David Culp:
I'm looking through the AI code, trying to find the bug that's killing the thermals. The following things don't look right: 1) AIManager::101 , the Traffic Manager pointer is searched for by name at every dt. I'll leave this for you to look at. 2) AIManager::295 , the thermal height is not being set. We need to restore the line: ai_thermal->setHeight(entity->height_msl); This fixes the thermal problem. 3) AIManager::328 , I changed the fetching of the user state to occur every sim cycle, and changed the fetching function from by-name lookup to a lookup by node pointer. It should be faster now, and more accurate too. This helps the air-refueling.
This commit is contained in:
parent
6786e2bbf1
commit
3b5512f573
3 changed files with 27 additions and 12 deletions
|
@ -74,6 +74,13 @@ void FGAIManager::init() {
|
|||
return;
|
||||
|
||||
wind_from_down_node = fgGetNode("/environment/wind-from-down-fps", true);
|
||||
user_latitude_node = fgGetNode("/position/latitude-deg", true);
|
||||
user_longitude_node = fgGetNode("/position/longitude-deg", true);
|
||||
user_altitude_node = fgGetNode("/position/altitude-ft", true);
|
||||
user_heading_node = fgGetNode("/orientation/heading-deg", true);
|
||||
user_pitch_node = fgGetNode("/orientation/pitch-deg", true);
|
||||
user_yaw_node = fgGetNode("/orientation/side-slip-deg", true);
|
||||
user_speed_node = fgGetNode("/velocities/uBody-fps", true);
|
||||
|
||||
scenario_filename = root->getNode("scenario", true)->getStringValue();
|
||||
if (scenario_filename != "") processScenario( scenario_filename );
|
||||
|
@ -293,6 +300,7 @@ FGAIManager::createThermal( FGAIModelEntity *entity ) {
|
|||
ai_thermal->setLatitude(entity->latitude);
|
||||
ai_thermal->setMaxStrength(entity->strength);
|
||||
ai_thermal->setDiameter(entity->diameter / 6076.11549);
|
||||
ai_thermal->setHeight(entity->height_msl);
|
||||
ai_thermal->init();
|
||||
ai_thermal->bind();
|
||||
ai_list.push_back(ai_thermal);
|
||||
|
@ -315,19 +323,15 @@ void FGAIManager::destroyObject( void* ID ) {
|
|||
}
|
||||
}
|
||||
|
||||
// fetch the user's state every 10 sim cycles
|
||||
|
||||
void FGAIManager::fetchUserState( void ) {
|
||||
++dt_count;
|
||||
if (dt_count == 10) {
|
||||
user_latitude = fgGetDouble("/position/latitude-deg");
|
||||
user_longitude = fgGetDouble("/position/longitude-deg");
|
||||
user_altitude = fgGetDouble("/position/altitude-ft");
|
||||
user_heading = fgGetDouble("/orientation/heading-deg");
|
||||
user_pitch = fgGetDouble("/orientation/pitch-deg");
|
||||
user_yaw = fgGetDouble("/orientation/side-slip-deg");
|
||||
user_speed = fgGetDouble("/velocities/uBody-fps") * 0.592484;
|
||||
dt_count = 0;
|
||||
}
|
||||
user_latitude = user_latitude_node->getDoubleValue();
|
||||
user_longitude = user_longitude_node->getDoubleValue();
|
||||
user_altitude = user_altitude_node->getDoubleValue();
|
||||
user_heading = user_heading_node->getDoubleValue();
|
||||
user_pitch = user_pitch_node->getDoubleValue();
|
||||
user_yaw = user_yaw_node->getDoubleValue();
|
||||
user_speed = user_speed_node->getDoubleValue() * 0.592484;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -114,6 +114,14 @@ private:
|
|||
int numObjects[FGAIBase::MAX_OBJECTS];
|
||||
SGPropertyNode* root;
|
||||
SGPropertyNode* wind_from_down_node;
|
||||
SGPropertyNode* user_latitude_node;
|
||||
SGPropertyNode* user_longitude_node;
|
||||
SGPropertyNode* user_altitude_node;
|
||||
SGPropertyNode* user_heading_node;
|
||||
SGPropertyNode* user_pitch_node;
|
||||
SGPropertyNode* user_yaw_node;
|
||||
SGPropertyNode* user_speed_node;
|
||||
|
||||
string scenario_filename;
|
||||
|
||||
double user_latitude;
|
||||
|
|
|
@ -391,6 +391,9 @@ bool FGAISchedule::update(time_t now)
|
|||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// EMH: prevent a warning, should this be 'true' instead?
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue