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flightgear/Triangulate/trisegs.cxx

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1999-03-20 13:21:36 +00:00
// trisegs.cxx -- "Triangle" segment management class
//
// Written by Curtis Olson, started March 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#include "trisegs.hxx"
// Constructor
FGTriSegments::FGTriSegments( void ) {
}
// Destructor
FGTriSegments::~FGTriSegments( void ) {
}
// Add a point to the point list if it doesn't already exist.
// Returns the index (starting at zero) of the point in the list.
int FGTriSegments::unique_add( const FGTriSeg& s ) {
triseg_list_iterator current, last;
int counter = 0;
cout << s.get_n1() << "," << s.get_n2() << endl;
// see if point already exists
current = seg_list.begin();
last = seg_list.end();
for ( ; current != last; ++current ) {
if ( s == *current ) {
cout << "found an existing segment match" << endl;
return counter;
}
++counter;
}
// add to list
seg_list.push_back( s );
return counter;
}
1999-03-20 13:21:36 +00:00
// $Log$
// Revision 1.2 1999/03/20 20:32:59 curt
// First mostly successful tile triangulation works. There's plenty of tweaking
// to do, but we are marching in the right direction.
//
1999-03-20 13:21:36 +00:00
// Revision 1.1 1999/03/20 13:21:36 curt
// Initial revision.
//