1997-12-17 23:14:30 +00:00
|
|
|
/**************************************************************************
|
|
|
|
* sky.c -- model sky with an upside down "bowl"
|
|
|
|
*
|
|
|
|
* Written by Curtis Olson, started December 1997.
|
|
|
|
*
|
|
|
|
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License as
|
|
|
|
* published by the Free Software Foundation; either version 2 of the
|
|
|
|
* License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful, but
|
|
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
* General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
*
|
|
|
|
* $Id$
|
|
|
|
* (Log is kept at end of this file)
|
|
|
|
**************************************************************************/
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef WIN32
|
|
|
|
# include <windows.h>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include <math.h>
|
|
|
|
/*
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <string.h>
|
|
|
|
#include <time.h>
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <GL/glut.h>
|
|
|
|
#include "../XGL/xgl.h"
|
|
|
|
|
|
|
|
#include "sky.h"
|
|
|
|
|
1997-12-30 20:47:34 +00:00
|
|
|
#include "../Time/event.h"
|
1997-12-17 23:14:30 +00:00
|
|
|
#include "../Time/fg_time.h"
|
|
|
|
|
1997-12-18 04:07:02 +00:00
|
|
|
#include "../Aircraft/aircraft.h"
|
|
|
|
#include "../Flight/flight.h"
|
1997-12-17 23:14:30 +00:00
|
|
|
#include "../Include/constants.h"
|
|
|
|
#include "../Main/views.h"
|
1997-12-18 23:32:28 +00:00
|
|
|
#include "../Math/fg_random.h"
|
1997-12-17 23:14:30 +00:00
|
|
|
/*
|
|
|
|
#include "../Include/general.h"
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* in meters of course */
|
1997-12-19 23:34:03 +00:00
|
|
|
#define CENTER_ELEV 25000.0
|
1997-12-17 23:14:30 +00:00
|
|
|
#define INNER_RADIUS 50000.0
|
1997-12-18 23:32:28 +00:00
|
|
|
#define INNER_ELEV 20000.0
|
1997-12-17 23:14:30 +00:00
|
|
|
#define MIDDLE_RADIUS 70000.0
|
1997-12-19 23:34:03 +00:00
|
|
|
#define MIDDLE_ELEV 8000.0
|
1997-12-17 23:14:30 +00:00
|
|
|
#define OUTER_RADIUS 80000.0
|
|
|
|
#define OUTER_ELEV 0.0
|
|
|
|
|
|
|
|
|
1997-12-22 23:45:45 +00:00
|
|
|
static float inner_vertex[12][3];
|
|
|
|
static float middle_vertex[12][3];
|
|
|
|
static float outer_vertex[12][3];
|
1997-12-17 23:14:30 +00:00
|
|
|
|
1997-12-22 23:45:45 +00:00
|
|
|
static float inner_color[12][4];
|
|
|
|
static float middle_color[12][4];
|
|
|
|
static float outer_color[12][4];
|
|
|
|
|
|
|
|
|
|
|
|
/* Calculate the sky structure vertices */
|
|
|
|
void fgSkyVerticesInit() {
|
1997-12-17 23:14:30 +00:00
|
|
|
float theta;
|
|
|
|
int i;
|
|
|
|
|
1997-12-30 20:47:34 +00:00
|
|
|
printf(" Generating the sky dome vertices.\n");
|
1997-12-17 23:14:30 +00:00
|
|
|
|
1997-12-18 23:32:28 +00:00
|
|
|
for ( i = 0; i < 12; i++ ) {
|
|
|
|
theta = (i * 30.0) * DEG_TO_RAD;
|
|
|
|
|
1997-12-22 23:45:45 +00:00
|
|
|
inner_vertex[i][0] = cos(theta) * INNER_RADIUS;
|
|
|
|
inner_vertex[i][1] = sin(theta) * INNER_RADIUS;
|
|
|
|
inner_vertex[i][2] = INNER_ELEV;
|
1997-12-18 23:32:28 +00:00
|
|
|
|
1997-12-30 20:47:34 +00:00
|
|
|
/* printf(" %.2f %.2f\n", cos(theta) * INNER_RADIUS,
|
|
|
|
sin(theta) * INNER_RADIUS); */
|
1997-12-18 23:32:28 +00:00
|
|
|
|
1997-12-22 23:45:45 +00:00
|
|
|
middle_vertex[i][0] = cos((double)theta) * MIDDLE_RADIUS;
|
|
|
|
middle_vertex[i][1] = sin((double)theta) * MIDDLE_RADIUS;
|
|
|
|
middle_vertex[i][2] = MIDDLE_ELEV;
|
1997-12-17 23:14:30 +00:00
|
|
|
|
1997-12-22 23:45:45 +00:00
|
|
|
outer_vertex[i][0] = cos((double)theta) * OUTER_RADIUS;
|
|
|
|
outer_vertex[i][1] = sin((double)theta) * OUTER_RADIUS;
|
|
|
|
outer_vertex[i][2] = OUTER_ELEV;
|
1997-12-17 23:14:30 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
1997-12-22 23:45:45 +00:00
|
|
|
/* (Re)calculate the sky colors at each vertex */
|
|
|
|
void fgSkyColorsInit() {
|
|
|
|
struct fgLIGHT *l;
|
|
|
|
float sun_angle, diff;
|
1997-12-23 04:58:38 +00:00
|
|
|
float outer_param[3], outer_amt[3], outer_diff[3];
|
|
|
|
float middle_param[3], middle_amt[3], middle_diff[3];
|
1997-12-22 23:45:45 +00:00
|
|
|
int i, j;
|
|
|
|
|
|
|
|
l = &cur_light_params;
|
|
|
|
|
1997-12-30 20:47:34 +00:00
|
|
|
printf(" Generating the sky colors for each vertex.\n");
|
1997-12-22 23:45:45 +00:00
|
|
|
|
|
|
|
/* setup for the possibility of sunset effects */
|
|
|
|
sun_angle = l->sun_angle * RAD_TO_DEG;
|
|
|
|
printf(" Sun angle in degrees = %.2f\n", sun_angle);
|
|
|
|
|
|
|
|
if ( (sun_angle > 80.0) && (sun_angle < 100.0) ) {
|
|
|
|
/* 0.0 - 0.4 */
|
1997-12-23 04:58:38 +00:00
|
|
|
outer_param[0] = (10.0 - fabs(90.0 - sun_angle)) / 25.0;
|
|
|
|
outer_param[1] = (10.0 - fabs(90.0 - sun_angle)) / 45.0;
|
|
|
|
outer_param[2] = 0.0;
|
1997-12-22 23:45:45 +00:00
|
|
|
|
1997-12-23 04:58:38 +00:00
|
|
|
middle_param[0] = (10.0 - fabs(90.0 - sun_angle)) / 40.0;
|
|
|
|
middle_param[1] = (10.0 - fabs(90.0 - sun_angle)) / 60.0;
|
|
|
|
middle_param[2] = 0.0;
|
|
|
|
|
|
|
|
outer_diff[0] = outer_param[0] / 6.0;
|
|
|
|
outer_diff[1] = outer_param[1] / 6.0;
|
|
|
|
outer_diff[2] = outer_param[2] / 6.0;
|
|
|
|
|
|
|
|
middle_diff[0] = middle_param[0] / 6.0;
|
|
|
|
middle_diff[1] = middle_param[1] / 6.0;
|
|
|
|
middle_diff[2] = middle_param[2] / 6.0;
|
1997-12-22 23:45:45 +00:00
|
|
|
} else {
|
1997-12-23 04:58:38 +00:00
|
|
|
outer_param[0] = outer_param[1] = outer_param[2] = 0.0;
|
|
|
|
middle_param[0] = middle_param[1] = middle_param[2] = 0.0;
|
|
|
|
|
|
|
|
outer_diff[0] = outer_diff[1] = outer_diff[2] = 0.0;
|
|
|
|
middle_diff[0] = middle_diff[1] = middle_diff[2] = 0.0;
|
1997-12-22 23:45:45 +00:00
|
|
|
}
|
1997-12-23 04:58:38 +00:00
|
|
|
/* printf(" outer_red_param = %.2f outer_red_diff = %.2f\n",
|
|
|
|
outer_red_param, outer_red_diff); */
|
1997-12-22 23:45:45 +00:00
|
|
|
|
|
|
|
/* calculate transition colors between sky and fog */
|
1997-12-23 04:58:38 +00:00
|
|
|
for ( j = 0; j < 3; j++ ) {
|
|
|
|
outer_amt[j] = outer_param[j];
|
|
|
|
middle_amt[j] = middle_param[j];
|
|
|
|
}
|
1997-12-22 23:45:45 +00:00
|
|
|
|
|
|
|
for ( i = 0; i < 6; i++ ) {
|
|
|
|
for ( j = 0; j < 3; j++ ) {
|
|
|
|
diff = l->sky_color[j] - l->fog_color[j];
|
1997-12-23 04:58:38 +00:00
|
|
|
|
1997-12-22 23:45:45 +00:00
|
|
|
inner_color[i][j] = l->sky_color[j] - diff * 0.3;
|
1997-12-23 04:58:38 +00:00
|
|
|
middle_color[i][j] = l->sky_color[j] - diff * 0.9 + middle_amt[j];
|
|
|
|
outer_color[i][j] = l->fog_color[j] + outer_amt[j];
|
|
|
|
|
1997-12-30 13:06:56 +00:00
|
|
|
if ( middle_color[i][j] > 1.00 ) { middle_color[i][j] = 1.00; }
|
|
|
|
if ( middle_color[i][j] < 0.10 ) { middle_color[i][j] = 0.10; }
|
|
|
|
if ( outer_color[i][j] > 1.00 ) { outer_color[i][j] = 1.00; }
|
|
|
|
if ( outer_color[i][j] < 0.10 ) { outer_color[i][j] = 0.10; }
|
1997-12-22 23:45:45 +00:00
|
|
|
}
|
|
|
|
inner_color[i][3] = middle_color[i][3] = outer_color[i][3] =
|
|
|
|
l->sky_color[3];
|
|
|
|
|
1997-12-23 04:58:38 +00:00
|
|
|
for ( j = 0; j < 3; j++ ) {
|
|
|
|
outer_amt[j] -= outer_diff[j];
|
|
|
|
middle_amt[j] -= middle_diff[j];
|
|
|
|
}
|
1997-12-22 23:45:45 +00:00
|
|
|
|
1997-12-30 20:47:34 +00:00
|
|
|
/*
|
1997-12-22 23:45:45 +00:00
|
|
|
printf("inner_color[%d] = %.2f %.2f %.2f %.2f\n", i, inner_color[i][0],
|
|
|
|
inner_color[i][1], inner_color[i][2], inner_color[i][3]);
|
|
|
|
printf("middle_color[%d] = %.2f %.2f %.2f %.2f\n", i,
|
|
|
|
middle_color[i][0], middle_color[i][1], middle_color[i][2],
|
|
|
|
middle_color[i][3]);
|
|
|
|
printf("outer_color[%d] = %.2f %.2f %.2f %.2f\n", i,
|
|
|
|
outer_color[i][0], outer_color[i][1], outer_color[i][2],
|
|
|
|
outer_color[i][3]);
|
1997-12-30 20:47:34 +00:00
|
|
|
*/
|
1997-12-22 23:45:45 +00:00
|
|
|
}
|
|
|
|
|
1997-12-23 04:58:38 +00:00
|
|
|
for ( j = 0; j < 3; j++ ) {
|
|
|
|
outer_amt[j] = 0.0;
|
|
|
|
middle_amt[j] = 0.0;
|
|
|
|
}
|
1997-12-22 23:45:45 +00:00
|
|
|
|
|
|
|
for ( i = 6; i < 12; i++ ) {
|
|
|
|
|
|
|
|
for ( j = 0; j < 3; j++ ) {
|
|
|
|
diff = l->sky_color[j] - l->fog_color[j];
|
1997-12-23 04:58:38 +00:00
|
|
|
|
1997-12-22 23:45:45 +00:00
|
|
|
inner_color[i][j] = l->sky_color[j] - diff * 0.3;
|
1997-12-23 04:58:38 +00:00
|
|
|
middle_color[i][j] = l->sky_color[j] - diff * 0.9 + middle_amt[j];
|
|
|
|
outer_color[i][j] = l->fog_color[j] + outer_amt[j];
|
|
|
|
|
1997-12-30 13:06:56 +00:00
|
|
|
if ( middle_color[i][j] > 1.00 ) { middle_color[i][j] = 1.00; }
|
|
|
|
if ( middle_color[i][j] < 0.10 ) { middle_color[i][j] = 0.10; }
|
|
|
|
if ( outer_color[i][j] > 1.00 ) { outer_color[i][j] = 1.00; }
|
|
|
|
if ( outer_color[i][j] < 0.15 ) { outer_color[i][j] = 0.15; }
|
1997-12-22 23:45:45 +00:00
|
|
|
}
|
|
|
|
inner_color[i][3] = middle_color[i][3] = outer_color[i][3] =
|
|
|
|
l->sky_color[3];
|
|
|
|
|
1997-12-23 04:58:38 +00:00
|
|
|
for ( j = 0; j < 3; j++ ) {
|
|
|
|
outer_amt[j] += outer_diff[j];
|
|
|
|
middle_amt[j] += middle_diff[j];
|
|
|
|
}
|
1997-12-22 23:45:45 +00:00
|
|
|
|
1997-12-30 20:47:34 +00:00
|
|
|
/*
|
1997-12-22 23:45:45 +00:00
|
|
|
printf("inner_color[%d] = %.2f %.2f %.2f %.2f\n", i, inner_color[i][0],
|
|
|
|
inner_color[i][1], inner_color[i][2], inner_color[i][3]);
|
|
|
|
printf("middle_color[%d] = %.2f %.2f %.2f %.2f\n", i,
|
|
|
|
middle_color[i][0], middle_color[i][1], middle_color[i][2],
|
|
|
|
middle_color[i][3]);
|
|
|
|
printf("outer_color[%d] = %.2f %.2f %.2f %.2f\n", i,
|
|
|
|
outer_color[i][0], outer_color[i][1], outer_color[i][2],
|
|
|
|
outer_color[i][3]);
|
1997-12-30 20:47:34 +00:00
|
|
|
*/
|
1997-12-22 23:45:45 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Initialize the sky structure and colors */
|
|
|
|
void fgSkyInit() {
|
1997-12-30 20:47:34 +00:00
|
|
|
printf("Initializing the sky\n");
|
|
|
|
|
1997-12-22 23:45:45 +00:00
|
|
|
fgSkyVerticesInit();
|
1997-12-30 20:47:34 +00:00
|
|
|
|
|
|
|
/* regester fgSkyColorsInit() as an event to be run periodically */
|
|
|
|
fgEventRegister("fgSkyColorsInit()", fgSkyColorsInit,
|
|
|
|
FG_EVENT_READY, 30000);
|
1997-12-22 23:45:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
1997-12-17 23:14:30 +00:00
|
|
|
/* Draw the Sky */
|
|
|
|
void fgSkyRender() {
|
1997-12-18 04:07:02 +00:00
|
|
|
struct fgFLIGHT *f;
|
1997-12-19 23:34:03 +00:00
|
|
|
struct fgLIGHT *l;
|
1997-12-17 23:14:30 +00:00
|
|
|
struct fgVIEW *v;
|
1997-12-22 23:45:45 +00:00
|
|
|
float /* inner_color[4], middle_color[4], diff, */ east_dot, dot, angle;
|
1997-12-17 23:14:30 +00:00
|
|
|
int i;
|
|
|
|
|
1997-12-18 04:07:02 +00:00
|
|
|
f = ¤t_aircraft.flight;
|
1997-12-19 23:34:03 +00:00
|
|
|
l = &cur_light_params;
|
1997-12-17 23:14:30 +00:00
|
|
|
v = ¤t_view;
|
|
|
|
|
|
|
|
printf("Rendering the sky.\n");
|
|
|
|
|
|
|
|
xglPushMatrix();
|
|
|
|
|
1997-12-22 04:14:28 +00:00
|
|
|
/* calculate the angle between v->surface_to_sun and
|
|
|
|
* v->surface_east. We do this so we can sort out the acos()
|
|
|
|
* ambiguity. I wish I could think of a more efficient way ... :-( */
|
|
|
|
east_dot = MAT3_DOT_PRODUCT(v->surface_to_sun, v->surface_east);
|
|
|
|
printf(" East dot product = %.2f\n", east_dot);
|
|
|
|
|
|
|
|
/* calculate the angle between v->surface_to_sun and
|
|
|
|
* v->surface_south. this is how much we have to rotate the sky
|
|
|
|
* for it to align with the sun */
|
|
|
|
dot = MAT3_DOT_PRODUCT(v->surface_to_sun, v->surface_south);
|
|
|
|
printf(" Dot product = %.2f\n", dot);
|
|
|
|
if ( east_dot >= 0 ) {
|
|
|
|
angle = acos(dot);
|
|
|
|
} else {
|
|
|
|
angle = -acos(dot);
|
|
|
|
}
|
|
|
|
printf(" Sky needs to rotate = %.3f rads = %.1f degrees.\n",
|
|
|
|
angle, angle * RAD_TO_DEG);
|
|
|
|
|
1997-12-17 23:14:30 +00:00
|
|
|
/* Translate to view position */
|
|
|
|
xglTranslatef( v->cur_zero_elev.x, v->cur_zero_elev.y, v->cur_zero_elev.z );
|
1997-12-18 04:07:02 +00:00
|
|
|
/* printf(" Translated to %.2f %.2f %.2f\n",
|
|
|
|
v->cur_zero_elev.x, v->cur_zero_elev.y, v->cur_zero_elev.z ); */
|
|
|
|
|
1997-12-18 23:32:28 +00:00
|
|
|
/* Rotate to proper orientation */
|
1997-12-18 04:07:02 +00:00
|
|
|
printf(" lon = %.2f lat = %.2f\n", FG_Longitude * RAD_TO_DEG,
|
|
|
|
FG_Latitude * RAD_TO_DEG);
|
|
|
|
xglRotatef( FG_Longitude * RAD_TO_DEG, 0.0, 0.0, 1.0 );
|
|
|
|
xglRotatef( 90.0 - FG_Latitude * RAD_TO_DEG, 0.0, 1.0, 0.0 );
|
1997-12-22 04:14:28 +00:00
|
|
|
xglRotatef( angle * RAD_TO_DEG, 0.0, 0.0, 1.0 );
|
1997-12-17 23:14:30 +00:00
|
|
|
|
1997-12-18 23:32:28 +00:00
|
|
|
/* Draw inner/center section of sky*/
|
|
|
|
xglBegin( GL_TRIANGLE_FAN );
|
1997-12-19 23:34:03 +00:00
|
|
|
xglColor4fv(l->sky_color);
|
|
|
|
xglVertex3f(0.0, 0.0, CENTER_ELEV);
|
1997-12-18 23:32:28 +00:00
|
|
|
for ( i = 0; i < 12; i++ ) {
|
1997-12-22 23:45:45 +00:00
|
|
|
xglColor4fv( inner_color[i] );
|
|
|
|
xglVertex3fv( inner_vertex[i] );
|
1997-12-18 23:32:28 +00:00
|
|
|
}
|
1997-12-22 23:45:45 +00:00
|
|
|
xglColor4fv( inner_color[0] );
|
|
|
|
xglVertex3fv( inner_vertex[0] );
|
1997-12-18 23:32:28 +00:00
|
|
|
xglEnd();
|
|
|
|
|
|
|
|
/* Draw the middle ring */
|
|
|
|
xglBegin( GL_TRIANGLE_STRIP );
|
|
|
|
for ( i = 0; i < 12; i++ ) {
|
1997-12-22 23:45:45 +00:00
|
|
|
xglColor4fv( middle_color[i] );
|
|
|
|
xglVertex3fv( middle_vertex[i] );
|
|
|
|
xglColor4fv( inner_color[i] );
|
|
|
|
xglVertex3fv( inner_vertex[i] );
|
1997-12-18 23:32:28 +00:00
|
|
|
}
|
1997-12-22 23:45:45 +00:00
|
|
|
xglColor4fv( middle_color[0] );
|
|
|
|
/* xglColor4f(1.0, 0.0, 0.0, 1.0); */
|
|
|
|
xglVertex3fv( middle_vertex[0] );
|
|
|
|
xglColor4fv( inner_color[0] );
|
|
|
|
/* xglColor4f(1.0, 0.0, 0.0, 1.0); */
|
|
|
|
xglVertex3fv( inner_vertex[0] );
|
1997-12-18 23:32:28 +00:00
|
|
|
xglEnd();
|
|
|
|
|
|
|
|
/* Draw the outer ring */
|
|
|
|
xglBegin( GL_TRIANGLE_STRIP );
|
|
|
|
for ( i = 0; i < 12; i++ ) {
|
1997-12-22 23:45:45 +00:00
|
|
|
xglColor4fv( outer_color[i] );
|
|
|
|
xglVertex3fv( outer_vertex[i] );
|
|
|
|
xglColor4fv( middle_color[i] );
|
|
|
|
xglVertex3fv( middle_vertex[i] );
|
1997-12-18 23:32:28 +00:00
|
|
|
}
|
1997-12-22 23:45:45 +00:00
|
|
|
xglColor4fv( outer_color[0] );
|
|
|
|
xglVertex3fv( outer_vertex[0] );
|
|
|
|
xglColor4fv( middle_color[0] );
|
|
|
|
xglVertex3fv( middle_vertex[0] );
|
1997-12-18 23:32:28 +00:00
|
|
|
xglEnd();
|
1997-12-17 23:14:30 +00:00
|
|
|
|
|
|
|
xglPopMatrix();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* $Log$
|
1997-12-30 20:47:34 +00:00
|
|
|
/* Revision 1.10 1997/12/30 20:47:53 curt
|
|
|
|
/* Integrated new event manager with subsystem initializations.
|
1997-12-17 23:14:30 +00:00
|
|
|
/*
|
1997-12-30 20:47:34 +00:00
|
|
|
* Revision 1.9 1997/12/30 13:06:57 curt
|
|
|
|
* A couple lighting tweaks ...
|
|
|
|
*
|
1997-12-30 13:06:56 +00:00
|
|
|
* Revision 1.8 1997/12/23 04:58:38 curt
|
|
|
|
* Tweaked the sky coloring a bit to build in structures to allow finer rgb
|
|
|
|
* control.
|
|
|
|
*
|
1997-12-23 04:58:38 +00:00
|
|
|
* Revision 1.7 1997/12/22 23:45:48 curt
|
|
|
|
* First stab at sunset/sunrise sky glow effects.
|
|
|
|
*
|
1997-12-22 23:45:45 +00:00
|
|
|
* Revision 1.6 1997/12/22 04:14:34 curt
|
|
|
|
* Aligned sky with sun so dusk/dawn effects can be correct relative to the sun.
|
|
|
|
*
|
1997-12-22 04:14:28 +00:00
|
|
|
* Revision 1.5 1997/12/19 23:34:59 curt
|
|
|
|
* Lot's of tweaking with sky rendering and lighting.
|
|
|
|
*
|
1997-12-19 23:34:03 +00:00
|
|
|
* Revision 1.4 1997/12/19 16:45:02 curt
|
|
|
|
* Working on scene rendering order and options.
|
|
|
|
*
|
1997-12-19 16:44:57 +00:00
|
|
|
* Revision 1.3 1997/12/18 23:32:36 curt
|
|
|
|
* First stab at sky dome actually starting to look reasonable. :-)
|
|
|
|
*
|
1997-12-18 23:32:28 +00:00
|
|
|
* Revision 1.2 1997/12/18 04:07:03 curt
|
|
|
|
* Worked on properly translating and positioning the sky dome.
|
|
|
|
*
|
1997-12-18 04:07:02 +00:00
|
|
|
* Revision 1.1 1997/12/17 23:14:30 curt
|
|
|
|
* Initial revision.
|
|
|
|
* Begin work on rendering the sky. (Rather than just using a clear screen.)
|
|
|
|
*
|
1997-12-17 23:14:30 +00:00
|
|
|
*/
|