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audioident.cxx
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Pull Sound-manager out of FGGlobals
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2015-12-31 15:19:57 -06:00 |
audioident.hxx
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Add support for AeonWave
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2016-08-04 18:43:10 +02:00 |
beacon.cxx
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Fix the header name change from sample_openal.hxx to sample.hxx
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2016-05-28 09:57:03 +02:00 |
beacon.hxx
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Add support for AeonWave
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2016-08-04 18:43:10 +02:00 |
CMakeLists.txt
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Remove scenefx code, it keeps crashing in untracable places and I lost interrest. It was a hughe waste of time
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2016-01-03 14:38:18 +01:00 |
fg_fx.cxx
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Add support for AeonWave
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2016-08-04 18:43:10 +02:00 |
fg_fx.hxx
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First implementation of an environment audio fx module
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2015-11-03 14:51:01 +01:00 |
flitevoice.cxx
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Use Paths instead of strings.
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2016-06-22 17:36:05 +01:00 |
flitevoice.hxx
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Add support for AeonWave
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2016-08-04 18:43:10 +02:00 |
morse.cxx
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Fix the header name change from sample_openal.hxx to sample.hxx
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2016-05-28 09:57:03 +02:00 |
morse.hxx
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Add support for AeonWave
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2016-08-04 18:43:10 +02:00 |
sample_queue.cxx
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Add support for AeonWave
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2016-08-04 18:43:10 +02:00 |
sample_queue.hxx
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Tolerate refactored SGSound headers.
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2012-09-30 19:40:08 +01:00 |
soundgenerator.cxx
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Refactor morse and beacon as singleton
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2011-09-13 20:12:52 +02:00 |
soundgenerator.hxx
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Fix some warnings
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2015-06-12 11:51:11 +02:00 |
soundmanager.cxx
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Add support for AeonWave
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2016-08-04 18:43:10 +02:00 |
soundmanager.hxx
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replace many auto_ptr by unique_ptr
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2016-11-14 22:20:46 +01:00 |
voice.cxx
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More log class fixes
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2014-05-20 23:06:02 +02:00 |
voice.hxx
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voice system: all doors in FLITE
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2014-04-23 17:09:00 +02:00 |
voiceplayer.cxx
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Add support for AeonWave
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2016-08-04 18:43:10 +02:00 |
voiceplayer.hxx
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Make the sound-manager optional in a few places.
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2012-10-01 10:10:34 +01:00 |
VoiceSynthesizer.cxx
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Use the SimGear sample format types
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2016-06-27 13:21:13 +02:00 |
VoiceSynthesizer.hxx
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Fix the header name change from sample_openal.hxx to sample.hxx
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2016-05-28 09:57:03 +02:00 |