1
0
Fork 0
fgdata/Shaders
James Turner 2d17217a01 Marker-pins FGData changes
From Tobias Dammers
2022-01-27 12:11:24 +00:00
..
HDR WS30 - Uniform Arrays and lighting model 2021-11-10 22:58:44 +00:00
3dcloud-ALS-detailed.frag
3dcloud-ALS-detailed.vert ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader 2018-08-30 09:17:36 +03:00
3dcloud-ALS.frag
3dcloud-ALS.vert
3dcloud.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
3dcloud.vert Fix for black clouds on ATI (bug 1160) 2013-12-25 23:14:04 +00:00
agriculture-ALS.frag
airfield-ALS.frag
birds-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
birds-ALS.vert ALS bird shader 2016-04-30 21:27:28 +03:00
bowwave-ALS.frag Filtering for most remaining ALS shaders 2016-04-06 09:26:49 +03:00
building-ALS.vert Fix random buildings shader errors 2021-04-16 07:46:35 +02:00
building-default.vert Fix random buildings shader errors 2021-04-16 07:46:35 +02:00
building-model-ALS-ultra.vert Fix shader-based buildings on AMD/macOS 2021-01-22 20:59:34 +00:00
chute-ALS.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
cliffs-ALS.frag
cloud-impostor-ALS.vert
cloud-noctilucent-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-shadowfunc.frag
cloud-static-ALS-detailed.frag
cloud-static-ALS-detailed.vert
cloud-static-ALS.frag
cloud-static-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-static.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
cloud-static.vert Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI. 2012-01-03 20:21:34 +01:00
clouds-box.frag
clouds-box.vert
clouds-layered.frag
clouds-layered.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-test.frag
clouds-test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thick.frag
clouds-thick.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thin.frag
clouds-thin.vert
clouds-thinlayer.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-thinlayer.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clustered-include.frag
color_temperature.frag Changing file permissions to remove execute bit 2020-09-02 09:42:36 +02:00
default.frag
default.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
drunway-ALS.frag
filters-ALS.frag Added dithering as an ALS post-processing effect to prevent banding 2019-04-21 18:53:19 +02:00
filters-ALS.vert ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
flutter-ALS.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
generic-ALS-base.vert
glass-ALS.frag
glass-ALS.vert
grass-ALS.frag
grass-ALS.geom
grass-ALS.vert Changing file permissions to remove execute bit 2020-09-02 09:42:36 +02:00
hazes.frag
hud-ALS.frag
hud-ALS.vert ALS HUD effect approximating the appearance of light projected on the combiner 2017-02-24 09:28:54 +02:00
include_fog.frag
include_fog.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
light-ALS.frag Make ALS procedural light shader palatable to nouveau driver 2017-09-01 12:57:11 +03:00
light-ALS.vert Procedural aircraft lights for ALS - WIP 2016-02-03 09:13:30 +02:00
lightspot-ALS.frag ALS lightspot second projectable spot correction. 2016-10-05 14:47:44 -05:00
marker-pin.frag
marker-pin.vert
model-ALS-base.frag
model-ALS-ultra.frag Fix incorrect lightmap intensity with lightmap-multi=0 2021-04-15 11:12:07 +02:00
model-ALS-ultra.vert
model-ALS-wingflex.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-interior-ALS-base.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-interior-ALS-base.vert
model-interior-ALS-detailed.frag
model-interior-ALS-detailed.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-interior-display-ALS.frag
night-vision.frag
noise.frag Interior glass effect with dynamic environment response for ALS 2015-03-10 13:43:08 +02:00
planet-aurora.frag
planet-aurora.vert
planet-cloudlayer.frag
planet-high.frag Remove rgb normalization and relax cut on NdotL to positive or null (fix visible redcuts) 2020-07-12 18:40:38 +02:00
planet.frag
planet.vert
rain-layer-ALS.frag
rain-layer-ALS.vert
rain-layer.frag
rain-layer.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
road-ALS-ultra.frag
rock-ALS.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
runway-ALS.frag
scenery-lights.frag Shader-based scenery lights. 2021-08-07 21:42:20 +03:00
scenery-lights.vert Fixed FOV side effect on light sprite size. 2021-09-04 13:41:02 +03:00
secondary_lights.frag
shadows-include.frag
shadows-include.vert
skydome-ALS.frag
skydome-ALS.vert
space-ALS-base.frag
space-ALS-base.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
space-ALS-ultra.frag Fix incorrect lightmap intensity with lightmap-multi=0 2021-04-15 11:12:07 +02:00
space-ALS-ultra.vert
surface-light-ALS.frag
surface-light-ALS.vert Fix for light point sprite shader when light definition is initially small and creates nmerical issues 2019-10-06 11:26:42 +03:00
terrain-ALS-base.frag
terrain-ALS-detailed.frag Implement a simple snow shader for the low quality levels 2021-01-19 11:10:44 +01:00
terrain-ALS-detailed.vert
terrain-ALS-ultra.frag
terrain-ALS-ultra.vert
terrain-nocolor.frag
terrain-overlay-ALS.frag
terrain-overlay-ALS.geom Make Compositor default 2020-11-16 13:46:30 +01:00
text.frag Add shaders for osgText 2021-05-14 22:45:36 +02:00
text.vert Add shaders for osgText 2021-05-14 22:45:36 +02:00
thrustflame-ALS-detailed.frag
thrustflame-ALS.frag
thrustflame-ALS.vert
tree-ALS-shadow.frag
tree-ALS-shadow.vert
tree-ALS.frag ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity 2018-02-09 14:08:01 +02:00
tree-ALS.vert
tree.frag
tree.vert Speculative fix for shader cast issue on Mac. 2013-05-31 19:50:57 +01:00
trivial.frag
trivial.vert Procedural Texturing 2012-08-07 09:01:14 +02:00
wake-ALS.vert
water-ALS-base.frag Add object shadows to water 2021-12-05 14:15:27 +00:00
water-ALS-high.frag Improved frozen-lake texture without snow 2021-12-25 10:55:09 +01:00
water-ALS.vert
ws30-ALS-detailed.frag WS30: Fix snow on ALS detailed level (again?) 2022-01-20 22:24:30 +00:00
ws30-ALS-detailed.vert WS30: MR : Improved texture lookups from VS 2022-01-03 15:43:29 +00:00
ws30-ALS-landclass-search-functions.frag
ws30-ALS-ultra.frag WS30: Clean-up of the WS30 ALS Ultra shader 2022-01-23 15:21:56 +00:00
ws30-ALS-ultra.vert WS30: Road Shader porting from osm2city 2022-01-12 21:32:55 +00:00
ws30-ALS.frag WS30: Separate out haze calculations 2022-01-18 21:13:29 +00:00
ws30-ALS.vert WS30: Separate out haze calculations 2022-01-18 21:13:29 +00:00
ws30-overlay-ALS.geom
ws30-overlay-ALS.vert
ws30-q1.frag
ws30-road-ALS-ultra.frag
ws30.frag
ws30.vert WS30 - Uniform Arrays and lighting model 2021-11-10 22:58:44 +00:00