5e1621dc92
From:
https://github.com/c172p-team/c172p-detailed/releases/tag/version%2F2018.2
f772964361
233 lines
10 KiB
Markdown
233 lines
10 KiB
Markdown
List of features and bug fixes
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Version 2018.2
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**Features**:
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* Major overhaul of the 3D model, including:
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* Thicker wings with a more rounded leading edge
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* Improved taxi and landing lights, VHF antennas and recessed fuel caps
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* Model ribs to show through broken wing
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* Improvements to tail and rudder, including animated rudder cables
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* Cowling now protrudes around the nose
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* Front windshield redesign to allow for proper vent fittings
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* Tie-down connections on the wing look a little more realistic
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* Added a vent line pipe to the left wing
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* New landing gear strut steps and improved strut to fuselage connection
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* Improved textures of air intake, cockpit bars, trim wheel, propeller, glare shield, tires
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* Add two sided prop blur to livery system
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* Moved panel upwards
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* Improved flap model and animation
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* New exterior door handles and relocated bottom door hinges
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* Added GPS device with a new texture and added mount
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* Added rudder pedal push rod model, sump port models, animated cabin air vent, engine compartment vent, wing vent holes, elevator trim tab
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* New disc brakes, cowling handhold, animated oil door and cap, animated fuel caps
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* Improved ground equipment
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* The f key can be used to toggle the flash light
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* Changes to the FDM:
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* Allow aerodynamic interaction between the aircraft and AI traffic models
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* Make the pitch axis less sensitive to control. Increase the adverse yaw, also results in a better slip-skid-ball behaviour
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* Added a new HD livery: N73429
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* Improved sounds:
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* Better engine sound based on a real recording
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* New idle engine sound which is cross-faded with the regular engine sound so that it is only perceived at low RPMs. It has that characteristic "rumbling" of low RPM
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* New crank and engine start sounds, much improved from the default ones. In particular, the engine now starts with a large "thump" just like a real engine does
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* New sound for when the engine is cut, also based on a real 172 recording
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* New sounds for the primer lever, a low volume squeak sound based on reference videos of startup procedures
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* Added registrations to the bottom wing of all liveries
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* Implemented engine damage when flying at a RPM higher than the red mark
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* More advanced oil management and consumption calculation
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* Improved hydrodynamic modeling
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* Support mooring (including rope and buoy animation) and spawning at a seaport
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**Fixes**:
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* Animation of primer and carburettor heat levers so that they don't just flip between their binary positions
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* Autopilot buttons are now animated
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* Applied shadow effect to more objects in the cabin
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* Fixed a bug with the control lock being added to a hidden yoke
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* Fix some switches in the KMA 20 instrument changing the dials in the two radio's below it
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* Improved DME clickspots
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* Nose wheel is no longer buried in the ground
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* Fix collision of beacon lights with beacon lamp model
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Version 2018.1
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* New images for the new splash screen and thumbnails system
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* FDM improvements:
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- Fixed deflection angles of ailerons and roll moment due to ailerons
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- Added spiraling propwash effect (requiring right rudder at full
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throttle, low airspeed)
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- Made the elevator action at high AoA asymmetric in order to take
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into account the screening effect of the horizontal stabilizer in
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such stall conditions
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- Increasing the side force due to rudder, to make it consistent with
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the exerted moment
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- Decreasing the adverse yaw (the aileron trim gave too much
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slip-skid-ball deviation at cruise)
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* Increased maximum rotation of yoke from 70 to 90 degrees
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* Use shift + q to reset view
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* Added avionics sound
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* Fixed bug with oil temperature and pressure gauges (they were not working
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when complex engine procedures was toggled off)
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* Fixed bug with lighting of pontoon wake effect
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* Eliminated wingtip and tail sparks when over water
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* Eliminated sparks of broken gear while aircrafts sits on the flight deck
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of a moving carrier
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* Fixed some bugs with the walker
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Version 2017.1
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* Control surfaces can be checked for free movement during preflight inspection
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* The opening of the baggage dialog was delayed as to wait for the
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animation of the baggage door
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* Cleaning up the Aircraft Options dialog
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* Improvements to the Ground Equipment dialog
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* Callsigns of new users are automatically randomized to avoid them blocking
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other new users on multiplayer
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* New About This Aircraft dialog, with information about the project as
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well as relevant links
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* The pilot's yoke can now be locked with a control lock (lock can be found
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in the bag on the left of the pilot's seat)
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* Fix bug with ADF timer in the radio stack
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* Added view for IFR training
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* Improvements to the carburetor system (icing, carb heat)
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* Improvements to the engine coughs (due to fuel contamination or carb ice)
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* Lowered limit of critical oil level according to Lycoming's manual
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* Critical oil will not cause the engine to cough, it will simply quit when
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oil reaches the critical value of 2 quarts
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* Improved fuel contamination system (fixed some bugs)
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* More realistic bush wheels and tires
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* Fuselage shows fresnel effect
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Version 2016.4
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* Improvements to the oil management (better function, oil now changes
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CG and weight of the plane, etc.)
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* New ALS external view navigation, taxi and landing lights
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* Added fire extinguisher and ELT models
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* Bug fix for flashlight effect not illuminating the baggages
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* Bug fix for interaction with external items in one of the tutorials
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* Improvements to the autostart function
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Version 2016.3
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* Radio stack has been reworked (textures, 3D model)
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* Radio stack illumination has been vastly improved and includes a
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daylight mode now (via RADIO LT at 0%)
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* Fix bug with airspeed indicator
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* Fix bug with the 3D model of the key in the ignition
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* Fix bug which allowed to click on external hotspots while inside the cockpit
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* Better autostart function, should work under more situations and warns
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the user if the engine fails to start
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* The tooltip of the primer lever now shows the number of strokes
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* Clock now displays local time
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* Fix bug with battery: voltage now drains normally
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* Add battery options and recharge button to aircraft menu
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* Improved yoke model
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* New splash screen no. 1
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* Add ground equipment like safety pylons, ladder, fuel tank trailer, and
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ground power unit
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Version 2016.2
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* Decreased rudder authority
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* Added propwash effect for 180 HP version
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* Improvements to the irradiance effect
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* Better oil dialog
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* Flap lever is now dragable and scrollable
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* Added normal map to wheels and other objects
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* Improvements to the heading indicator
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* Correct rudder pedal animation
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* Updated tutorial to Barcelona
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* Changed "Autostart" menu item to actually start the engine as well
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* Split instrument light knob into a knob that two knobs: one that
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controls the instruments, and one that controls the radio's
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Version 2016.1
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* Ski's
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* Amphibious plane improvements:
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- Added two metal reinforcement bars in the cockpit
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- Added panel for gear deploy and retract
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- Added water rudders retraction mechanism
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* Saving state of switches is now optional
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* Zooming with mouse scroll wheel in Helicopter View, Model View, and
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Walker Orbit View
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* Additional views for co-pilot and passengers
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* New sounds:
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- Rain (ambient and windshield) and thunderstorms
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- Wing damage
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- Wheel damage
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* Windshield rain overhaul
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* Opening the baggage door displays a window which allows weight to be
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added. Baggage will be displayed if the weight is high enough
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* ASI now shows the IAS instead of the CAS
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* Adjusted stall horn volume to sound to about 5-10 knots above stall speed
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* Carburetor heat toggle now drops RPM as expected
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* Oil consumption and management have been implemented
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* Refactored fog/frost system: air flow now depends on airspeed and
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engine RPM. Supports overhead air vents, windows, and doors. Humans
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add extra heat and humidity.
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* Preflight inspection improvements:
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- Added "Preflight Inspection" checklists and tutorial
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- Pitot tube can be clicked to add/remove a red "remove before flight" label
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- Nose wheel can be clicked to add/remove chocks
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- You can tie down the wings and tail to the ground. It will hold
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the aircraft even with full engine power.
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- Each fuel tank can randomly get contaminated with water. Samples
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from the fuel can be taken to test for contamination.
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* Added GPS 196 device
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* Fixed glass reflection in external views
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* Improved lighting, including better looking navigation lights (and
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depending on viewing angle) in ALS
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* Improved textures of instruments, primer, cabin air/heat levers in cockpit,
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and flap lever
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* Smooth instead of instant animation of yoke, pedals, and parking brake
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* Added menu item to open a web panel in your browser, showing most instruments
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* Improved interior shadow and reflection cubes
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Version 3.6
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* Various ALS effects: flash light, 3D shadow, interior shadow, fog and
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frost, rain splashes, landing light
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* Damage system:
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- Gear can be damaged upon rough landings
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- Wings can be damaged or break if g load limits or airspeed are exceeded
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- Smoke and sparks
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* New HD liveries, panels and interior textures
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* Improvements to the exterior 3D model: ADF antenna, back of the
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fuselage and rudder
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* Cockpit panel improved:
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- Added primer, master switches, avionics switch, circuit breakers,
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cabin heat sliders
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- Better magneto's/starter switch
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- Improved textures of several instruments (AI, altimeter, CDI, HI,
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Hobbs meter, TC, VAC gauge, fuel selector)
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* New sound effects (doors, parking brakes, knobs, trim wheel)
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* Added (positioned) sounds to all buttons and switches
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* Added flight recorder to record state of aircraft, including switches,
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damage, and effects
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* Bush kits: 26" and 36" tires
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* Sea plane variants: pontoons and amphibious. Amphibious variant has
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retractable gear. Both sea plane variants have water rudders
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* Effects, lighting, damage, and human models visible over multiplayer
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* 160 HP and 180 HP engine choice
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* FDM improvements:
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- Better stall and spin behaviour
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- Float chamber
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- Hydrodynamics for the sea plane variants
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* Improved sound and behaviour of stall horn
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* Improved and new checklists
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* Small improvements to instruments in radio stack
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* Random splash screen while loading FlightGear
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* Human models visible
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