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flightgear/utils/Modeller/uv_export_svg.py

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#!BPY
# """
# Name: 'SVG: Export UV layout to SVG file'
# Blender: 245
# Group: 'UV'
# Tooltip: 'Export selected objects to SVG file'
# """
__author__ = "Melchior FRANZ < mfranz # aon : at >"
__url__ = "http://members.aon.at/mfranz/flightgear/"
__version__ = "0.1"
__bpydoc__ = """\
Saves the UV mappings of all selected objects to an SVG file. The uv_import_svg.py
script can be used to re-import such a file. Each object and each group of adjacent
faces therein will be made a separate SVG group.
"""
ID_SEPARATOR = '_____'
import Blender, sys
class Abort(Exception):
def __init__(self, msg):
self.msg = msg
def get_adjacent(pool):
i, face = pool.popitem()
group = [face]
uvcoords = {}
for c in face.uv:
uvcoords[(c[0], c[1])] = True
while True:
found = []
for face in pool.itervalues():
for c in face.uv:
if (c[0], c[1]) in uvcoords:
for d in face.uv:
uvcoords[(d[0], d[1])] = True
found.append(face)
break
if not found:
break
for face in found:
group.append(face)
del pool[face.index]
return group
def write_svg(filename):
size = Blender.Draw.PupMenu("Image size%t|128|256|512|1024|2048|4096|8192")
if size < 0:
raise Abort('no image size chosen')
size = 1 << (size + 6)
print "exporting to '%s' (size %d) ... " % (filename, size),
svg = open(filename, "w")
svg.write('<?xml version="1.0" standalone="no"?>\n')
svg.write('<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n\n')
svg.write('<svg width="%spx" height="%spx" viewBox="0 0 %d %d" xmlns="http://www.w3.org/2000/svg"' \
'version="1.1" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape">\n'
% (size, size, size, size))
svg.write("\t<desc>uv_export_svg.py: %s</desc>\n" % filename);
svg.write('\t<rect x="0" y="0" width="%d" height="%d" fill="none" stroke="blue" stroke-width="%f"/>\n'
% (size, size, 1.0))
unique_meshes = {}
for o in Blender.Scene.GetCurrent().objects.selected:
if o.type != "Mesh":
continue
mesh = o.getData(mesh = 1)
if not mesh.faceUV:
continue
if mesh.name in unique_meshes:
#print "dropping duplicate mesh", mesh.name, "of object", o.name
continue
unique_meshes[mesh.name] = True
svg.write('\t<g style="fill:yellow; stroke:black stroke-width:1px" inkscape:label="%s" ' \
'id="%s">\n' % (o.name, o.name))
pool = {}
for f in mesh.faces:
pool[f.index] = f
while len(pool):
svg.write('\t\t<g>\n')
for f in get_adjacent(pool):
svg.write('\t\t\t<polygon points="')
for p in f.uv:
svg.write('%.8f,%.8f ' % (p[0] * size, size - p[1] * size))
svg.write('" id="%s%s%d"/>\n' % (mesh.name, ID_SEPARATOR, f.index))
svg.write('\t\t</g>\n')
svg.write("\t</g>\n")
svg.write('</svg>\n')
svg.close()
print "done."
def export(filename):
registry = {}
registry[basename] = Blender.sys.basename(filename)
Blender.Registry.SetKey("UVImportExportSVG", registry, False)
editmode = Blender.Window.EditMode()
if editmode:
Blender.Window.EditMode(0)
try:
write_svg(filename)
except Abort, e:
print "Error:", e.msg, " -> aborting ...\n"
Blender.Draw.PupMenu("Error%t|" + e.msg)
if editmode:
Blender.Window.EditMode(1)
active = Blender.Scene.GetCurrent().objects.active
(basename, extname) = Blender.sys.splitext(Blender.Get("filename"))
filename = Blender.sys.basename(basename) + "-" + active.name + ".svg"
Blender.Window.FileSelector(export, "Export to SVG", filename)