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HDR
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WS30 - Uniform Arrays and lighting model
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2021-11-10 22:58:44 +00:00 |
3dcloud-ALS-detailed.frag
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3dcloud-ALS-detailed.vert
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ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader
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2018-08-30 09:17:36 +03:00 |
3dcloud-ALS.frag
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3dcloud-ALS.vert
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3dcloud.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
3dcloud.vert
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Fix for black clouds on ATI (bug 1160)
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2013-12-25 23:14:04 +00:00 |
agriculture-ALS.frag
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airfield-ALS.frag
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birds-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
birds-ALS.vert
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ALS bird shader
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2016-04-30 21:27:28 +03:00 |
bowwave-ALS.frag
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Filtering for most remaining ALS shaders
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2016-04-06 09:26:49 +03:00 |
building-ALS.vert
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Fix random buildings shader errors
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2021-04-16 07:46:35 +02:00 |
building-default.vert
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Fix random buildings shader errors
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2021-04-16 07:46:35 +02:00 |
building-model-ALS-ultra.vert
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Fix shader-based buildings on AMD/macOS
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2021-01-22 20:59:34 +00:00 |
chute-ALS.vert
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
cliffs-ALS.frag
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cloud-impostor-ALS.vert
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cloud-noctilucent-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
cloud-shadowfunc.frag
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cloud-static-ALS-detailed.frag
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cloud-static-ALS-detailed.vert
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cloud-static-ALS.frag
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cloud-static-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
cloud-static.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
cloud-static.vert
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Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
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2012-01-03 20:21:34 +01:00 |
clouds-box.frag
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clouds-box.vert
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clouds-layered.frag
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clouds-layered.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-test.frag
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clouds-test.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thick.frag
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clouds-thick.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thin.frag
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clouds-thin.vert
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clouds-thinlayer.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-thinlayer.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clustered-include.frag
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color_temperature.frag
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Changing file permissions to remove execute bit
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2020-09-02 09:42:36 +02:00 |
default.frag
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default.vert
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
drunway-ALS.frag
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filters-ALS.frag
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Added dithering as an ALS post-processing effect to prevent banding
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2019-04-21 18:53:19 +02:00 |
filters-ALS.vert
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ALS - begin infrastructure for moonlight perception filtering
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2017-06-18 10:08:39 +03:00 |
flutter-ALS.vert
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
generic-ALS-base.vert
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glass-ALS.frag
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glass-ALS.vert
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grass-ALS.frag
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grass-ALS.geom
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grass-ALS.vert
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Changing file permissions to remove execute bit
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2020-09-02 09:42:36 +02:00 |
hazes.frag
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hud-ALS.frag
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hud-ALS.vert
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ALS HUD effect approximating the appearance of light projected on the combiner
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2017-02-24 09:28:54 +02:00 |
include_fog.frag
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include_fog.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
light-ALS.frag
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Make ALS procedural light shader palatable to nouveau driver
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2017-09-01 12:57:11 +03:00 |
light-ALS.vert
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Procedural aircraft lights for ALS - WIP
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2016-02-03 09:13:30 +02:00 |
lightspot-ALS.frag
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ALS lightspot second projectable spot correction.
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2016-10-05 14:47:44 -05:00 |
marker-pin.frag
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marker-pin.vert
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model-ALS-base.frag
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model-ALS-ultra.frag
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Fix incorrect lightmap intensity with lightmap-multi=0
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2021-04-15 11:12:07 +02:00 |
model-ALS-ultra.vert
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model-ALS-wingflex.vert
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
model-interior-ALS-base.frag
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
model-interior-ALS-base.vert
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model-interior-ALS-detailed.frag
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model-interior-ALS-detailed.vert
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
model-interior-display-ALS.frag
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night-vision.frag
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noise.frag
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Interior glass effect with dynamic environment response for ALS
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2015-03-10 13:43:08 +02:00 |
planet-aurora.frag
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planet-aurora.vert
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planet-cloudlayer.frag
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planet-high.frag
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Remove rgb normalization and relax cut on NdotL to positive or null (fix visible redcuts)
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2020-07-12 18:40:38 +02:00 |
planet.frag
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planet.vert
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rain-layer-ALS.frag
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rain-layer-ALS.vert
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rain-layer.frag
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rain-layer.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
road-ALS-ultra.frag
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rock-ALS.frag
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
runway-ALS.frag
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scenery-lights.frag
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Shader-based scenery lights.
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2021-08-07 21:42:20 +03:00 |
scenery-lights.vert
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Fixed FOV side effect on light sprite size.
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2021-09-04 13:41:02 +03:00 |
secondary_lights.frag
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shadows-include.frag
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shadows-include.vert
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skydome-ALS.frag
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skydome-ALS.vert
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space-ALS-base.frag
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space-ALS-base.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
space-ALS-ultra.frag
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Fix incorrect lightmap intensity with lightmap-multi=0
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2021-04-15 11:12:07 +02:00 |
space-ALS-ultra.vert
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surface-light-ALS.frag
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surface-light-ALS.vert
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Fix for light point sprite shader when light definition is initially small and creates nmerical issues
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2019-10-06 11:26:42 +03:00 |
terrain-ALS-base.frag
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terrain-ALS-detailed.frag
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Implement a simple snow shader for the low quality levels
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2021-01-19 11:10:44 +01:00 |
terrain-ALS-detailed.vert
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terrain-ALS-ultra.frag
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terrain-ALS-ultra.vert
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terrain-nocolor.frag
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terrain-overlay-ALS.frag
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terrain-overlay-ALS.geom
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Make Compositor default
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2020-11-16 13:46:30 +01:00 |
text.frag
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Add shaders for osgText
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2021-05-14 22:45:36 +02:00 |
text.vert
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Add shaders for osgText
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2021-05-14 22:45:36 +02:00 |
thrustflame-ALS-detailed.frag
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thrustflame-ALS.frag
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thrustflame-ALS.vert
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tree-ALS-shadow.frag
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tree-ALS-shadow.vert
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tree-ALS.frag
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ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
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2018-02-09 14:08:01 +02:00 |
tree-ALS.vert
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tree.frag
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tree.vert
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Speculative fix for shader cast issue on Mac.
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2013-05-31 19:50:57 +01:00 |
trivial.frag
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trivial.vert
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Procedural Texturing
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2012-08-07 09:01:14 +02:00 |
wake-ALS.vert
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water-ALS-base.frag
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Add object shadows to water
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2021-12-05 14:15:27 +00:00 |
water-ALS-high.frag
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Improved frozen-lake texture without snow
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2021-12-25 10:55:09 +01:00 |
water-ALS.vert
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ws30-ALS-detailed.frag
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WS30: Fix snow on ALS detailed level (again?)
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2022-01-20 22:24:30 +00:00 |
ws30-ALS-detailed.vert
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WS30: MR #267: Improved texture lookups from VS
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2022-01-03 15:43:29 +00:00 |
ws30-ALS-landclass-search-functions.frag
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ws30-ALS-ultra.frag
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WS30: Clean-up of the WS30 ALS Ultra shader
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2022-01-23 15:21:56 +00:00 |
ws30-ALS-ultra.vert
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WS30: Road Shader porting from osm2city
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2022-01-12 21:32:55 +00:00 |
ws30-ALS.frag
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WS30: Separate out haze calculations
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2022-01-18 21:13:29 +00:00 |
ws30-ALS.vert
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WS30: Separate out haze calculations
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2022-01-18 21:13:29 +00:00 |
ws30-overlay-ALS.geom
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ws30-overlay-ALS.vert
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ws30-q1.frag
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ws30-road-ALS-ultra.frag
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ws30.frag
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ws30.vert
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WS30 - Uniform Arrays and lighting model
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2021-11-10 22:58:44 +00:00 |