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flightgear/src/Traffic/Schedule.cxx

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/******************************************************************************
* Schedule.cxx
* Written by Durk Talsma, started May 5, 2004.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
****************************************************************************
*
*****************************************************************************/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#include <time.h>
#include <iostream>
#include <fstream>
#include <string>
#include <vector>
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#include <algorithm>
#include <plib/sg.h>
#include <simgear/compiler.h>
#include <simgear/math/polar3d.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/props/props.hxx>
#include <simgear/route/waypoint.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/xml/easyxml.hxx>
#include <AIModel/AIFlightPlan.hxx>
#include <AIModel/AIManager.hxx>
#include <AIModel/AIAircraft.hxx>
#include <Airports/simple.hxx>
#include <Main/fg_init.hxx> // That's pretty ugly, but I need fgFindAirportID
#include "SchedFlight.hxx"
#include "TrafficMgr.hxx"
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SG_USING_STD( sort );
/******************************************************************************
* the FGAISchedule class contains data members and code to maintain a
* schedule of Flights for an articically controlled aircraft.
*****************************************************************************/
FGAISchedule::FGAISchedule()
{
firstRun = true;
AIManagerRef = 0;
heavy = false;
lat = 0;
lon = 0;
radius = 0;
groundOffset = 0;
distanceToUser = 0;
}
FGAISchedule::FGAISchedule(string mdl,
string liv,
string reg,
bool hvy,
string act,
string arln,
string mclass,
string fltpe,
double rad,
double grnd,
FGScheduledFlightVec flt)
{
modelPath = mdl;
livery = liv;
registration = reg;
acType = act;
airline = arln;
m_class = mclass;
flightType = fltpe;
lat = 0;
lon = 0;
radius = rad;
groundOffset = grnd;
distanceToUser = 0;
heavy = hvy;
for (FGScheduledFlightVecIterator i = flt.begin();
i != flt.end();
i++)
flights.push_back(FGScheduledFlight((*i)));
AIManagerRef = 0;
firstRun = true;
}
FGAISchedule::FGAISchedule(const FGAISchedule &other)
{
modelPath = other.modelPath;
livery = other.livery;
registration = other.registration;
heavy = other.heavy;
flights = other.flights;
lat = other.lat;
lon = other.lon;
AIManagerRef = other.AIManagerRef;
acType = other.acType;
airline = other.airline;
m_class = other.m_class;
firstRun = other.firstRun;
radius = other.radius;
groundOffset = other.groundOffset;
flightType = other.flightType;
distanceToUser = other.distanceToUser;
}
FGAISchedule::~FGAISchedule()
{
}
bool FGAISchedule::init()
{
//tm targetTimeDate;
//SGTime* currTimeDate = globals->get_time_params();
//tm *temp = currTimeDate->getGmt();
//char buffer[512];
//sgTimeFormatTime(&targetTimeDate, buffer);
//cout << "Scheduled Time " << buffer << endl;
//cout << "Time :" << time(NULL) << " SGTime : " << sgTimeGetGMT(temp) << endl;
for (FGScheduledFlightVecIterator i = flights.begin();
i != flights.end();
i++)
{
//i->adjustTime(now);
if (!(i->initializeAirports()))
return false;
}
//sort(flights.begin(), flights.end());
// Since time isn't initialized yet when this function is called,
// Find the closest possible airport.
// This should give a reasonable initialization order.
setClosestDistanceToUser();
return true;
}
bool FGAISchedule::update(time_t now)
{
FGAirport *dep;
FGAirport *arr;
sgdVec3 a, b, cross;
sgdVec3 newPos;
sgdMat4 matrix;
double angle;
FGAIManager *aimgr;
string airport;
double courseToUser, courseToDest;
double distanceToDest;
double speed;
Point3D temp;
time_t
totalTimeEnroute,
elapsedTimeEnroute,
remainingTimeEnroute;
double
userLatitude,
userLongitude;
if (fgGetBool("/sim/traffic-manager/enabled") == false)
return true;
aimgr = (FGAIManager *) globals-> get_subsystem("ai_model");
// Before the flight status of this traffic entity is updated
// for the first time, we need to roll back it's flight schedule so
// so that all the flights are centered around this simulated week's time
// table. This is to avoid the situation where the first scheduled flight is
// in the future, causing the traffic manager to not generate traffic until
// simulated time has caught up with the real world time at initialization.
// This is to counter a more general initialization bug, caused by the fact
// that warp is not yet set when the schedule is initialized. This is
// especially a problem when using a negative time offset.
// i.e let's say we specify FlightGear to run with --time-offset=-24:00:00.
// Then the schedule will initialize using today, but we will fly yesterday.
// Thus, it would take a whole day of simulation before the traffic manager
// finally kicks in.
if (firstRun)
{
for (FGScheduledFlightVecIterator i = flights.begin();
i != flights.end();
i++)
{
i->adjustTime(now);
}
firstRun = false;
}
// Sort all the scheduled flights according to scheduled departure time.
// Because this is done at every update, we only need to check the status
// of the first listed flight.
sort(flights.begin(), flights.end());
FGScheduledFlightVecIterator i = flights.begin();
if (AIManagerRef)
{
// Check if this aircraft has been released.
FGTrafficManager *tmgr = (FGTrafficManager *) globals->get_subsystem("Traffic Manager");
if (tmgr->isReleased(AIManagerRef))
AIManagerRef = 0;
}
if (!AIManagerRef)
{
userLatitude = fgGetDouble("/position/latitude-deg");
userLongitude = fgGetDouble("/position/longitude-deg");
//cerr << "Estimated minimum distance to user: " << distanceToUser << endl;
// This flight entry is entirely in the past, do we need to
// push it forward in time to the next scheduled departure.
if ((i->getDepartureTime() < now) && (i->getArrivalTime() < now))
{
i->update();
return true;
}
// Departure time in the past and arrival time in the future.
// This flight is in progress, so we need to calculate it's
// approximate position and -if in range- create an AIAircraft
// object for it.
//if ((i->getDepartureTime() < now) && (i->getArrivalTime() > now))
// Part of this flight is in the future.
if (i->getArrivalTime() > now)
{
dep = i->getDepartureAirport();
arr = i->getArrivalAirport ();
if (!(dep && arr))
return false;
temp = sgPolarToCart3d(Point3D(dep->getLongitude() *
SG_DEGREES_TO_RADIANS,
dep->getLatitude() *
SG_DEGREES_TO_RADIANS,
1.0));
a[0] = temp.x();
a[1] = temp.y();
a[2] = temp.z();
temp = sgPolarToCart3d(Point3D(arr->getLongitude() *
SG_DEGREES_TO_RADIANS,
arr->getLatitude() *
SG_DEGREES_TO_RADIANS,
1.0));
b[0] = temp.x();
b[1] = temp.y();
b[2] = temp.z();
sgdNormaliseVec3(a);
sgdNormaliseVec3(b);
sgdVectorProductVec3(cross,b,a);
angle = sgACos(sgdScalarProductVec3(a,b));
// Okay, at this point we have the angle between departure and
// arrival airport, in degrees. From here we can interpolate the
// position of the aircraft by calculating the ratio between
// total time enroute and elapsed time enroute.
totalTimeEnroute = i->getArrivalTime() - i->getDepartureTime();
if (now > i->getDepartureTime())
{
//err << "Lat = " << lat << ", lon = " << lon << endl;
//cerr << "Time diff: " << now-i->getDepartureTime() << endl;
elapsedTimeEnroute = now - i->getDepartureTime();
remainingTimeEnroute = i->getArrivalTime() - now;
}
else
{
lat = dep->getLatitude();
lon = dep->getLongitude();
elapsedTimeEnroute = 0;
remainingTimeEnroute = totalTimeEnroute;
}
angle *= ( (double) elapsedTimeEnroute/ (double) totalTimeEnroute);
//cout << "a = " << a[0] << " " << a[1] << " " << a[2]
// << "b = " << b[0] << " " << b[1] << " " << b[2] << endl;
sgdMakeRotMat4(matrix, angle, cross);
for(int j = 0; j < 3; j++)
{
newPos[j] =0.0;
for (int k = 0; k<3; k++)
{
newPos[j] += matrix[j][k]*a[k];
}
}
temp = sgCartToPolar3d(Point3D(newPos[0], newPos[1],newPos[2]));
if (now > i->getDepartureTime())
{
//cerr << "Lat = " << lat << ", lon = " << lon << endl;
//cerr << "Time diff: " << now-i->getDepartureTime() << endl;
lat = temp.lat() * SG_RADIANS_TO_DEGREES;
lon = temp.lon() * SG_RADIANS_TO_DEGREES;
}
else
{
lat = dep->getLatitude();
lon = dep->getLongitude();
}
SGWayPoint current (lon,
lat,
i->getCruiseAlt());
SGWayPoint user ( userLongitude,
userLatitude,
i->getCruiseAlt());
SGWayPoint dest ( arr->getLongitude(),
arr->getLatitude(),
i->getCruiseAlt());
// We really only need distance to user
// and course to destination
user.CourseAndDistance(current, &courseToUser, &distanceToUser);
dest.CourseAndDistance(current, &courseToDest, &distanceToDest);
speed = (distanceToDest*SG_METER_TO_NM) /
((double) remainingTimeEnroute/3600.0);
// If distance between user and simulated aircaft is less
// then 500nm, create this flight. At jet speeds 500 nm is roughly
// one hour flight time, so that would be a good approximate point
// to start a more detailed simulation of this aircraft.
//cerr << registration << " is currently enroute from "
// << dep->_id << " to " << arr->_id << "distance : "
// << distanceToUser*SG_METER_TO_NM << endl;
if ((distanceToUser*SG_METER_TO_NM) < TRAFFICTOAIDIST)
{
string flightPlanName = dep->getId() + string("-") + arr->getId() +
string(".xml");
int alt;
//if ((i->getDepartureTime() < now))
//{
// alt = i->getCruiseAlt() *100;
// }
//else
//{
// alt = dep->_elevation+19;
// }
// Only allow traffic to be created when the model path exists
SGPath mp(globals->get_fg_root());
mp.append(modelPath);
if (mp.exists())
{
FGAIAircraft *aircraft = new FGAIAircraft(this);
aircraft->setPerformance(m_class); //"jet_transport";
aircraft->setCompany(airline); //i->getAirline();
aircraft->setAcType(acType); //i->getAcType();
aircraft->setPath(modelPath.c_str());
//aircraft->setFlightPlan(flightPlanName);
aircraft->setLatitude(lat);
aircraft->setLongitude(lon);
aircraft->setAltitude(i->getCruiseAlt()*100); // convert from FL to feet
aircraft->setSpeed(speed);
aircraft->setBank(0);
aircraft->SetFlightPlan(new FGAIFlightPlan(flightPlanName, courseToDest, i->getDepartureTime(), dep,
arr,true, radius, i->getCruiseAlt()*100, lat, lon, speed, flightType, acType, airline));
aimgr->attach(aircraft);
AIManagerRef = aircraft->getID();
//cerr << "Class: " << m_class << ". acType: " << acType << ". Airline: " << airline << ". Speed = " << speed << ". From " << dep->getId() << " to " << arr->getId() << ". Time Fraction = " << (remainingTimeEnroute/(double) totalTimeEnroute) << endl;
//cerr << "Latitude : " << lat << ". Longitude : " << lon << endl;
//cerr << "Dep : " << dep->getLatitude()<< ", "<< dep->getLongitude() << endl;
//cerr << "Arr : " << arr->getLatitude()<< ", "<< arr->getLongitude() << endl;
//cerr << "Time remaining = " << (remainingTimeEnroute/3600.0) << endl;
//cerr << "Total time = " << (totalTimeEnroute/3600.0) << endl;
//cerr << "Distance remaining = " << distanceToDest*SG_METER_TO_NM << endl;
}
else
{
SG_LOG(SG_INPUT, SG_WARN, "TrafficManager: Could not load model " << mp.str());
}
}
return true;
}
// Both departure and arrival time are in the future, so this
// the aircraft is parked at the departure airport.
// Currently this status is mostly ignored, but in future
// versions, code should go here that -if within user range-
// positions these aircraft at parking locations at the airport.
if ((i->getDepartureTime() > now) && (i->getArrivalTime() > now))
{
dep = i->getDepartureAirport();
return true;
}
}
//cerr << "Traffic schedule got to beyond last clause" << endl;
// EMH: prevent a warning, should this be 'true' instead?
// DT: YES. Originally, this code couldn't be reached, but
// when the "if(!(AIManagerManager))" clause is false we
// fall through right to the end. This is a valid flow.
// the actual value is pretty innocent, only it triggers
// warning in TrafficManager::update().
// (which was added as a sanity check for myself in the first place. :-)
return true;
}
void FGAISchedule::next()
{
flights.begin()->update();
sort(flights.begin(), flights.end());
}
double FGAISchedule::getSpeed()
{
double courseToUser, courseToDest;
double distanceToUser, distanceToDest;
double speed, remainingTimeEnroute;
FGAirport *dep, *arr;
FGScheduledFlightVecIterator i = flights.begin();
dep = i->getDepartureAirport();
arr = i->getArrivalAirport ();
if (!(dep && arr))
return 0;
SGWayPoint dest ( dep->getLongitude(),
dep->getLatitude(),
i->getCruiseAlt());
SGWayPoint curr ( arr->getLongitude(),
arr->getLatitude(),
i->getCruiseAlt());
remainingTimeEnroute = i->getArrivalTime() - i->getDepartureTime();
dest.CourseAndDistance(curr, &courseToDest, &distanceToDest);
speed = (distanceToDest*SG_METER_TO_NM) /
((double) remainingTimeEnroute/3600.0);
return speed;
}
void FGAISchedule::setClosestDistanceToUser()
{
double course;
double dist;
Point3D temp;
time_t
totalTimeEnroute,
elapsedTimeEnroute;
double userLatitude = fgGetDouble("/position/latitude-deg");
double userLongitude = fgGetDouble("/position/longitude-deg");
FGAirport *dep;
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#if defined( __CYGWIN__) || defined( __MINGW32__)
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#define HUGE HUGE_VAL
#endif
distanceToUser = HUGE;
FGScheduledFlightVecIterator i = flights.begin();
while (i != flights.end())
{
dep = i->getDepartureAirport();
//if (!(dep))
//return HUGE;
SGWayPoint user ( userLongitude,
userLatitude,
i->getCruiseAlt());
SGWayPoint current (dep->getLongitude(),
dep->getLatitude(),
0);
user.CourseAndDistance(current, &course, &dist);
if (dist < distanceToUser)
{
distanceToUser = dist;
//cerr << "Found closest distance to user for " << registration << " to be " << distanceToUser << " at airport " << dep->getId() << endl;
}
i++;
}
//return distToUser;
}