// trisegs.cxx -- "Triangle" segment management class // // Written by Curtis Olson, started March 1999. // // Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #include "trisegs.hxx" // Constructor FGTriSegments::FGTriSegments( void ) { } // Destructor FGTriSegments::~FGTriSegments( void ) { } // Add a point to the point list if it doesn't already exist. // Returns the index (starting at zero) of the point in the list. int FGTriSegments::unique_add( const FGTriSeg& s ) { triseg_list_iterator current, last; int counter = 0; cout << s.get_n1() << "," << s.get_n2() << endl; // see if point already exists current = seg_list.begin(); last = seg_list.end(); for ( ; current != last; ++current ) { if ( s == *current ) { cout << "found an existing segment match" << endl; return counter; } ++counter; } // add to list seg_list.push_back( s ); return counter; } // $Log$ // Revision 1.2 1999/03/20 20:32:59 curt // First mostly successful tile triangulation works. There's plenty of tweaking // to do, but we are marching in the right direction. // // Revision 1.1 1999/03/20 13:21:36 curt // Initial revision. //