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flightgear/src/Cockpit/hud_ladr.cxx

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#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <simgear/constants.h>
#include "hud.hxx"
#include "panel.hxx"
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// FIXME
extern float get_roll(void);
extern float get_pitch(void);
HudLadder::HudLadder(const SGPropertyNode *node) :
dual_instr_item(
node->getIntValue("x"),
node->getIntValue("y"),
node->getIntValue("width"),
node->getIntValue("height"),
get_roll,
get_pitch, // FIXME getter functions from cockpit.cxx
node->getBoolValue("working", true),
HUDS_RIGHT),
width_units(int(node->getFloatValue("span_units"))),
div_units(int(fabs(node->getFloatValue("division_units")))),
minor_div(0 /* hud.cxx: static float minor_division = 0 */),
label_pos(node->getIntValue("lbl_pos")),
scr_hole(node->getIntValue("screen_hole")),
factor(node->getFloatValue("compression_factor")),
hudladder_type(node->getStringValue("name")),
frl(node->getBoolValue("enable_frl", false)),
target_spot(node->getBoolValue("enable_target_spot", false)),
velocity_vector(node->getBoolValue("enable_velocity_vector", false)),
drift_marker(node->getBoolValue("enable_drift_marker", false)),
alpha_bracket(node->getBoolValue("enable_alpha_bracket", false)),
energy_marker(node->getBoolValue("enable_energy_marker", false)),
climb_dive_marker(node->getBoolValue("enable_climb_dive_marker", false)),
glide_slope_marker(node->getBoolValue("enable_glide_slope_marker",false)),
glide_slope(node->getFloatValue("glide_slope", -4.0)),
energy_worm(node->getBoolValue("enable_energy_marker", false)),
waypoint_marker(node->getBoolValue("enable_waypoint_marker", false)),
zenith(node->getIntValue("zenith")),
nadir(node->getIntValue("nadir")),
hat(node->getIntValue("hat"))
{
// The factor assumes a base of 55 degrees per 640 pixels.
// Invert to convert the "compression" factor to a
// pixels-per-degree number.
if (fgGetBool("/sim/hud/enable3d", true) && HUD_style == 1)
factor = 640.0 / 55.0;
SG_LOG(SG_INPUT, SG_INFO, "Done reading HudLadder instrument"
<< node->getStringValue("name", "[unnamed]"));
if (!width_units)
width_units = 45;
vmax = width_units / 2;
vmin = -vmax;
}
//
// Draws a climb ladder in the center of the HUD
//
void HudLadder::draw(void)
{
float x_ini, x_ini2;
float x_end, x_end2;
float y = 0;
int count;
float cosine, sine, xvvr, yvvr, Vxx = 0.0, Vyy = 0.0, Vzz = 0.0;
float up_vel, ground_vel, actslope = 0.0;
float Axx = 0.0, Ayy = 0.0, Azz = 0.0, total_vel = 0.0, pot_slope, t1;
float t2 = 0.0, psi = 0.0, alpha, pla;
float vel_x = 0.0, vel_y = 0.0, drift;
bool pitch_ladder = false;
bool climb_dive_ladder = false;
bool clip_plane = false;
GLdouble eqn_top[4] = {0.0, -1.0, 0.0, 0.0};
GLdouble eqn_left[4] = {-1.0, 0.0, 0.0, 100.0};
GLdouble eqn_right[4] = {1.0, 0.0, 0.0, 100.0};
POINT centroid = get_centroid();
RECT box = get_location();
float half_span = box.right / 2.0;
float roll_value = current_ch2();
alpha = get_aoa();
pla = get_throttleval();
#ifdef ENABLE_SP_FDM
int lgear, wown, wowm, ilcanclaw, ihook;
ilcanclaw = get_iaux2();
lgear = get_iaux3();
wown = get_iaux4();
wowm = get_iaux5();
ihook = get_iaux6();
#endif
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float pitch_value = current_ch1() * SGD_RADIANS_TO_DEGREES;
if (hudladder_type == "Climb/Dive Ladder") {
pitch_ladder = false;
climb_dive_ladder = true;
clip_plane = true;
} else { // hudladder_type == "Pitch Ladder"
pitch_ladder = true;
climb_dive_ladder = false;
clip_plane = false;
}
//**************************************************************
glPushMatrix();
// define (0, 0) as center of screen
glTranslatef(centroid.x, centroid.y, 0);
// OBJECT STATIC RETICLE
// TYPE FRL
// ATTRIB - ALWAYS
// Draw the FRL spot and line
if (frl) {
#define FRL_DIAMOND_SIZE 2.0
glBegin(GL_LINE_LOOP);
glVertex2f(-FRL_DIAMOND_SIZE, 0.0);
glVertex2f(0.0, FRL_DIAMOND_SIZE);
glVertex2f(FRL_DIAMOND_SIZE, 0.0);
glVertex2f(0.0, -FRL_DIAMOND_SIZE);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2f(0, FRL_DIAMOND_SIZE);
glVertex2f(0, 8.0);
glEnd();
#undef FRL_DIAMOND_SIZE
}
// TYPE WATERLINE_MARK (W shaped _ _ )
// \/\/
//****************************************************************
// TYPE TARGET_SPOT
// Draw the target spot.
if (target_spot) {
#define CENTER_DIAMOND_SIZE 6.0
glBegin(GL_LINE_LOOP);
glVertex2f(-CENTER_DIAMOND_SIZE, 0.0);
glVertex2f(0.0, CENTER_DIAMOND_SIZE);
glVertex2f(CENTER_DIAMOND_SIZE, 0.0);
glVertex2f(0.0, -CENTER_DIAMOND_SIZE);
glEnd();
#undef CENTER_DIAMOND_SIZE
}
//****************************************************************
//velocity vector reticle - computations
if (velocity_vector) {
Vxx = get_Vx();
Vyy = get_Vy();
Vzz = get_Vz();
Axx = get_Ax();
Ayy = get_Ay();
Azz = get_Az();
psi = get_heading();
if (psi > 180.0)
psi = psi - 360;
total_vel = sqrt(Vxx * Vxx + Vyy * Vyy + Vzz * Vzz);
ground_vel = sqrt(Vxx * Vxx + Vyy * Vyy);
up_vel = Vzz;
if (ground_vel < 2.0) {
if (fabs(up_vel) < 2.0)
actslope = 0.0;
else
actslope = (up_vel / fabs(up_vel)) * 90.0;
} else {
actslope = atan(up_vel / ground_vel) * SGD_RADIANS_TO_DEGREES;
}
xvvr = (((atan2(Vyy, Vxx) * SGD_RADIANS_TO_DEGREES) - psi)
* (factor / globals->get_current_view()->get_aspect_ratio()));
drift = ((atan2(Vyy, Vxx) * SGD_RADIANS_TO_DEGREES) - psi);
yvvr = ((actslope - pitch_value) * factor);
vel_y = ((actslope - pitch_value) * cos(roll_value) + drift * sin(roll_value)) * factor;
vel_x = (-(actslope - pitch_value) * sin(roll_value) + drift * cos(roll_value))
* (factor/globals->get_current_view()->get_aspect_ratio());
// printf("%f %f %f %f\n",vel_x, vel_y, drift, psi);
//****************************************************************
// OBJECT MOVING RETICLE
// TYPE - DRIFT MARKER
// ATTRIB - ALWAYS
// drift marker
if (drift_marker) {
glBegin(GL_LINE_STRIP);
glVertex2f((xvvr * 25 / 120) - 6, -4);
glVertex2f(xvvr * 25 / 120, 8);
glVertex2f((xvvr * 25 / 120) + 6, -4);
glEnd();
}
//****************************************************************
// Clipping coordinates for ladder to be input from xml file
// Clip hud ladder
if (clip_plane) {
glClipPlane(GL_CLIP_PLANE0, eqn_top);
glEnable(GL_CLIP_PLANE0);
glClipPlane(GL_CLIP_PLANE1, eqn_left);
glEnable(GL_CLIP_PLANE1);
glClipPlane(GL_CLIP_PLANE2, eqn_right);
glEnable(GL_CLIP_PLANE2);
// glScissor(-100,-240, 200, 240);
// glEnable(GL_SCISSOR_TEST);
}
//****************************************************************
// OBJECT MOVING RETICLE
// TYPE VELOCITY VECTOR
// ATTRIB - ALWAYS
// velocity vector
glBegin(GL_LINE_LOOP); // Use polygon to approximate a circle
for (count = 0; count < 50; count++) {
cosine = 6 * cos(count * SGD_2PI / 50.0);
sine = 6 * sin(count * SGD_2PI / 50.0);
glVertex2f(cosine + vel_x, sine + vel_y);
}
glEnd();
//velocity vector reticle orientation lines
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x - 12, vel_y);
glVertex2f(vel_x - 6, vel_y);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x + 12, vel_y);
glVertex2f(vel_x + 6, vel_y);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x, vel_y + 12);
glVertex2f(vel_x, vel_y + 6);
glEnd();
#ifdef ENABLE_SP_FDM
// OBJECT MOVING RETICLE
// TYPE LINE
// ATTRIB - ON CONDITION
if (lgear == 1) {
// undercarriage status
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x + 8, vel_y);
glVertex2f(vel_x + 8, vel_y - 4);
glEnd();
// OBJECT MOVING RETICLE
// TYPE LINE
// ATTRIB - ON CONDITION
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x - 8, vel_y);
glVertex2f(vel_x - 8, vel_y - 4);
glEnd();
// OBJECT MOVING RETICLE
// TYPE LINE
// ATTRIB - ON CONDITION
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x, vel_y - 6);
glVertex2f(vel_x, vel_y - 10);
glEnd();
}
// OBJECT MOVING RETICLE
// TYPE V
// ATTRIB - ON CONDITION
if (ihook == 1) {
// arrestor hook status
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x - 4, vel_y - 8);
glVertex2f(vel_x, vel_y - 10);
glVertex2f(vel_x + 4, vel_y - 8);
glEnd();
}
#endif
} // if velocity_vector
//***************************************************************
// OBJECT MOVING RETICLE
// TYPE - SQUARE_BRACKET
// ATTRIB - ON CONDITION
// alpha bracket
#ifdef ENABLE_SP_FDM
if (alpha_bracket && ihook == 1) {
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x - 20 , vel_y - (16 - alpha) * factor);
glVertex2f(vel_x - 17, vel_y - (16 - alpha) * factor);
glVertex2f(vel_x - 17, vel_y - (14 - alpha) * factor);
glVertex2f(vel_x - 20, vel_y - (14 - alpha) * factor);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x + 20 , vel_y - (16 - alpha) * factor);
glVertex2f(vel_x + 17, vel_y - (16 - alpha) * factor);
glVertex2f(vel_x + 17, vel_y - (14 - alpha) * factor);
glVertex2f(vel_x + 20, vel_y - (14 - alpha) * factor);
glEnd();
}
#endif
//printf("xvr=%f, yvr=%f, Vx=%f, Vy=%f, Vz=%f\n",xvvr, yvvr, Vx, Vy, Vz);
//printf("Ax=%f, Ay=%f, Az=%f\n",Ax, Ay, Az);
//****************************************************************
// OBJECT MOVING RETICLE
// TYPE ENERGY_MARKERS
// ATTRIB - ALWAYS
//energy markers - compute potential slope
if (energy_marker) {
if (total_vel < 5.0) {
t1 = 0;
t2 = 0;
} else {
t1 = up_vel / total_vel;
t2 = asin((Vxx * Axx + Vyy * Ayy + Vzz * Azz) / (9.81 * total_vel));
}
pot_slope = ((t2 / 3) * SGD_RADIANS_TO_DEGREES) * factor + vel_y;
// if (pot_slope < (vel_y - 45)) pot_slope = vel_y - 45;
// if (pot_slope > (vel_y + 45)) pot_slope = vel_y + 45;
//energy markers
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x - 20, pot_slope - 5);
glVertex2f(vel_x - 15, pot_slope);
glVertex2f(vel_x - 20, pot_slope + 5);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x + 20, pot_slope - 5);
glVertex2f(vel_x + 15, pot_slope);
glVertex2f(vel_x + 20, pot_slope + 5);
glEnd();
if (pla > (105.0 / 131.0)) {
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x - 24, pot_slope - 5);
glVertex2f(vel_x - 19, pot_slope);
glVertex2f(vel_x - 24, pot_slope + 5);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x + 24, pot_slope - 5);
glVertex2f(vel_x + 19, pot_slope);
glVertex2f(vel_x + 24, pot_slope + 5);
glEnd();
}
}
//**********************************************************
// ramp reticle
// OBJECT STATIC RETICLE
// TYPE LINE
// ATTRIB - ON CONDITION
#ifdef ENABLE_SP_FDM
if (energy_worm && ilcanclaw == 1) {
glBegin(GL_LINE_STRIP);
glVertex2f(-15, -134);
glVertex2f(15, -134);
glEnd();
// OBJECT MOVING RETICLE
// TYPE BOX
// ATTRIB - ON CONDITION
glBegin(GL_LINE_STRIP);
glVertex2f(-6, -134);
glVertex2f(-6, t2 * SGD_RADIANS_TO_DEGREES * 4.0 - 134);
glVertex2f(+6, t2 * SGD_RADIANS_TO_DEGREES * 4.0 - 134);
glVertex2f(6, -134);
glEnd();
// OBJECT MOVING RETICLE
// TYPE DIAMOND
// ATTRIB - ON CONDITION
glBegin(GL_LINE_LOOP);
glVertex2f(-6, actslope * 4.0 - 134);
glVertex2f(0, actslope * 4.0 -134 + 3);
glVertex2f(6, actslope * 4.0 - 134);
glVertex2f(0, actslope * 4.0 -134 -3);
glEnd();
}
#endif
//*************************************************************
// OBJECT MOVING RETICLE
// TYPE DIAMOND
// ATTRIB - ALWAYS
// Draw the locked velocity vector.
if (climb_dive_marker) {
glBegin(GL_LINE_LOOP);
glVertex2f(-3.0, 0.0 + vel_y);
glVertex2f(0.0, 6.0 + vel_y);
glVertex2f(3.0, 0.0 + vel_y);
glVertex2f(0.0, -6.0 + vel_y);
glEnd();
}
//****************************************************************
if (climb_dive_ladder) { // CONFORMAL_HUD
vmin = pitch_value - (float)width_units;
vmax = pitch_value + (float)width_units;
glTranslatef(vel_x, vel_y, 0);
} else { // pitch_ladder - Default Hud
vmin = pitch_value - (float)width_units * 0.5f;
vmax = pitch_value + (float)width_units * 0.5f;
}
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glRotatef(roll_value * SGD_RADIANS_TO_DEGREES, 0.0, 0.0, 1.0);
// FRL marker not rotated - this line shifted below
if (div_units) {
char TextLadder[8];
float label_length;
float label_height;
float left;
float right;
float bot;
float top;
float text_offset = 4.0f;
float zero_offset = 0.0;
if (climb_dive_ladder)
zero_offset = 50.0f; // horizon line is wider by this much (hard coded ??)
else
zero_offset = 10.0f;
fntFont *font = HUDtext->getFont(); // FIXME
float pointsize = HUDtext->getPointSize();
float italic = HUDtext->getSlant();
TextList.setFont(HUDtext);
TextList.erase();
LineList.erase();
StippleLineList.erase();
int last = float_to_int(vmax) + 1;
int i = float_to_int(vmin);
if (!scr_hole) {
x_end = half_span;
for (; i<last; i++) {
y = (((float)(i - pitch_value) * factor) + .5f);
if (!(i % div_units)) { // At integral multiple of div
sprintf(TextLadder, "%d", i);
font->getBBox(TextLadder, pointsize, italic,
&left, &right, &bot, &top);
label_length = right - left;
label_length += text_offset;
label_height = (top - bot) / 2.0f;
x_ini = -half_span;
if (i >= 0) {
// Make zero point wider on left
if (i == 0)
x_ini -= zero_offset;
// Zero or above draw solid lines
Line(x_ini, y, x_end, y);
if (i == 90 && zenith == 1)
drawZenith(x_ini, x_end, y);
} else {
// Below zero draw dashed lines.
StippleLine(x_ini, y, x_end, y);
if (i == -90 && nadir ==1)
drawNadir(x_ini, x_end, y);
}
// Calculate the position of the left text and write it.
Text(x_ini-label_length, y-label_height, TextLadder);
Text(x_end+text_offset, y-label_height, TextLadder);
}
}
} else { // if (scr_hole)
// Draw ladder with space in the middle of the lines
float hole = (float)((scr_hole) / 2.0f);
x_end = -half_span + hole;
x_ini2 = half_span - hole;
for (; i < last; i++) {
if (hudladder_type == "Pitch Ladder")
y = (((float)(i - pitch_value) * factor) + .5);
else if (hudladder_type == "Climb/Dive Ladder")
y = (((float)(i - actslope) * factor) + .5);
if (!(i % div_units)) { // At integral multiple of div
sprintf(TextLadder, "%d", i);
font->getBBox(TextLadder, pointsize, italic,
&left, &right, &bot, &top);
label_length = right - left;
label_length += text_offset;
label_height = (top - bot) / 2.0f;
// printf("l %f r %f b %f t %f\n",left, right, bot, top);
// Start by calculating the points and drawing the
// left side lines.
x_ini = -half_span;
x_end2 = half_span;
if (i >= 0) {
// Make zero point wider on left
if (i == 0) {
x_ini -= zero_offset;
x_end2 += zero_offset;
}
//draw climb bar vertical lines
if (climb_dive_ladder) {
// Zero or above draw solid lines
Line(x_end, y - 5.0, x_end, y);
Line(x_ini2, y - 5.0, x_ini2, y);
}
// draw pitch / climb bar
Line(x_ini, y, x_end, y);
Line(x_ini2, y, x_end2, y);
if (i == 90 && zenith == 1)
drawZenith(x_ini2, x_end, y);
} else { // i < 0
// draw dive bar vertical lines
if (climb_dive_ladder) {
Line(x_end, y + 5.0, x_end, y);
Line(x_ini2, y + 5.0, x_ini2, y);
}
// draw pitch / dive bars
StippleLine(x_ini, y, x_end, y);
StippleLine(x_ini2, y, x_end2, y);
if (i == -90 && nadir == 1)
drawNadir(x_ini2, x_end, y);
}
// Now calculate the location of the left side label using
Text(x_ini-label_length, y - label_height, TextLadder);
Text(x_end2+text_offset, y - label_height, TextLadder);
}
}
// OBJECT LADDER MARK
// TYPE LINE
// ATTRIB - ON CONDITION
// draw appraoch glide slope marker
#ifdef ENABLE_SP_FDM
if (glide_slope_marker && ihook) {
Line(-half_span + 15, (glide_slope-actslope) * factor,
-half_span + hole, (glide_slope - actslope) * factor);
Line(half_span - 15, (glide_slope-actslope) * factor,
half_span - hole, (glide_slope - actslope) * factor);
}
#endif
}
TextList.draw();
glLineWidth(0.2);
LineList.draw();
glEnable(GL_LINE_STIPPLE);
glLineStipple(1, 0x00FF);
StippleLineList.draw();
glDisable(GL_LINE_STIPPLE);
}
glDisable(GL_CLIP_PLANE0);
glDisable(GL_CLIP_PLANE1);
glDisable(GL_CLIP_PLANE2);
// glDisable(GL_SCISSOR_TEST);
glPopMatrix();
//*************************************************************
//*************************************************************
#ifdef ENABLE_SP_FDM
if (waypoint_marker) {
//waypoint marker computation
float fromwp_lat, towp_lat, fromwp_lon, towp_lon, dist, delx, dely, hyp, theta, brg;
fromwp_lon = get_longitude() * SGD_DEGREES_TO_RADIANS;
fromwp_lat = get_latitude() * SGD_DEGREES_TO_RADIANS;
towp_lon = get_aux2() * SGD_DEGREES_TO_RADIANS;
towp_lat = get_aux1() * SGD_DEGREES_TO_RADIANS;
dist = acos(sin(fromwp_lat) * sin(towp_lat) + cos(fromwp_lat)
* cos(towp_lat) * cos(fabs(fromwp_lon - towp_lon)));
delx= towp_lat - fromwp_lat;
dely = towp_lon - fromwp_lon;
hyp = sqrt(pow(delx, 2) + pow(dely, 2));
if (hyp != 0)
theta = asin(dely / hyp);
else
theta = 0.0;
brg = theta * SGD_RADIANS_TO_DEGREES;
if (brg > 360.0)
brg = 0.0;
if (delx < 0)
brg = 180 - brg;
// {Brg = asin(cos(towp_lat)*sin(fabs(fromwp_lon-towp_lon))/ sin(dist));
// Brg = Brg * SGD_RADIANS_TO_DEGREES; }
dist *= SGD_RADIANS_TO_DEGREES * 60.0 * 1852.0; //rad->deg->nm->m
// end waypoint marker computation
//*********************************************************
// OBJECT MOVING RETICLE
// TYPE ARROW
// waypoint marker
if (fabs(brg-psi) > 10.0) {
glPushMatrix();
glTranslatef(centroid.x, centroid.y, 0);
glTranslatef(vel_x, vel_y, 0);
glRotatef(brg - psi, 0.0, 0.0, -1.0);
glBegin(GL_LINE_LOOP);
glVertex2f(-2.5, 20.0);
glVertex2f(-2.5, 30.0);
glVertex2f(-5.0, 30.0);
glVertex2f(0.0, 35.0);
glVertex2f(5.0, 30.0);
glVertex2f(2.5, 30.0);
glVertex2f(2.5, 20.0);
glEnd();
glPopMatrix();
}
// waypoint marker on heading scale
if (fabs(brg-psi) < 12.0) {
if (hat == 0) {
glBegin(GL_LINE_LOOP);
glVertex2f(((brg - psi) * 60 / 25) + 320, 240.0);
glVertex2f(((brg - psi) * 60 / 25) + 326, 240.0 - 4);
glVertex2f(((brg - psi) * 60 / 25) + 323, 240.0 - 4);
glVertex2f(((brg - psi) * 60 / 25) + 323, 240.0 - 8);
glVertex2f(((brg - psi) * 60 / 25) + 317, 240.0 - 8);
glVertex2f(((brg - psi) * 60 / 25) + 317, 240.0 - 4);
glVertex2f(((brg - psi) * 60 / 25) + 314, 240.0 - 4);
glEnd();
} else { //if hat=0
float x = (brg - psi) * 60 / 25 + 320, y = 240.0, r = 5.0;
float x1, y1;
glEnable(GL_POINT_SMOOTH);
glBegin(GL_POINTS);
for (int count = 0; count <= 200; count++) {
float temp = count * 3.142 * 3 / (200.0 * 2.0);
float temp1 = temp - (45.0 * SGD_DEGREES_TO_RADIANS);
x1 = x + r * cos(temp1);
y1 = y + r * sin(temp1);
glVertex2f(x1, y1);
}
glEnd();
glDisable(GL_POINT_SMOOTH);
} //hat=0
} //brg<12
} // if waypoint_marker
#endif
}//draw
/******************************************************************/
// draws the zenith symbol for highest possible climb angle (i.e. 90 degree climb angle)
//
void HudLadder::drawZenith(float xfirst, float xlast, float yvalue)
{
float xcentre = (xfirst + xlast) / 2.0;
float ycentre = yvalue;
Line(xcentre - 9.0, ycentre, xcentre - 3.0, ycentre + 1.3);
Line(xcentre - 9.0, ycentre, xcentre - 3.0, ycentre - 1.3);
Line(xcentre + 9.0, ycentre, xcentre + 3.0, ycentre + 1.3);
Line(xcentre + 9.0, ycentre, xcentre + 3.0, ycentre - 1.3);
Line(xcentre, ycentre + 9.0, xcentre - 1.3, ycentre + 3.0);
Line(xcentre, ycentre + 9.0, xcentre + 1.3, ycentre + 3.0);
Line(xcentre - 3.9, ycentre + 3.9, xcentre - 3.0, ycentre + 1.3);
Line(xcentre - 3.9, ycentre + 3.9, xcentre - 1.3, ycentre + 3.0);
Line(xcentre + 3.9, ycentre + 3.9, xcentre + 1.3, ycentre+3.0);
Line(xcentre + 3.9, ycentre + 3.9, xcentre + 3.0, ycentre+1.3);
Line(xcentre - 3.9, ycentre - 3.9, xcentre - 3.0, ycentre-1.3);
Line(xcentre - 3.9, ycentre - 3.9, xcentre - 1.3, ycentre-2.6);
Line(xcentre + 3.9, ycentre - 3.9, xcentre + 3.0, ycentre-1.3);
Line(xcentre + 3.9, ycentre - 3.9, xcentre + 1.3, ycentre-2.6);
Line(xcentre - 1.3, ycentre - 2.6, xcentre, ycentre - 27.0);
Line(xcentre + 1.3, ycentre - 2.6, xcentre, ycentre - 27.0);
}
// draws the nadir symbol for lowest possible dive angle (i.e. 90 degree dive angle)
//
void HudLadder::drawNadir(float xfirst, float xlast, float yvalue)
{
float xcentre = (xfirst + xlast) / 2.0;
float ycentre = yvalue;
float r = 7.5;
float x1, y1, x2, y2;
// to draw a circle
float xcent1, xcent2, ycent1, ycent2;
xcent1 = xcentre + r;
ycent1 = ycentre;
for (int count = 1; count <= 400; count++) {
float temp = count * 2 * 3.142 / 400.0;
xcent2 = xcentre + r * cos(temp);
ycent2 = ycentre + r * sin(temp);
Line(xcent1, ycent1, xcent2, ycent2);
xcent1 = xcent2;
ycent1 = ycent2;
}
xcent2 = xcentre + r;
ycent2 = ycentre;
drawOneLine(xcent1, ycent1, xcent2, ycent2); //to connect last point to first point
//end circle
//to draw a line above the circle
Line(xcentre, ycentre + 7.5, xcentre, ycentre + 22.5);
//line in the middle of circle
Line(xcentre - 7.5, ycentre, xcentre + 7.5, ycentre);
float theta = asin (2.5 / 7.5);
float theta1 = asin(5.0 / 7.5);
x1 = xcentre + r * cos(theta);
y1 = ycentre + 2.5;
x2 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) - theta);
y2 = ycentre + 2.5;
Line(x1, y1, x2, y2);
x1 = xcentre + r * cos(theta1);
y1 = ycentre + 5.0;
x2 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) - theta1);
y2 = ycentre + 5.0;
Line(x1, y1, x2, y2);
x1 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) + theta);
y1 = ycentre - 2.5;
x2 = xcentre + r * cos((360.0 * SGD_DEGREES_TO_RADIANS) - theta);
y2 = ycentre - 2.5;
Line(x1, y1, x2, y2);
x1 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) + theta1);
y1 = ycentre - 5.0;
x2 = xcentre + r * cos((360.0 * SGD_DEGREES_TO_RADIANS) - theta1);
y2 = ycentre - 5.0;
Line(x1, y1, x2, y2);
}