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flightgear/src/Sound/sample_queue.hxx

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// sample_queue.hxx -- sample queue management class
//
// Started by David Megginson, October 2001
// (Reuses some code from main.cxx, probably by Curtis Olson)
//
// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef __FGSAMPLE_QUEUE_HXX
#define __FGSAMPLE_QUEUE_HXX 1
#include <simgear/compiler.h>
#include <queue>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/sound/sample_group.hxx>
class SGSoundSample;
/**
* FlightGear sample queue class
*
* This modules maintains a queue of 'message' audio files. These
* are played sequentially with no overlap until the queue is finished.
* This second mechanims is useful for things like tutorial messages or
* background atc chatter.
*/
class FGSampleQueue : public SGSampleGroup
{
public:
FGSampleQueue ( SGSoundMgr *smgr, const string &refname );
virtual ~FGSampleQueue ();
virtual void update (double dt);
inline void add (SGSharedPtr<SGSoundSample> msg) { _messages.push(msg); }
private:
std::queue< SGSharedPtr<SGSoundSample> > _messages;
bool last_pause;
double last_volume;
SGPropertyNode_ptr _pause;
SGPropertyNode_ptr _volume;
};
#endif
// end of fg_fx.hxx