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flightgear/src/FDM/JSBSim/FGFDMExec.cpp

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGFDMExec.cpp
Author: Jon S. Berndt
Date started: 11/17/98
Purpose: Schedules and runs the model routines.
Called by: The GUI.
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
This class wraps up the simulation scheduling routines.
HISTORY
--------------------------------------------------------------------------------
11/17/98 JSB Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#ifdef FGFS
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# include <simgear/compiler.h>
# ifdef SG_HAVE_STD_INCLUDES
# include <iostream>
# include <ctime>
# else
# include <iostream.h>
# include <time.h>
# endif
#else
# include <iostream>
# include <ctime>
#endif
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#include "FGFDMExec.h"
#include "FGState.h"
#include "FGAtmosphere.h"
#include "FGFCS.h"
#include "FGAircraft.h"
#include "FGTranslation.h"
#include "FGRotation.h"
#include "FGPosition.h"
#include "FGAuxiliary.h"
#include "FGOutput.h"
static const char *IdSrc = "$Header$";
static const char *IdHdr = "ID_FDMEXEC";
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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// Constructor
FGFDMExec::FGFDMExec(void)
{
FirstModel = 0;
Error = 0;
State = 0;
Atmosphere = 0;
FCS = 0;
Aircraft = 0;
Translation = 0;
Rotation = 0;
Position = 0;
Auxiliary = 0;
Output = 0;
terminate = false;
frozen = false;
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modelLoaded = false;
Allocate();
}
FGFDMExec::~FGFDMExec(void){
DeAllocate();
}
bool FGFDMExec::Allocate(void) {
bool result=true;
Atmosphere = new FGAtmosphere(this);
FCS = new FGFCS(this);
Aircraft = new FGAircraft(this);
Translation = new FGTranslation(this);
Rotation = new FGRotation(this);
Position = new FGPosition(this);
Auxiliary = new FGAuxiliary(this);
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Output = new FGOutput(this);
State = new FGState(this);
// Initialize models so they can communicate with each other
if (!Atmosphere->InitModel()) {cerr << "Atmosphere model init failed"; Error+=1;}
if (!FCS->InitModel()) {cerr << "FCS model init failed"; Error+=2;}
if (!Aircraft->InitModel()) {cerr << "Aircraft model init failed"; Error+=4;}
if (!Translation->InitModel()){cerr << "Translation model init failed"; Error+=8;}
if (!Rotation->InitModel()) {cerr << "Rotation model init failed"; Error+=16;}
if (!Position->InitModel()) {cerr << "Position model init failed"; Error+=32;}
if (!Auxiliary->InitModel()) {cerr << "Auxiliary model init failed"; Error+=64;}
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if (!Output->InitModel()) {cerr << "Output model init failed"; Error+=128;}
if(Error > 0) result=false;
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// Schedule a model. The second arg (the integer) is the pass number. For
// instance, the atmosphere model gets executed every fifth pass it is called
// by the executive. Everything else here gets executed each pass.
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Schedule(Atmosphere, 1);
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Schedule(FCS, 1);
Schedule(Aircraft, 1);
Schedule(Rotation, 1);
Schedule(Translation, 1);
Schedule(Position, 1);
Schedule(Auxiliary, 1);
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Schedule(Output, 1);
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modelLoaded = false;
return result;
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}
bool FGFDMExec::DeAllocate(void) {
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if ( Atmosphere != 0 ) delete Atmosphere;
if ( FCS != 0 ) delete FCS;
if ( Aircraft != 0 ) delete Aircraft;
if ( Translation != 0 ) delete Translation;
if ( Rotation != 0 ) delete Rotation;
if ( Position != 0 ) delete Position;
if ( Auxiliary != 0 ) delete Auxiliary;
if ( Output != 0 ) delete Output;
if ( State != 0 ) delete State;
FirstModel = 0L;
Error = 0;
State = 0;
Atmosphere = 0;
FCS = 0;
Aircraft = 0;
Translation = 0;
Rotation = 0;
Position = 0;
Auxiliary = 0;
Output = 0;
modelLoaded = false;
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}
int FGFDMExec::Schedule(FGModel* model, int rate)
{
FGModel* model_iterator;
model_iterator = FirstModel;
if (model_iterator == 0L) { // this is the first model
FirstModel = model;
FirstModel->NextModel = 0L;
FirstModel->SetRate(rate);
} else { // subsequent model
while (model_iterator->NextModel != 0L) {
model_iterator = model_iterator->NextModel;
}
model_iterator->NextModel = model;
model_iterator->NextModel->SetRate(rate);
}
return 0;
}
bool FGFDMExec::Run(void)
{
FGModel* model_iterator;
if (frozen) return true;
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model_iterator = FirstModel;
if (model_iterator == 0L) return false;
while (!model_iterator->Run())
{
model_iterator = model_iterator->NextModel;
if (model_iterator == 0L) break;
}
State->IncrTime();
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return true;
}
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bool FGFDMExec::RunIC(FGInitialCondition *fgic)
{
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State->Suspend();
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State->Initialize(fgic);
Run();
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State->Resume();
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return true;
}
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bool FGFDMExec::LoadModel(string APath, string EPath, string model)
{
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bool result=false;
if(modelLoaded) {
DeAllocate();
Allocate();
}
AircraftPath = APath;
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EnginePath = EPath;
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result = Aircraft->LoadAircraft(AircraftPath, EnginePath, model);
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if (result) {
modelLoaded = true;
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} else {
cerr << "FGFDMExec: Failed to load aircraft and/or engine model" << endl;
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}
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return result;
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}
bool FGFDMExec::RunScript(string script)
{
}