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flightgear/Simulator/Scenery/scenery.hxx

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// scenery.hxx -- data structures and routines for managing scenery.
//
// Written by Curtis Olson, started May 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
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#ifndef _SCENERY_HXX
#define _SCENERY_HXX
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#ifndef __cplusplus
# error This library requires C++
#endif
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#include <Math/point3d.hxx>
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// Define a structure containing global scenery parameters
struct fgSCENERY {
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// center of current scenery chunk
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Point3D center;
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// next center of current scenery chunk
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Point3D next_center;
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// angle of sun relative to current local horizontal
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double sun_angle;
// elevation of terrain at our current lat/lon (based on the
// actual drawn polygons)
double cur_elev;
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};
extern struct fgSCENERY scenery;
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// Initialize the Scenery Management system
int fgSceneryInit( void );
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// Tell the scenery manager where we are so it can load the proper
// data, and build the proper structures.
void fgSceneryUpdate(double lon, double lat, double elev);
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// Render out the current scene
void fgSceneryRender( void );
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#endif // _SCENERY_HXX