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flightgear/src/Sound/voiceplayer.cxx

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// voiceplayer.cxx -- voice/sound sample player
//
// Written by Jean-Yves Lefort, started September 2005.
//
// Copyright (C) 2005, 2006 Jean-Yves Lefort - jylefort@FreeBSD.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
//
///////////////////////////////////////////////////////////////////////////////
#ifdef _MSC_VER
# pragma warning( disable: 4355 )
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "voiceplayer.hxx"
#include <stdio.h>
#include <string.h>
#include <assert.h>
#include <cmath>
#include <string>
#include <sstream>
#include <simgear/debug/logstream.hxx>
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#include <simgear/sound/soundmgr.hxx>
#include <simgear/sound/sample_group.hxx>
#include <simgear/structure/exception.hxx>
using std::string;
using std::map;
using std::vector;
///////////////////////////////////////////////////////////////////////////////
// constants //////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// helpers ////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
#define ADD_VOICE(Var,Sample,Twice) \
{ make_voice(&Var);append(Var,Sample);\
if (Twice) append(Var,Sample); }
#define test_bits(_bits, _test) (((_bits) & (_test)) != 0)
/////////////////////////////////////////////////////////////////////////
// FGVoicePlayer::Voice::SampleElement ///////////////////////////
/////////////////////////////////////////////////////////////////////////
FGVoicePlayer::Voice::SampleElement::SampleElement (SGSharedPtr<SGSoundSample> sample, float volume)
: _sample(sample), _volume(volume)
{
silence = false;
}
void FGVoicePlayer::Voice::SampleElement::play (float volume)
{
if (_sample && (volume > 0.05)) { set_volume(volume); _sample->play_once(); }
}
void FGVoicePlayer::Voice::SampleElement::stop ()
{
if (_sample) _sample->stop();
}
bool FGVoicePlayer::Voice::SampleElement::is_playing ()
{
return _sample ? _sample->is_playing() : false;
}
void FGVoicePlayer::Voice::SampleElement::set_volume (float volume)
{
if (_sample) _sample->set_volume(volume * _volume);
}
///////////////////////////////////////////////////////////////////////////////
// FGVoicePlayer //////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
void
FGVoicePlayer::Speaker::bind (SGPropertyNode *node)
{
// uses xmlsound property names
tie(node, "volume", &volume);
tie(node, "pitch", &pitch);
}
void
FGVoicePlayer::Speaker::update_configuration ()
{
map< string, SGSharedPtr<SGSoundSample> >::iterator iter;
for (iter = player->samples.begin(); iter != player->samples.end(); iter++)
{
SGSoundSample *sample = (*iter).second;
sample->set_pitch(pitch);
}
if (player->voice)
player->voice->volume_changed();
}
FGVoicePlayer::Voice::~Voice ()
{
for (iter = elements.begin(); iter != elements.end(); iter++)
delete *iter; // we owned the element
elements.clear();
}
void
FGVoicePlayer::Voice::play ()
{
iter = elements.begin();
element = *iter;
element->play(get_volume());
}
void
FGVoicePlayer::Voice::stop (bool now)
{
if (element)
{
if (now || element->silence)
{
element->stop();
element = NULL;
}
else
iter = elements.end() - 1; // stop after the current element finishes
}
}
void
FGVoicePlayer::Voice::set_volume (float _volume)
{
volume = _volume;
volume_changed();
}
void
FGVoicePlayer::Voice::volume_changed ()
{
if (element)
element->set_volume(get_volume());
}
void
FGVoicePlayer::Voice::update ()
{
if (element)
{
if (! element->is_playing())
{
if (++iter == elements.end())
element = NULL;
else
{
element = *iter;
element->play(get_volume());
}
}
}
}
FGVoicePlayer::FGVoicePlayer (PropertiesHandler* properties_handler, string _dev_name)
: volume(1.0), voice(NULL), next_voice(NULL), paused(false),
dev_name(_dev_name), dir_prefix(""),
speaker(this,properties_handler)
{
_sgr = NULL;
}
FGVoicePlayer::~FGVoicePlayer ()
{
vector<Voice *>::iterator iter1;
for (iter1 = _voices.begin(); iter1 != _voices.end(); iter1++)
delete *iter1;
_voices.clear();
samples.clear();
}
void
FGVoicePlayer::bind (SGPropertyNode *node, const char* default_dir_prefix)
{
dir_prefix = node->getStringValue("voice/file-prefix", default_dir_prefix);
speaker.bind(node);
}
void
FGVoicePlayer::init ()
{
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SGSoundMgr *smgr = globals->get_subsystem<SGSoundMgr>();
_sgr = smgr->find("avionics", true);
_sgr->tie_to_listener();
speaker.update_configuration();
}
void
FGVoicePlayer::pause()
{
if (paused)
return;
paused = true;
if (voice)
{
voice->stop(true);
}
}
void
FGVoicePlayer::resume()
{
if (!paused)
return;
paused = false;
if (voice)
{
voice->play();
}
}
SGSoundSample *
FGVoicePlayer::get_sample (const char *name)
{
string refname;
refname = dev_name + "/" + dir_prefix + name;
SGSoundSample *sample = _sgr->find(refname);
if (! sample)
{
string filename = dir_prefix + string(name) + ".wav";
sample = new SGSoundSample(filename.c_str(), SGPath());
_sgr->add(sample, refname);
samples[refname] = sample;
}
return sample;
}
void
FGVoicePlayer::play (Voice *_voice, unsigned int flags)
{
if (!_voice)
return;
if (test_bits(flags, PLAY_NOW) || ! voice ||
(voice->element && voice->element->silence))
{
if (voice)
voice->stop(true);
voice = _voice;
looped = test_bits(flags, PLAY_LOOPED);
next_voice = NULL;
next_looped = false;
if (!paused)
voice->play();
}
else
{
next_voice = _voice;
next_looped = test_bits(flags, PLAY_LOOPED);
}
}
void
FGVoicePlayer::stop (unsigned int flags)
{
if (voice)
{
voice->stop(test_bits(flags, STOP_NOW));
if (voice->element)
looped = false;
else
voice = NULL;
next_voice = NULL;
}
}
void
FGVoicePlayer::set_volume (float _volume)
{
volume = _volume;
if (voice)
voice->volume_changed();
}
void
FGVoicePlayer::update ()
{
if (voice)
{
voice->update();
if (next_voice)
{
if (! voice->element || voice->element->silence)
{
voice = next_voice;
looped = next_looped;
next_voice = NULL;
next_looped = false;
voice->play();
}
}
else
{
if (! voice->element)
{
if (looped)
voice->play();
else
voice = NULL;
}
}
}
}
void
FGVoicePlayer::append (Voice *voice, const char *sample_name)
{
voice->append(new Voice::SampleElement(get_sample(sample_name)));
}