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flightgear/src/FDM/JSBSim/FGFDMExec.cpp

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGFDMExec.cpp
Author: Jon S. Berndt
Date started: 11/17/98
Purpose: Schedules and runs the model routines.
Called by: The GUI.
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
This class wraps up the simulation scheduling routines.
HISTORY
--------------------------------------------------------------------------------
11/17/98 JSB Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
COMMENTS, REFERENCES, and NOTES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#ifdef FGFS
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# include <time.h>
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# include <simgear/compiler.h>
# include STL_IOSTREAM
# include STL_ITERATOR
#else
# if defined(sgi) && !defined(__GNUC__)
# include <iostream.h>
# include <time.h>
# else
# include <iostream>
# include <ctime>
# endif
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# include <iterator>
#endif
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#include "FGFDMExec.h"
#include "FGState.h"
#include "FGAtmosphere.h"
#include "FGFCS.h"
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#include "FGPropulsion.h"
#include "FGMassBalance.h"
#include "FGGroundReactions.h"
#include "FGAerodynamics.h"
#include "FGInertial.h"
#include "FGAircraft.h"
#include "FGTranslation.h"
#include "FGRotation.h"
#include "FGPosition.h"
#include "FGAuxiliary.h"
#include "FGOutput.h"
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#include "FGConfigFile.h"
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static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_FDMEXEC;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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GLOBAL DECLARATIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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short debug_lvl; // This describes to any interested entity the debug level
// requested by setting the JSBSIM_DEBUG environment variable.
// The bitmasked value choices are as follows:
// a) unset: In this case (the default) JSBSim would only print
// out the normally expected messages, essentially echoing
// the config files as they are read. If the environment
// variable is not set, debug_lvl is set to 1 internally
// b) 0: This requests JSBSim not to output any messages
// whatsoever.
// c) 1: This value explicity requests the normal JSBSim
// startup messages
// d) 2: This value asks for a message to be printed out when
// a class is instantiated
// e) 4: When this value is set, a message is displayed when a
// FGModel object executes its Run() method
// f) 8: When this value is set, various runtime state variables
// are printed out periodically
// g) 16: When set various parameters are sanity checked and
// a message is printed out when they go out of bounds.
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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// Constructor
FGFDMExec::FGFDMExec(void)
{
Frame = 0;
FirstModel = 0;
Error = 0;
State = 0;
Atmosphere = 0;
FCS = 0;
Propulsion = 0;
MassBalance = 0;
Aerodynamics = 0;
Inertial = 0;
GroundReactions = 0;
Aircraft = 0;
Translation = 0;
Rotation = 0;
Position = 0;
Auxiliary = 0;
Output = 0;
terminate = false;
frozen = false;
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modelLoaded = false;
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Scripted = false;
try {
char* num = getenv("JSBSIM_DEBUG");
if (!num) debug_lvl = 1;
else debug_lvl = atoi(num); // set debug level
} catch (...) { // if error set to 1
debug_lvl = 1;
}
if (debug_lvl > 0) {
cout << "\n\n " << highint << underon << "JSBSim Flight Dynamics Model v"
<< JSBSIM_VERSION << underoff << normint << endl;
cout << halfint << " [cfg file spec v" << NEEDED_CFG_VERSION << "]\n\n";
cout << normint << "JSBSim startup beginning ...\n\n";
}
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if (debug_lvl & 2) cout << "Instantiated: FGFDMExec" << endl;
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Allocate();
}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGFDMExec::~FGFDMExec() {
DeAllocate();
if (debug_lvl & 2) cout << "Destroyed: FGFDMExec" << endl;
}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGFDMExec::Allocate(void) {
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bool result=true;
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Atmosphere = new FGAtmosphere(this);
FCS = new FGFCS(this);
Propulsion = new FGPropulsion(this);
MassBalance = new FGMassBalance(this);
Aerodynamics = new FGAerodynamics (this);
Inertial = new FGInertial(this);
GroundReactions = new FGGroundReactions(this);
Aircraft = new FGAircraft(this);
Translation = new FGTranslation(this);
Rotation = new FGRotation(this);
Position = new FGPosition(this);
Auxiliary = new FGAuxiliary(this);
Output = new FGOutput(this);
State = new FGState(this); // This must be done here, as the FGState
// class needs valid pointers to the above
// model classes
// Initialize models so they can communicate with each other
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if (!Atmosphere->InitModel()) {
cerr << fgred << "Atmosphere model init failed" << fgdef << endl;
Error+=1;}
if (!FCS->InitModel()) {
cerr << fgred << "FCS model init failed" << fgdef << endl;
Error+=2;}
if (!Propulsion->InitModel()) {
cerr << fgred << "FGPropulsion model init failed" << fgdef << endl;
Error+=4;}
if (!MassBalance->InitModel()) {
cerr << fgred << "FGMassBalance model init failed" << fgdef << endl;
Error+=8;}
if (!Aerodynamics->InitModel()) {
cerr << fgred << "FGAerodynamics model init failed" << fgdef << endl;
Error+=16;}
if (!Inertial->InitModel()) {
cerr << fgred << "FGInertial model init failed" << fgdef << endl;
Error+=32;}
if (!GroundReactions->InitModel()) {
cerr << fgred << "Ground Reactions model init failed" << fgdef << endl;
Error+=64;}
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if (!Aircraft->InitModel()) {
cerr << fgred << "Aircraft model init failed" << fgdef << endl;
Error+=128;}
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if (!Translation->InitModel()){
cerr << fgred << "Translation model init failed" << fgdef << endl;
Error+=256;}
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if (!Rotation->InitModel()) {
cerr << fgred << "Rotation model init failed" << fgdef << endl;
Error+=512;}
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if (!Position->InitModel()) {
cerr << fgred << "Position model init failed" << fgdef << endl;
Error+=1024;}
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if (!Auxiliary->InitModel()) {
cerr << fgred << "Auxiliary model init failed" << fgdef << endl;
Error+=2058;}
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if (!Output->InitModel()) {
cerr << fgred << "Output model init failed" << fgdef << endl;
Error+=4096;}
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if (Error > 0) result = false;
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// Schedule a model. The second arg (the integer) is the pass number. For
// instance, the atmosphere model gets executed every fifth pass it is called
// by the executive. Everything else here gets executed each pass.
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Schedule(Atmosphere, 1);
Schedule(FCS, 1);
Schedule(Propulsion, 1);
Schedule(MassBalance, 1);
Schedule(Aerodynamics, 1);
Schedule(Inertial, 1);
Schedule(GroundReactions, 1);
Schedule(Aircraft, 1);
Schedule(Rotation, 1);
Schedule(Translation, 1);
Schedule(Position, 1);
Schedule(Auxiliary, 1);
Schedule(Output, 1);
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modelLoaded = false;
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return result;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGFDMExec::DeAllocate(void) {
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if ( Atmosphere != 0 ) delete Atmosphere;
if ( FCS != 0 ) delete FCS;
if ( Propulsion != 0) delete Propulsion;
if ( MassBalance != 0) delete MassBalance;
if ( Aerodynamics != 0) delete Aerodynamics;
if ( Inertial != 0) delete Inertial;
if ( GroundReactions != 0) delete GroundReactions;
if ( Aircraft != 0 ) delete Aircraft;
if ( Translation != 0 ) delete Translation;
if ( Rotation != 0 ) delete Rotation;
if ( Position != 0 ) delete Position;
if ( Auxiliary != 0 ) delete Auxiliary;
if ( Output != 0 ) delete Output;
if ( State != 0 ) delete State;
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FirstModel = 0L;
Error = 0;
State = 0;
Atmosphere = 0;
FCS = 0;
Propulsion = 0;
MassBalance = 0;
Aerodynamics = 0;
Inertial = 0;
GroundReactions = 0;
Aircraft = 0;
Translation = 0;
Rotation = 0;
Position = 0;
Auxiliary = 0;
Output = 0;
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modelLoaded = false;
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return modelLoaded;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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int FGFDMExec::Schedule(FGModel* model, int rate)
{
FGModel* model_iterator;
model_iterator = FirstModel;
if (model_iterator == 0L) { // this is the first model
FirstModel = model;
FirstModel->NextModel = 0L;
FirstModel->SetRate(rate);
} else { // subsequent model
while (model_iterator->NextModel != 0L) {
model_iterator = model_iterator->NextModel;
}
model_iterator->NextModel = model;
model_iterator->NextModel->SetRate(rate);
}
return 0;
}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGFDMExec::Run(void)
{
FGModel* model_iterator;
if (frozen) return true;
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model_iterator = FirstModel;
if (model_iterator == 0L) return false;
if (Scripted) {
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RunScript();
if (State->Getsim_time() >= EndTime) return false;
}
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if (debug_lvl & 4)
cout << "================== Frame: " << Frame << " Time: "
<< State->Getsim_time() << endl;
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while (!model_iterator->Run()) {
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model_iterator = model_iterator->NextModel;
if (model_iterator == 0L) break;
}
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Frame++;
State->IncrTime();
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return true;
}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGFDMExec::RunIC(FGInitialCondition *fgic)
{
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State->Suspend();
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State->Initialize(fgic);
Run();
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State->Resume();
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return true;
}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGFDMExec::LoadModel(string APath, string EPath, string model)
{
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bool result = false;
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string aircraftCfgFileName;
AircraftPath = APath;
EnginePath = EPath;
# ifndef macintosh
aircraftCfgFileName = AircraftPath + "/" + model + "/" + model + ".xml";
# else
aircraftCfgFileName = AircraftPath + ";" + model + ";" + model + ".xml";
# endif
FGConfigFile AC_cfg(aircraftCfgFileName);
if (!AC_cfg.IsOpen()) return false;
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if (modelLoaded) {
DeAllocate();
Allocate();
}
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result = Aircraft->Load(&AC_cfg);
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if (result) {
modelLoaded = true;
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} else {
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cerr << fgred
<< "FGFDMExec: Failed to load aircraft and/or engine model"
<< fgdef << endl;
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}
if (debug_lvl > 0) cout << "\n\nJSBSim startup complete\n\n";
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return result;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGFDMExec::LoadScript(string script)
{
FGConfigFile Script(script);
string token="";
string aircraft="";
string initialize="";
bool result=false;
float dt=0.0;
int i;
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struct condition *newCondition;
if (!Script.IsOpen()) return false;
Script.GetNextConfigLine();
ScriptName = Script.GetValue("name");
Scripted = true;
if (debug_lvl > 0) cout << "Reading Script File " << ScriptName << endl;
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while (Script.GetNextConfigLine() != "EOF" && Script.GetValue() != "/runscript") {
token = Script.GetValue();
if (token == "use") {
if ((token = Script.GetValue("aircraft")) != "") {
aircraft = token;
if (debug_lvl > 0) cout << " Use aircraft: " << token << endl;
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} else if ((token = Script.GetValue("initialize")) != "") {
initialize = token;
if (debug_lvl > 0) cout << " Use reset file: " << token << endl;
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} else {
cerr << "Unknown 'use' keyword: \"" << token << "\"" << endl;
}
} else if (token == "run") {
StartTime = strtod(Script.GetValue("start").c_str(), NULL);
State->Setsim_time(StartTime);
EndTime = strtod(Script.GetValue("end").c_str(), NULL);
dt = strtod(Script.GetValue("dt").c_str(), NULL);
State->Setdt(dt);
Script.GetNextConfigLine();
token = Script.GetValue();
while (token != "/run") {
if (token == "when") {
Script.GetNextConfigLine();
token = Script.GetValue();
newCondition = new struct condition();
while (token != "/when") {
if (token == "parameter") {
newCondition->TestParam.push_back(State->GetParameterIndex(Script.GetValue("name")));
newCondition->TestValue.push_back(strtod(Script.GetValue("value").c_str(), NULL));
newCondition->Comparison.push_back(Script.GetValue("comparison"));
} else if (token == "set") {
newCondition->SetParam.push_back(State->GetParameterIndex(Script.GetValue("name")));
newCondition->SetValue.push_back(strtod(Script.GetValue("value").c_str(), NULL));
newCondition->Triggered.push_back(false);
newCondition->OriginalValue.push_back(0.0);
newCondition->newValue.push_back(0.0);
newCondition->StartTime.push_back(0.0);
newCondition->EndTime.push_back(0.0);
string tempCompare = Script.GetValue("type");
if (tempCompare == "FG_DELTA") newCondition->Type.push_back(FG_DELTA);
else if (tempCompare == "FG_BOOL") newCondition->Type.push_back(FG_BOOL);
else if (tempCompare == "FG_VALUE") newCondition->Type.push_back(FG_VALUE);
else newCondition->Type.push_back((eType)0);
tempCompare = Script.GetValue("action");
if (tempCompare == "FG_RAMP") newCondition->Action.push_back(FG_RAMP);
else if (tempCompare == "FG_STEP") newCondition->Action.push_back(FG_STEP);
else if (tempCompare == "FG_EXP") newCondition->Action.push_back(FG_EXP);
else newCondition->Action.push_back((eAction)0);
if (Script.GetValue("persistent") == "true")
newCondition->Persistent.push_back(true);
else
newCondition->Persistent.push_back(false);
newCondition->TC.push_back(strtod(Script.GetValue("tc").c_str(), NULL));
} else {
cerr << "Unrecognized keyword in script file: \" [when] " << token << "\"" << endl;
}
Script.GetNextConfigLine();
token = Script.GetValue();
}
Conditions.push_back(*newCondition);
Script.GetNextConfigLine();
token = Script.GetValue();
} else {
cerr << "Error reading script file: expected \"when\", got \"" << token << "\"" << endl;
}
}
} else {
cerr << "Unrecognized keyword in script file: \"" << token << "\" [runscript] " << endl;
}
}
if (aircraft == "") {
cerr << "Aircraft file not loaded in script" << endl;
exit(-1);
}
// print out conditions for double-checking if requested
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if (debug_lvl > 0) {
vector <struct condition>::iterator iterConditions = Conditions.begin();
int count=0;
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cout << "\n Script goes from " << StartTime << " to " << EndTime
<< " with dt = " << dt << endl << endl;
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while (iterConditions < Conditions.end()) {
cout << " Condition: " << count++ << endl;
cout << " if (";
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for (i=0; i<iterConditions->TestValue.size(); i++) {
if (i>0) cout << " and" << endl << " ";
cout << "(" << State->paramdef[iterConditions->TestParam[i]]
<< iterConditions->Comparison[i] << " "
<< iterConditions->TestValue[i] << ")";
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}
cout << ") then {" << endl;
for (i=0; i<iterConditions->SetValue.size(); i++) {
cout << " set" << State->paramdef[iterConditions->SetParam[i]]
<< "to " << iterConditions->SetValue[i];
switch (iterConditions->Type[i]) {
case FG_VALUE:
cout << " (constant";
break;
case FG_DELTA:
cout << " (delta";
break;
case FG_BOOL:
cout << " (boolean";
break;
default:
cout << " (unspecified type";
}
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switch (iterConditions->Action[i]) {
case FG_RAMP:
cout << " via ramp";
break;
case FG_STEP:
cout << " via step";
break;
case FG_EXP:
cout << " via exponential approach";
break;
default:
cout << " via unspecified action";
}
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if (!iterConditions->Persistent[i]) cout << endl
<< " once";
else cout << endl
<< " repeatedly";
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if (iterConditions->Action[i] == FG_RAMP ||
iterConditions->Action[i] == FG_EXP) cout << endl
<< " with time constant "
<< iterConditions->TC[i];
}
cout << ")" << endl << " }" << endl << endl;
iterConditions++;
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}
cout << endl;
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}
result = LoadModel("aircraft", "engine", aircraft);
if (!result) {
cerr << "Aircraft file " << aircraft << " was not found" << endl;
exit(-1);
}
if ( ! State->Reset("aircraft", aircraft, initialize))
State->Initialize(2000,0,0,0,0,0,0.5,0.5,40000,0,0,0);
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return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGFDMExec::RunScript(void)
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{
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vector <struct condition>::iterator iC = Conditions.begin();
bool truth;
bool WholeTruth;
int i;
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int count=0;
float currentTime = State->Getsim_time();
float newSetValue;
while (iC < Conditions.end()) {
// determine whether the set of conditional tests for this condition equate
// to true
for (i=0; i<iC->TestValue.size(); i++) {
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if (iC->Comparison[i] == "lt")
truth = State->GetParameter(iC->TestParam[i]) < iC->TestValue[i];
else if (iC->Comparison[i] == "le")
truth = State->GetParameter(iC->TestParam[i]) <= iC->TestValue[i];
else if (iC->Comparison[i] == "eq")
truth = State->GetParameter(iC->TestParam[i]) == iC->TestValue[i];
else if (iC->Comparison[i] == "ge")
truth = State->GetParameter(iC->TestParam[i]) >= iC->TestValue[i];
else if (iC->Comparison[i] == "gt")
truth = State->GetParameter(iC->TestParam[i]) > iC->TestValue[i];
else if (iC->Comparison[i] == "ne")
truth = State->GetParameter(iC->TestParam[i]) != iC->TestValue[i];
else
cerr << "Bad comparison" << endl;
if (i == 0) WholeTruth = truth;
else WholeTruth = WholeTruth && truth;
if (!truth && iC->Persistent[i] && iC->Triggered[i]) iC->Triggered[i] = false;
}
// if the conditions are true, do the setting of the desired parameters
if (WholeTruth) {
for (i=0; i<iC->SetValue.size(); i++) {
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if ( ! iC->Triggered[i]) {
iC->OriginalValue[i] = State->GetParameter(iC->SetParam[i]);
switch (iC->Type[i]) {
case FG_VALUE:
iC->newValue[i] = iC->SetValue[i];
break;
case FG_DELTA:
iC->newValue[i] = iC->OriginalValue[i] + iC->SetValue[i];
break;
case FG_BOOL:
break;
default:
cerr << "Invalid Type specified" << endl;
break;
}
iC->Triggered[i] = true;
iC->StartTime[i] = currentTime;
}
switch (iC->Action[i]) {
case FG_RAMP:
newSetValue = (currentTime - iC->StartTime[i])/(iC->TC[i])
* (iC->newValue[i] - iC->OriginalValue[i]) + iC->OriginalValue[i];
if (newSetValue > iC->newValue[i]) newSetValue = iC->newValue[i];
break;
case FG_STEP:
newSetValue = iC->newValue[i];
break;
case FG_EXP:
newSetValue = (1 - exp(-(currentTime - iC->StartTime[i])/(iC->TC[i])))
* (iC->newValue[i] - iC->OriginalValue[i]) + iC->OriginalValue[i];
break;
default:
cerr << "Invalid Action specified" << endl;
break;
}
State->SetParameter(iC->SetParam[i], newSetValue);
}
}
iC++;
}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGFDMExec::Debug(void)
{
//TODO: Add your source code here
}