
/** FlightGear code should use this routine to set the Near/Far
* clip planes rather than calling the ssg routine directly
*/
static void setNearFar( float n, float f );
/** Get the pick start point and direction in global coordinates.
* The inputs are expected to be the x and y coordinates of the
* screen point relative to the window.
*/
static bool getPickInfo( SGVec3d& p, SGVec3d& d, unsigned x, unsigned y );
};
#endif