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flightgear/utils/Modeller/uv_export_svg.py

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#!BPY
# """
# Name: 'UV: Export to SVG'
# Blender: 245
# Group: 'Image'
# Tooltip: 'Export selected objects to SVG file'
# """
__author__ = "Melchior FRANZ < mfranz # aon : at >"
2008-07-26 10:42:13 +00:00
__url__ = ["http://www.flightgear.org/", "http://cvs.flightgear.org/viewvc/source/utils/Modeller/uv_export_svg.py"]
__version__ = "0.1"
__bpydoc__ = """\
Saves the UV mappings of all selected objects to an SVG file. The uv_import_svg.py
script can be used to re-import such a file. Each object and each group of adjacent
faces therein will be made a separate SVG group.
"""
#--------------------------------------------------------------------------------
# Copyright (C) 2008 Melchior FRANZ < mfranz # aon : at >
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License as
# published by the Free Software Foundation; either version 2 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#--------------------------------------------------------------------------------
FILL_COLOR = None # 'yellow' or '#ffa000' e.g. for uni-color, None for random color
ID_SEPARATOR = '_.:._'
import Blender, BPyMessages, sys, random
class Abort(Exception):
def __init__(self, msg):
self.msg = msg
class UVFaceGroups:
def __init__(self, mesh):
faces = dict([(f.index, f) for f in mesh.faces])
self.groups = []
while faces:
self.groups.append(self.adjacent(faces))
def __len__(self):
return len(self.groups)
def __iter__(self):
return self.groups.__iter__()
def adjacent(self, faces):
uvcoords = {}
face = faces.popitem()[1]
group = [face]
for c in face.uv:
uvcoords[tuple(c)] = True
while True:
found = []
for face in faces.itervalues():
for c in face.uv:
if tuple(c) in uvcoords:
for c in face.uv:
uvcoords[tuple(c)] = True
found.append(face)
break
if not found:
return group
for face in found:
group.append(face)
del faces[face.index]
def stringcolor(string):
random.seed(hash(string))
c = [random.randint(220, 255), random.randint(120, 240), random.randint(120, 240)]
random.shuffle(c)
return "#%02x%02x%02x" % tuple(c)
def write_svg(path):
size = Blender.Draw.PupMenu("Image size%t|128|256|512|1024|2048|4096|8192")
if size < 0:
raise Abort('no image size chosen')
size = 1 << (size + 6)
svg = open(path, "w")
svg.write('<?xml version="1.0" standalone="no"?>\n')
svg.write('<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n\n')
svg.write('<svg width="%spx" height="%spx" viewBox="0 0 %d %d" xmlns="http://www.w3.org/2000/svg"' \
' version="1.1" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape">\n'
% (size, size, size, size))
svg.write("\t<desc>uv_export_svg.py: %s</desc>\n" % path);
svg.write('\t<rect x="0" y="0" width="%d" height="%d" fill="none" stroke="blue" stroke-width="%f"/>\n'
% (size, size, 1.0))
objects = {}
for o in Blender.Scene.GetCurrent().objects.selected:
if o.type != "Mesh":
continue
mesh = o.getData(mesh = 1)
if mesh.faceUV:
objects[mesh.name] = (o.name, mesh)
for meshname, v in objects.iteritems():
objname, mesh = v
color = FILL_COLOR or stringcolor(meshname)
svg.write('\t<g style="fill:%s; stroke:black stroke-width:1px" inkscape:label="%s" ' \
'id="%s">\n' % (color, objname, objname))
facegroups = UVFaceGroups(mesh)
for faces in facegroups:
indent = '\t\t'
if len(facegroups) > 1:
svg.write('\t\t<g>\n')
indent = '\t\t\t'
for f in faces:
svg.write('%s<polygon id="%s%s%d" points="' % (indent, meshname, ID_SEPARATOR, f.index))
for p in f.uv:
svg.write('%.8f,%.8f ' % (p[0] * size, size - p[1] * size))
svg.write('"/>\n')
if len(facegroups) > 1:
svg.write('\t\t</g>\n')
svg.write("\t</g>\n")
svg.write('</svg>\n')
svg.close()
def export(path):
if not BPyMessages.Warning_SaveOver(path):
return
editmode = Blender.Window.EditMode()
if editmode:
Blender.Window.EditMode(0)
try:
write_svg(path)
Blender.Registry.SetKey("UVImportExportSVG", { "path" : path }, False)
except Abort, e:
print "Error:", e.msg, " -> aborting ...\n"
Blender.Draw.PupMenu("Error%t|" + e.msg)
if editmode:
Blender.Window.EditMode(1)
registry = Blender.Registry.GetKey("UVImportExportSVG", False)
if registry and "path" in registry:
path = registry["path"]
else:
active = Blender.Scene.GetCurrent().objects.active
basename = Blender.sys.basename(Blender.sys.splitext(Blender.Get("filename"))[0])
path = basename + "-" + active.name + ".svg"
Blender.Window.FileSelector(export, "Export to SVG", path)