// sample_queue.hxx -- sample queue management class // // Started by David Megginson, October 2001 // (Reuses some code from main.cxx, probably by Curtis Olson) // // Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifndef __FGSAMPLE_QUEUE_HXX #define __FGSAMPLE_QUEUE_HXX 1 #include #include #include #include class SGSoundSample; /** * FlightGear sample queue class * * This modules maintains a queue of 'message' audio files. These * are played sequentially with no overlap until the queue is finished. * This second mechanims is useful for things like tutorial messages or * background atc chatter. */ class FGSampleQueue : public SGSampleGroup { public: FGSampleQueue ( SGSoundMgr *smgr, const string &refname ); virtual ~FGSampleQueue (); virtual void update (double dt); inline void add (SGSharedPtr msg) { _messages.push(msg); } private: std::queue< SGSharedPtr > _messages; bool last_pause; double last_volume; SGPropertyNode_ptr _pause; SGPropertyNode_ptr _volume; }; #endif // end of fg_fx.hxx