// scenery.hxx -- data structures and routines for managing scenery. // // Written by Curtis Olson, started May 1997. // // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifndef _SCENERY_HXX #define _SCENERY_HXX #ifndef __cplusplus # error This library requires C++ #endif #include // Define a structure containing global scenery parameters struct fgSCENERY { // center of current scenery chunk Point3D center; // next center of current scenery chunk Point3D next_center; // angle of sun relative to current local horizontal double sun_angle; // elevation of terrain at our current lat/lon (based on the // actual drawn polygons) double cur_elev; }; extern struct fgSCENERY scenery; // Initialize the Scenery Management system int fgSceneryInit( void ); // Tell the scenery manager where we are so it can load the proper // data, and build the proper structures. void fgSceneryUpdate(double lon, double lat, double elev); // Render out the current scene void fgSceneryRender( void ); #endif // _SCENERY_HXX