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flightgear/src/Sound
2016-11-14 22:20:46 +01:00
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audioident.cxx Pull Sound-manager out of FGGlobals 2015-12-31 15:19:57 -06:00
audioident.hxx Add support for AeonWave 2016-08-04 18:43:10 +02:00
beacon.cxx Fix the header name change from sample_openal.hxx to sample.hxx 2016-05-28 09:57:03 +02:00
beacon.hxx Add support for AeonWave 2016-08-04 18:43:10 +02:00
CMakeLists.txt Remove scenefx code, it keeps crashing in untracable places and I lost interrest. It was a hughe waste of time 2016-01-03 14:38:18 +01:00
fg_fx.cxx Add support for AeonWave 2016-08-04 18:43:10 +02:00
fg_fx.hxx First implementation of an environment audio fx module 2015-11-03 14:51:01 +01:00
flitevoice.cxx Use Paths instead of strings. 2016-06-22 17:36:05 +01:00
flitevoice.hxx Add support for AeonWave 2016-08-04 18:43:10 +02:00
morse.cxx Fix the header name change from sample_openal.hxx to sample.hxx 2016-05-28 09:57:03 +02:00
morse.hxx Add support for AeonWave 2016-08-04 18:43:10 +02:00
sample_queue.cxx Add support for AeonWave 2016-08-04 18:43:10 +02:00
sample_queue.hxx Tolerate refactored SGSound headers. 2012-09-30 19:40:08 +01:00
soundgenerator.cxx Refactor morse and beacon as singleton 2011-09-13 20:12:52 +02:00
soundgenerator.hxx Fix some warnings 2015-06-12 11:51:11 +02:00
soundmanager.cxx Add support for AeonWave 2016-08-04 18:43:10 +02:00
soundmanager.hxx replace many auto_ptr by unique_ptr 2016-11-14 22:20:46 +01:00
voice.cxx More log class fixes 2014-05-20 23:06:02 +02:00
voice.hxx voice system: all doors in FLITE 2014-04-23 17:09:00 +02:00
voiceplayer.cxx Add support for AeonWave 2016-08-04 18:43:10 +02:00
voiceplayer.hxx Make the sound-manager optional in a few places. 2012-10-01 10:10:34 +01:00
VoiceSynthesizer.cxx Use the SimGear sample format types 2016-06-27 13:21:13 +02:00
VoiceSynthesizer.hxx Fix the header name change from sample_openal.hxx to sample.hxx 2016-05-28 09:57:03 +02:00